The difference is that before people actually tried to do the dungeon and were more social. Now you wait, start doing the dungeon, no one talks and after the first wipe is goodbye.
That is annoying as hell.
Actually, WotlK didn't ship with the Dungeon Finder tool - it was implemented later.
Also, does anyone else fondly remember back to when you were unable to see someone's hit point value in TBC (at least without add-ons)?
If you called a Potato a Potahto, and I said Potayto, I would then say "What you call a Potahto, I call a Potayto". That's implying that even though you say Potahto, and that is accepted, I say Potayto, which is also accepted. I never once said that you pulled Potahto out of thin air, nor did I mean to give you that idea, all I'm saying is that you say Potahto and I say Potayto.
Did I just blow your mind or what?
;] Please do not post pointless or nonsensical posts or other spam, they are against the rules, and can result in bans.
You just need to be a little more on topic. ~Raven
Nothing changed for me. I still don't pug and only play with friends or my guild. No point complaining about queue time really as Blizz cannot fix it because it's not broken. Only solution is more people playing tank/healer...but since there isn't enof room for those on raiding guilds theres not much chance it will happen.
The OP was more than correct though if things didn't change since original release then we would not have nearly as many players as they would have gotten tired of waiting those 2 hours to get into a dungeon. But at the same time people don't want to wait an hour to do group things simply because they are dps. I don't want to tank or heal anymore. i did those things the last few expansions. why should i have to do that JUST to get into a dungeon? the solution?
blizzard fixed that. its called channel changing. Get into LFG channel and grab people.
New Expansion preview HEREGearscore is like a bikini. It shows you what you already know and doesn't show what REALLY matters.
I like how you make a "back in my day" thread, then state that you use gearscore and achievements to choose people for your groups.
The dungeon finder is here to stay, although it has flaws, its something we all have to live with. If you don't like it, find friends/guildies to group with.
Yeah. I used to use an addon called "MobHealth" that would calculate how much hp a mob had based on the percentage of life remaining and how much damage had been done to it.
And how about buffs/debuffs on enemies? Mages had a spell called something like "Detect magic" that would display what kinds of magic buffs and debuffs they had.
A solution to the 30-40 wait time in LFD for dps classes?
Now you've heard someone say it and its still ridiculous.
Last edited by Slavko; 2011-01-17 at 06:49 PM.
LFD = 4chan.
Anonymous players you'll never see again that have zero incentive to play nice or care what you think of them. Your reputation counts for nothing.
The solution isn't for Blizzard to change things.
The solution is for you to work within the rules of the game to make sure that your reputation matters. The only way to do that is to develop long-term mutually beneficial relationships with people on your own server. Start building successful 5person pugs and pug raids for old content. Make a name for yourself. Social network your way to setting yourself up for an enjoyable playing experience with people that will be there for you a year or more from now.
To hell with giving a set of random internet gamers have direct access to my eyeballs - bg and trade and general chat is the first to go when I roll a toon. To hell with random queue'd dungeons. This isn't Xbox Live or Playstation.
i totally agree, and the only way to shorten the dps queues is to reward current tanks for completing consecutive runs
and help new tanks to gear themselves out easier
http://www.mmo-champion.com/threads/...utive-dungeons
1) award extra JP/VP to tanks who COMPLETE consecutive dungeons/heroics
PROS:
this is a good idea, as it will encourage tanks not only to complete dungeons, but to queue again
meaning that dps who have waited 45mins in queue, have a chance of multiple dungeons
also, it will allow tanks to get geared up faster, lowering the chance of wiping
JPs for regs and VPs for heroics, say normal bonus 70 for the first daily, 20 for 2nd, 30 for 3rd and 50 for 4th. then no bonuses after that.
that way, undergeared tanks can earn 346 gear faster, instead of spamming the same 3 reg dungeons forever waiting on bullshit drop rates for 333 gear
and raid tanks can earn their epics, giving them a reason to queue in LFD and help out the general populus more than once a day
CONS:
every herp derp hybrid and his cat will try and tank, refusing to leave, to get JP/VPs to help their main spec dps gear
players capped for JP/VP get no benefit, as there is no "badge sink" currently live in game
mass dps qq about tanks getting extra VPs
2) drop the prices on JP/VP tank gear
PROS:
given the likely mass dps qq over tanks being able to earn more VPs in the first option, despite it lowering the dps queue times
dropping the prices for tank gear seems to be the next most viable option
that way, everyone is still earning equal VP, appeasing the masses, and tanks are able to gear up faster (with ONLY tank gear being cheaper)
more geared tanks == less wipes == faster dungeons == shorter queues
CONS:
this doesnt really give geared tanks any incentive to come back past their initial daily
3) the Oculus bag
PROS:
this one can be implemented on its own OR in addition to options 1 or 2. being the infamous Oculus bag
everyone remembers blizz plan to get ppl to run the hated H Occ with a bag of goodies at the end, being a gem and chance at mount
now before you say it, im NOT implying that tanks should get a chance at a tank only mount
but, perhaps a chance at random materials of increasingly high value for the first 3-4 dungeons per day
anything from a stack of cloth, to gems, to enchanting mats, to pristine hides, to elementium, to chaos orbs, to truegold to whatever
the later more expensive stuff being rarer and only in say 4th dungeon bags
this can be changed and balanced to include whatever
this encourages tanks to complete consecutive dungeons/heroics by providing them with something valuable to either help them gear or AH for gold
CONS:
again, with the masses of dps QQ incoming, despite this being a viable way to shorten the queue they are complaining about in the first place
again with the loads of herp derps trying to tank just for a chance on something valuable
AND adding more RNG into the game like this will inevitably have some crazy luck imbalance
e.g. tank A gets crazy good luck and gets truegold on his 4th dungeon everyday
tank B gets painful fail luck and gets all pristine hides on his plate tank (despite being valuable, but the least useful)
leading to more qq on the forums
these were the best suggestions so far as i can tell
without having crazy "pure>hybrid" implications
there was a good one about having bonus rep gain too, but again, that leaves exalted tanks with no bonuses
also, before anyone asks, i have a mage, a tree drood healer and a pally tank as my 85s, various other 80s that will get looked at later
so im not biased towards tanks OR healers OR dps, okiez :P
TL-DR encouraging current tanks to do consecutive runs and new tanks to gear easier will shorten humungous dps queues