so tonight i was listening to a friend of mine telling me a horror story of a LFD heroic he ran. he told me of 3 tanks rage quitting after 1 wipe each so that got me to thinking and i think ive come up with a theory about why we have players like that now. I began to think it was because of they are the younger generation that grew up playing playstation and xbox and have no patience in video games.
when i was growing up we had Nintendo. back then games were 90% trial and error and you had repercussions for dieing (i.e. starting the whole game over) and actually beating a game gave a great sense of accomplishment. in the newer gen games its all fast and spoon fed and easy. you have unlimited continues you have checkpoints or you just cant die at all. witch breeds impatience for any kind of setbacks in games. were games back then frustrating? hell yes they were but remember how great you felt the first time you beat that stage or killed that troublesome boss? nowadays players kill bosses in games and dont even realize it was a boss until they get an achievement.
So the gist is a lot of they younger players have moved over to wow and just want to go go go kill kill kill without having to be bothered with learning how to do it. It really saddens me as they are basically robbing themselves of a rewarding play experience and just playing a game for the glamor of having shiny armor as easy as possible.
so some of the older generation what were some of you more memorable play experiences that you felt really accomplished to have achieved? (its doesn't have to be in wow but any game you loved/hated)