Originally Posted by
[-Spiritus-]
I honestly never bought the argument that more regen = more throughput b/c I can cast a larger number of higher throughput, but less efficient spells.
None of the top priest healers I know think like this at all. Instead they think of regen like, "For any given damage pattern, there is x-sequence of heals that is the most efficient counter. What is the minimum amount of regen that I need to counter a given encounter's damage patterns with y number of x-sequences over z minutes so I may focus the remainder of that item budget into throughput, boosting the power of my efficient counter?"