Hi all!
At start, I'm sorry for my english. But to the point.
Yesterday we (as guild) tried on Council. We have good tanks and healers, but DPS is hell-of-a-sh1t. I have a question: does, due to phases, switching targets, avoiding tornados/groundings, water pools and lava seeds in 3rd phase, DPS can do less damage than tanks? Our recount at end was something like that:
1.Hunter - survival - 17k
2.Druid - boomkin - 16k
3.Paladin - retri - 9k
4.Druid - tank - 8k
5.Warrior - tank - 8k
6.Priest - shadow - 6k
7.Paladin - retri - 5k (died in 2nd phase)
We wiped when boss had 1,1kk HP, and it was our best try :/
We hadn't problems with DPS in earlier bosses, so I'm asking is it normal on this encounter to do less DPS than usual?