I know the Tinker has been brought up many times before. Here's my take on it;
Tinker
Synopsis: Tinker is a class that specializes in technology. Not only is the Tinker adept at creating and sustaining modern forms of technology, but s/he is also adept at restoring technology of the ancients. They utilize their vast knowledge and know-how to protect their allies and outsmart their enemies.
Wowiki Links;
http://www.wowwiki.com/Tinker
http://www.wowwiki.com/Steam_armor
http://www.wowwiki.com/Mechanical
Races: Alliance: Gnomes, Dwarves, Humans, Worgen
Horde: Goblins, Forsaken, Blood Elves
Weapons: The class' primary weapons are guns. Their secondary weapons are daggers, swords (1h), maces (1h) and axes (1h). They cannot dual wield.
Armor type: Leather
Resource type: Tinker form: Focus. Mech form: Various
Class specifics: Tinkers can pilot Mechs. There are several different types of mech in WoW currently, the Tinker will pilot four specific types, slightly based off of current WoW mechs. The mech increase the armor of the Tinker, however when the armor sustains damage, the Tinker sustains 30% of the damage his mech receives. It is important to note that healing a Tinker in mech form heals the Tinker, not his mech, since it is mechanical. The only way for a tinker to repair his mech is to use his Repair ability.
Talent trees:
Magitech (DPS): Specializing in the blending of ancient technology and magic, this branch excels at long range damage and control. Its specialized mecha utilizes Mana as its resource.
Sample Abilities:
Inscription: Imbues your gun with 3 different magical properties. Each property offers a different benefit.
Unified beam: fires a beam of focused arcane energy in a straight line, striking the initial target, and hitting any targets directly behind that target.
Hack: Magically disables Mechanical units for a brief time. (CC)
Probe: Launches an orb of magical energy that orbits around the Mech. This orb fires magical energy at a target for X damage.
Eye of Mimiron: Targets an enemy, reducing their speed by X and decreasing their resistances to arcane damage for 30 seconds.
Arcane Shield: Your mech unleashes a shield of arcane energy, reducing all damage by 10%. (M)
Ancient Satellite: (Channeled) Unleashes a powerful beam of energy from the heavens that damages opponents in an area.
Clockwork (Tanking/DPS): Specializing in engineering and technology, this branch excels at high armor, and close-range damage. Its specialized mecha utilizes Steam as its resource.
Sample abilities:
Repair: (Channeled) Repairs mechanical devices and units.
Explosive Blast: Launches a high powered blast from your weapon, dealing damage, and knocking back your target.
Pocket Factory: Creates a factory which automatically constructs Clockwerk Goblins. Clockwerk Goblins explode upon death, causing damage to nearby enemy units. (T)
Flame Thrower: (Channeled) Fires a stream of fire at a target, burning them, and dealing damage over time.
Rocket fist: A high powered punch from range that does X amount of damage, and dazing opponent.
Meat Slicer: Your mech cleaves up to 3 melee targets, causing bleed damage.
Alchemy(Support/Healing): Specializing in creating chemicals and various concoctions, this branch excels at support, healing, and trickery. Its specialized mecha also utilizes Alchemy as its resource. Tinker alchemy has no relation to the alchemy profession.
Sample abilities:
Potion: Allows the Tinker to create four different types of potions. Each potion has a different effect.
Chemical Rage: Places a target into a rage, increasing melee haste and movement speed for a brief amount of time.
Defibrillator: Allows the Tinker to revive a fallen comrade. Defibrillator in mech form increases the recovered amount of health.
Healing Spray: Sprays waves of healing mist that heals units in a target area.
Acid Bomb: Launches a bomb of acid at a target, reducing armor at a target by a high amount, and a moderate amount to surrounding targets.
Accelerant : Sprays a target with a chemical that increases the damage and/or duration of fire attacks. Lasts 1 minute.
Heal bot 4000: Summons a small robot that accompanies the Tinker, healing those around it for a small amount. Lasts until is killed.
Below are the mecha types. The Alliance and the Horde's mechas would be different due to the influence of Goblin and Gnome technology.
Standard:
Common Mech utilized from Gnome technology. This mech is available to all Tinkers at level 10. This form grants specific abilities not found in neutral form (think Bear and Cat abilities w/ druids). Standard Mechs offer a good balance between offensive and defensive skills. Some of this mech's abilities carry over to the more specialized mecha, but not vice versa. This mech can later upgrade to transport mode, allowing a Tinker to use it as a mount, and later to a flight form, granting the tinker his own flying mount of sorts.
Arcane Engine:
Arcane Engine mechs are only available to Tinkers who specialize in the Magitech tree. These mechs specialize in long range attacks, and mob control. The armor tends to be far weaker than other mechs.
War Engine:
War Engine mech are only available to Tinkers who specialize in the Clockwork tree. These mech specialize in melee combat, utilizing explosives and gunpowder to increase their power. They have the highest armor of any mech type.
Chemical Engine:
Chemical Engine mechs are only available to tinkers who specialize in the Alchemy tree. These mech specialize in using chemical reactions to heal and protect. Similar to Arcane engines, they are able to use abilities from long range. Their armor is weaker than War Engines, yet stronger than Arcane Engines.
Talent Trees: http://www.war-tools.com/t71539.html
Other: Trying to find a way to implement the Claw Pack without complicating matters. Any suggestions would be helpful.
Q&A
Q: There's too many Tinker or Hero threads on this forum!
A: Yeah, so one more isn't going to hurt anything.
Q:You used pics from the game!
A: I realize that. I didn't feel like drawing new mechs just for the purpose of a theorycrafting thread.
Q:Tinker is a horrible class!
A: Thanks for your input. I disagree so I made a thread about it. If you don't like it, don't waste your time responding.
Q:What's up with the talent trees?
A: Didn't feel like making one this time.
Q: They're never going to implement Tinkers blah blah blah!
A: I realize that. I just did this for fun. Relax.
Shout out to Banestalker's thread about Machinist: http://www.mmo-champion.com/threads/...New-Hero-Class. Gave me some of the ideas for this thread.
Any constructive comments or discussion is more than welcome. Thanks for reading.