Originally Posted by
GuyWithFace
I agree with what's been said, mostly. A few of the nerfs were seemingly random(Magic Suppression, lol?), but the DC and Ghoul nerfs were needed. Above all else, Ghoul nerf seems most justified to me. They were putting out far too much of the players' damage, and it was essentially free DPS.
However often people say they need to "manage" their Ghoul, the truth is that they really, really don't. Pressing/binding DT instead of SS isn't hard, nor is it to make a /cast [@playerpet] Death Coil macro. Not only did it do insane damage, Ghouls could also (pretty much) ignore any and all raid mechanics. So, while every melee is moving out of fire/etcetc, Ghouls are just chilling behind the boss, giving the Unholy DK(s) free DPS. IMO, it's one of the main reasons Unholy is ahead on a lot of fights(also due to the fact that they're currently over-tuned.)
On Chimaeron, for example(the best 'tank-n-spank' fight as of right now), I'm where I should be: About 5-10% behind out resident Unholy DK, with myself as Frost. On any fight that requires extensive movement, he, and our new Unholy trial, pull quite far ahead.
Wow, that was quite a rant. I'm sure I've stated the same things multiple times, but whatever.
TL;DR: Unholy nerfs were justified, but it looks as if it was nerfed TOO hard. Guess we'll have to wait and see.