Originally Posted by
ZEROWASHU
Heroics are hard, that I know. What the problem is that they are annoying. The difficulty of heroics was mostly dropped at the feet of healers who were nerfed into oblivion. So while all the whiny dps complain about queues and then do their water cooler posts about how they are tired of people complaining about heroics the healers who are left just look at you and laugh and trudge through it with the guilds at best.
No other class suffered the heroic nerf that healing classes suffered. With runs stuffed full of BS gratuitous group damage, mobs that don't interrupt or cannot be faced, and generally any other dick move the developer could think of to damage a player if not all five of them at once why would any expect players to not like them, especially healers who bear the brunt of it.
Want proof, go get a level 70+ healer and the same class at 85. Take off their gear, then look at their mana costs for each spell. Here is why I shelved my Shaman. I will drag her out for the guild but like hell if I will do it for people I don't know.
Chain Heal (78) 2807-3201 healed for 771 mana. Chain Heal (85) 3459-3945 healed for 4404 mana (FORTY FOUR HUNDRED)
Earth shied 1894 healed for 733 mana, at 85 it is 2443 healed for 4183 mana
Greater Healing Wave 7777-8868 for 1158 mana, at 85 it is 9586-10933 for 6607 mana
Healing Surge 5834-6652 for 1042 mana where at 85 it is 7190-8200 for 5946 mana.
Get the hint? It sucks to level a character from 80 to 85 only to see at each level your ability to do your job goes down hill faster than a jet powered roller coaster. Remove the nerf from healers and you will see the majority of complaints go away. They are only hard because one player has had their class curb stomped. Meaning that they can no longer fix mistakes, something many healers play the game for - to help people, to fix things. Not being able to do what that they stop playing. Hence DPS queues sky rocket, tanks don't want to put up with it either.