i think that its silly to ever expect the tank to be the know-it-all type, why is it "lawl fail" when the the warrior tank who never have had a mage dont know that polymorph doesnt work on elementals? why is the tank supposed to know that the healer druids Resomethingnaturestuffy was a ability which did that he used his Last Stand for no reason on the same time as Resomethingnaturestuffy got used? marking makes sense that its the tank who make them because his gonna break CCs and know the order to do it, but i always wonder how you can see what to kill first, i just live with "that one looks bigger, more powerful and is a drake compared to the cultists around him, lets beat him first and CC that guy called "Instant Wipe Bringer Crazed Cultist".
Many classes got changed, had new abilities added, and some new mechanics to play with, but fundamentally tanking has not changed much from wrath to cata. Healing on the other hand has had a "massive overhaul" and not just some new spells and mechanics. Healing now for every single class is completely different to what it use to be. Not just new spells and changes to spell costs and effects, but way in which a healer must approach the situation has changed. So when he (she?) said massive overhaul massive is the key word.
As for healer complaints tanking isn't any harder right now than it was before. In some ways it is easier because you are not fighting aoe aggro from over excited dps, however healing has been changed, which means there is something that can be complained about, so they do. Personally I am not sure if I like the new healing, at least dispriest, shammy and pally all feel like they are the same thing just different aoe heals, which means when I get bored of one healer I can't just change class >.<
Tanking is fun
The third point is the most important. Tanks tend to gear up faster than other roles, since they're in higher demand, due to the other reasons. So it's a vicious cycle. Heroic queues are only going to get worse and worse for nontanks until the next tier, where heroics will be made easier with gear, and JP will give epics.
I think the difference between tanking and healing, difficulty-wise, is that tanks are sort of masters of their own destiny, whereas healers are completely at the mercy of the other players. Tanks have the ability to cover for other's mistakes, to decide when and where the group will go and can be self sufficient for more than 10 seconds.
If you're the healer though.... you can delay the inevitable with heals, but unless the tank or alert CC'er fixes the problem, someone is going to die, and you're likely to get blamed.
The difficulty doesn't necessarily lie in the skill required, but rather the responsibility. Like, heart surgery doesn't take more skill than complex electronics repair, but if you mess up your soldering, no one is going to die.
I'm still a healer despite the overhaul and the changes because I like Healing. And once you get the right mind set, it's really not that bad at all, it's actually a lot of fun. Yes, I need things CC'd and people not to stand in fire, but that's how it should be, really. I think tanking is very different to healing, I'm not sure which is harder or anything, but I think they suit different people. I don't like tanking so much (I tanked on a bear, blood DK and paladin at 80) because I don't like melee. I like healing because I like casters and I like something a bit more challenging than dpsing. To be honest, most of the good healers I know aren't really complaining anymore. There's still the odd gripe about the odd spell or mechanic, but most of us are at peace The one's I see complaining most are DPS rerolls for faster queues. I even got told by a guildie someone was trying to heal HoO hc as Balance. Yep
Keep in mind, Cata isn't a fresh wipe on the number of tanks and healers.
There were more healers in Wrath due to healing being, for some, much easier than tanking.
Now there are still more healers than tanks due to the fact that people aren't going to switch from healing to tanking, atleast not in they are in a raiding guild.(Not counting people who are needed to.)
Bad tanks make healers QQ, Tanks stuck in Wrath make healers QQ. Some people can't handle the responsibility of either of the two roles that's why they stick with DPS.
So you had never seen a blood tank before now?
Yep, huge change between casting SoR on ever cooldown versus casting it it moments later in the rotation for a slightly bigger hit, I have no idea how prot paladins are dealing with this massive overhaul.
So all dps have the same rotation that they did in wrath? And how exactly did warriors rotation change? Or dk's? Do you now add your two diseases after death strike? And lastly vengence, I'd say that all healers now using spirit is a far greater change than doing more damage after being hit.
Because no matter how good I am, if the healer is retarded, we're going to wipe.
I have a healer and even if the tank is not super good or pretty averagely geared, I still manage to keep him and the group up.
Because as a healer you dont have every single DPS failing on CC and blaming..well..the tank ofc
This is true.
Also imo:
it's much easier to get to the 75% percentile, skill-wise as a DPS than as a healer or a tank. However, getting to the 99% percentile as a DPS is far, FAR more difficult.
For most players (i.e. 75% of them), healing or tanking is going to be much more difficult. For the best players out there, DPS is a more difficult role.
Science has made us gods even before we are worthy of being men: Jean Rostand. Yeah, Atheism is a religion like bald is a hair colour!.
Classic: "The tank is the driver, the healer is the fuel, and the DPS are the kids sitting in the back seat screaming and asking if they're there yet."
Irony >> "do they even realize that having a state religion IS THE REASON WE LEFT BRITTEN? god these people are idiots"
because tanking is boring.
also a lot of people want to whine about healing, get sympathy, and then keep healing, so that people keep giving them sympathy and kiss their ass.