1. #1

    Haste lowers deaths advance uptime...

    Death's Advance (new talent): While both Unholy Runes are depleted, movement-impairing effects cannot reduce the death knight below 75/100% of normal movement speed.

    so if we used empower rune weapon

    death advanced would just disappear

    or runic curruption talent... which makes runic empowerment increase rune regeneration by 100% for 3 seconds... has a 45% chance to proc from deathcoil

    now... im not on the PTR im currently lving up my dk (currently 74) so i cant really test it out

    what are normal uptimes on the PTR? if its in between 6-8 seconds then its pretty good

    share your thoughts on the matter



    ---------- Post added 2011-01-23 at 10:05 PM ----------

    /refresh...
    Last edited by Omegadark; 2011-01-24 at 03:06 AM.

  2. #2
    yes but we would only use empower rune weapon if we were within range of the person we were hitting
    even though runic empowerment would ruin it deaths advance should get us close enough to hit someone(assuming we have chains of ice on them)
    In the end its just another mechanic to help us out basically between our death grip cooldowns this is our way to get closer and it will help alot

  3. #3
    There's nothing to share thoughts on since it lasts 10 seconds on the ptr once your runes are down and won't stay that way anyways.

  4. #4
    10 seconds... lol better than i expected i hope it stays

    ---------- Post added 2011-01-23 at 10:23 PM ----------

    anyone got a video of it? im just curious to see how it actually works on the ptr

  5. #5
    Quote Originally Posted by Omegadark View Post
    10 seconds... lol better than i expected i hope it stays

    ---------- Post added 2011-01-23 at 10:23 PM ----------

    anyone got a video of it? im just curious to see how it actually works on the ptr
    Ok, just tested it out. Deaths advance has a small overlap when your runes come off cooldown. IE your runes can both be ready to use, but you can still have deaths advance up.

    If you're in range of your target and you're hitting them deaths advance will be up nearly all of the time.
    Last edited by TeeZed; 2011-01-24 at 10:32 AM.

  6. #6
    Fluffy Kitten Zao's Avatar
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    As far as I know it works the same way as Blade Barrier does for tanks currently

  7. #7
    oh... i like that....

    ---------- Post added 2011-01-24 at 07:42 AM ----------

    does anyone know if this include roots or only snares

  8. #8
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    Isn't it like the T10 set bonus (When all runes on CD = more damage for X seconds) in that, you get the buff for 10 seconds when both UH are down??

    So that even with RC / RE / Haste / etc, you still have the benefit.

    And if it isn't, it dam well should be =P

    ---------- Post added 2011-01-24 at 02:19 PM ----------

    Quote Originally Posted by Omegadark View Post
    does anyone know if this include roots or only snares
    Movement imparing, I think, is generally snares not roots

  9. #9
    Herald of the Titans Avatar Killer's Avatar
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    roots impair movement. why would it not affect it?
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  10. #10
    Bloodsail Admiral Mufasaprime's Avatar
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    Quote Originally Posted by Avatar Killer View Post
    roots impair movement. why would it not affect it?
    because that would be overpowered, an unstoppable force with perma freedom if done correctly?

    edit*

    allow me to explain, you need to make your U runes on CD to get this buff, from what is said, you get a 10second buff with this up and your runes can refresh while still being unslowable, now throw in the equation of a hpally throwing freedom right after your deaths advance, drop a dnd (1 unholy down) you now have the buff again since both are on CD, 1 comes back up thanks to a DC 100% regen for 3 seconds, pet morph (second U rune on cd) and theres your death advance again, let alone DC spam SS spam if your in melee range
    Last edited by Mufasaprime; 2011-01-24 at 08:03 PM.
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  11. #11
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    is not a root a movement impairing effect?
    if you cannot move due to your feet being stuck is that not only affecting movement?
    it costs talent points and runes to have this ability. its not given to all death knights like hand of freedom is to every pally.

    besides that how did you answer my question about it not affecting it for actual reasons as opposed to why it shouldn't affect it logically?

    roots and slows are types of movement impairing abilities that only affect movement.
    Last edited by Avatar Killer; 2011-01-24 at 08:10 PM.
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  12. #12
    Bloodsail Admiral Mufasaprime's Avatar
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    Quote Originally Posted by Avatar Killer View Post
    is not a root a movement impairing effect?
    if you cannot move due to your feet being stuck is that not only affecting movement?
    so you felt like posting the same question twice? read above

    edit*

    to answer what you posted afterwords, yes it costs runes to use these abilities, but you seem you not see how overpowered this is to begin with, only 1 rune regens at a time, making it very very easy to use dnd or ghoul buff at range to make both on cd, allow me to explain even further

    this is the listing for UH dks

    -NS uses 1 unholy rune, applies an aoe slow, allowing you to use a second NS = you now have deaths advange
    -SS uses 1 unholy rune, used twice = you now have deaths advance

    ^ these two abilites can be used together to slow your target, do good damage and now have the death advance buff which as of now is 10 seconds

    within your damage you will most likely proc a free death coil or have enough to fire one off, giving a chance to regen 1 unholy rune

    you now have deaths advance counting down with 1 full U rune and 1 regening, use dnd
    you now have a full deaths advance again starting at 10 seconds

    now hopefully this explains what i was trying to tell you, using your U runes correctly, in range or a distance, its not hard to keep this buff up making you an unslowable machine of death, making mages, locks, druids, frost dks, ms warriors, shamans, unable to stop you, this is not how a class should be, EVER
    Last edited by Mufasaprime; 2011-01-24 at 08:18 PM.
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  13. #13
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    You still did not answer any of the questions to the effect of what i was trying to reiterate. what i posted was why would it not affect a root as a movement impairing effect. you said because it would be op. that does not change the fact that roots are movement impairing effects.

    Death's Advance:
    While your Unholy Runes are both depleted, movement-impairing effects may not reduce you below 100% of normal movement speed.

    Roots reduce only your movement to 0%. That seems like an impairment to me.
    Last edited by Avatar Killer; 2011-01-24 at 08:16 PM.
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  14. #14
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    This does not remove roots, only slows.

  15. #15
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    thanks for the info and for actually answering the question
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  16. #16
    On a more serious note: http://db.mmo-champion.com/s/1044/hand-of-freedom/ - Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec.

    Since it does also work vs. roots. There you you go, shouldn't our mastery also affect it?

    And now comes the tricky part. A root is not a mechanic that sets your movement-speed -100% but a mechanic that disables your movement.

    Wanna know what's the difference? Try to be in the air when you get frost nova'ed. See, you are frozen in the air, no movement possible, not even falling. If you are immune to that effect, congratulations, it won't affect you. If it doesn't reduce your movement speed below 100%, well congratulations again, but it doesn't help with being rooted since your movement speed is still at 100% just movement is disabled.
    (Remember when CoI was 100% on first use and you could still DG people over to you, but if they were stuck in a frost nova nothing happened only your CD got wasted?)


    Try to argue about the logic of the wording as much as you want. It does only help with slowing effects.

  17. #17
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    yes this was addressed as to not affecting it but the disabled part was not. i wasn't arguing about the wording as much as i was asking why it wouldn't affect roots. Since roots are not movement impairing and are instead removing the ability to move that makes more sense. thanks
    Last edited by Avatar Killer; 2011-01-24 at 08:29 PM.
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  18. #18
    Scarab Lord AetherMcLoud's Avatar
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    Quote Originally Posted by Avatar Killer View Post
    yes this was addressed as to not affecting it but the disabled part was not. i wasn't arguing about the wording as much as i was asking why it wouldn't affect roots. Since roots are not movement impairing and are instead removing the ability to move that makes more sense. thanks
    Well, actually, the thing is: roots ARE movement impairing effects. That's why druids can (until the patch) shapeshift out of them. "The act of shapeshifting removes all movement impairing effects". With the patch it says "The act of shapeshifting removes all movement slowing effects". So, in the patch that destroys druid mobility, they could have gone with the wording "movement slowing effects" for Death's Advance also, to remove ambiguity.

    Or they could have gone with the wording of ghost wolf, "less hindered by effects that would reduce movement speed" or what the buff says "Effects that reduce movement speed may not bring you below your normal movement speed".
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  19. #19
    Herald of the Titans Avatar Killer's Avatar
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    Quote Originally Posted by AetherMcLoud View Post
    Well, actually, the thing is: roots ARE movement impairing effects. That's why druids can (until the patch) shapeshift out of them. "The act of shapeshifting removes all movement impairing effects". With the patch it says "The act of shapeshifting removes all movement slowing effects". So, in the patch that destroys druid mobility, they could have gone with the wording "movement slowing effects" for Death's Advance also, to remove ambiguity.

    Or they could have gone with the wording of ghost wolf, "less hindered by effects that would reduce movement speed" or what the buff says "Effects that reduce movement speed may not bring you below your normal movement speed".
    this is more what i was referring to, since it does actually impair your ability to move, but the application of roots as a spell doesn't change your movement speed at all. all it does is prevent you from using the ability to move such that you can run in place at 100% speed. though the wording could be more clear since blizzard likes to "adjust the words" to better explain the abilities like virulence and runic focus do with spells
    Last edited by Avatar Killer; 2011-01-24 at 08:55 PM.
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