Originally Posted by
reverendball
pity the other thread got so long, there were some good suggestions earlier in the 25+ pages of argument
mostly about getting more ppl to want to tank and helping out those already tanking
to reiterate the better suggestions for ppl who didnt read it all:
1) award extra JP/VP to tanks who COMPLETE consecutive dungeons/heroics
PROS:
this is a good idea, as it will encourage tanks not only to complete dungeons, but to queue again
meaning that dps who have waited 45mins in queue, have a chance of multiple dungeons
also, it will allow tanks to get geared up faster, lowering the chance of wiping
JPs for regs and VPs for heroics, say normal bonus 70 for the first daily, 20 for 2nd, 30 for 3rd and 50 for 4th. then no bonuses after that.
that way, undergeared tanks can earn 346 gear faster, instead of spamming the same 3 reg dungeons forever waiting on bullshit drop rates for 333 gear
and raid tanks can earn their epics, giving them a reason to queue in LFD and help out the general populus more than once a day
CONS:
every herp derp hybrid and his cat will try and tank, refusing to leave, to get JP/VPs to help their main spec dps gear
players capped for JP/VP get no benefit, as there is no "badge sink" currently live in game
mass dps qq about tanks getting extra VPs
2) drop the prices on JP/VP tank gear
PROS:
given the likely mass dps qq over tanks being able to earn more VPs in the first option, despite it lowering the dps queue times
dropping the prices for tank gear seems to be the next most viable option
that way, everyone is still earning equal VP, appeasing the masses, and tanks are able to gear up faster (with ONLY tank gear being cheaper)
more geared tanks == less wipes == faster dungeons == shorter queues
CONS:
this doesnt really give geared tanks any incentive to come back past their initial daily
3) the Oculus bag
PROS:
this one can be implemented on its own OR in addition to options 1 or 2. being the infamous Oculus bag
everyone remembers blizz plan to get ppl to run the hated H Occ with a bag of goodies at the end, being a gem and chance at mount
now before you say it, im NOT implying that tanks should get a chance at a tank only mount
but, perhaps a chance at random materials of increasingly high value for the first 3-4 dungeons per day
anything from a stack of cloth, to gems, to enchanting mats, to pristine hides, to elementium, to chaos orbs, to truegold to whatever
the later more expensive stuff being rarer and only in say 4th dungeon bags
this can be changed and balanced to include whatever
this encourages tanks to complete consecutive dungeons/heroics by providing them with something valuable to either help them gear or AH for gold
CONS:
again, with the masses of dps QQ incoming, despite this being a viable way to shorten the queue they are complaining about in the first place
again with the loads of herp derps trying to tank just for a chance on something valuable
AND adding more RNG into the game like this will inevitably have some crazy luck imbalance
e.g. tank A gets crazy good luck and gets truegold on his 4th dungeon everyday
tank B gets painful fail luck and gets all pristine hides on his plate tank (despite being valuable, but the least useful)
leading to more qq on the forums
these were the best suggestions so far as i can tell
without having crazy "pure>hybrid" implications
there was a good one about having bonus rep gain too, but again, that leaves exalted tanks with no bonuses
also, before anyone asks, i have a mage, a tree drood healer and a pally tank as my 85s, various other 80s that will get looked at later
so im not biased towards tanks OR healers OR dps, okiez :P
TL-DR encouraging current tanks to do consecutive runs and new tanks to gear easier will shorten humungous dps queues