charge mortalstrike
mortalstrike some more
"more"talstrike
and lets not forget the MORTALSTRIKE
and for anybody wanting to stay over night its the Motelstrike.
yeah thats warrior pvp right there oneshot oneshot oneshot. oh and heres mage CD+oneshot, 3min afk. CD+oneshot, 3min afk. and heres rogue. Ambush, vanish, 4min afk...
here paladin. seal. wait. seal. wait. hee.. interrupted. seal. bubble. heal. heal. seal. bubble 2. LOH. corpserun
oh oh got more here fury warrior. autoattack autoattack autoattack whoops aggro. warrior aggro reset Alt+F4.
and so on. classic pvp was.. silly to say the least
---------- Post added 2011-01-27 at 10:37 PM ----------
at least they changed it so that every raptor has a head
Actually enforce the Age Limit.
Get rid of the people who give each class their "bad image".
(Eg. The 12-year old kids who roll DK, and then give the good DKs a hard time, because everyone assumes they're the same as this 12 year old.)
Actually make sure people RP more on RP servers.
Make professions something to enjoy, rather than hang your head in cry at the thought of levelling up.
- Make all warrior abilities that require shield to not require it.
- Make all warrior defensive abilities that are useful in pvp and require being in defensive stance to work in any stance.
- Redesign game so we didn't need complicated macros.
- Stop "pure dps should do more dps than hybrids" philosophy.
- Bring back attunements.
- too tired to think of more...
My main is my Shaman and I created a DK whilst my original main was in Northrend. It's just absolutely ridiculous to see that many say that over and over and over and over and over... Also, aren't you the one that was all 'lol remove horde?'
To make this post not spam:
1. Fix Lol Barad
2. Force Blizzard to pay attention to the broken classes/specs (I feel ya, my Retribution brothers)
3. Elder Scrolls IV: Oblivion level customization
4. Random Caverns of Time events
5. Mastery affects 31-point talent/Better talent synergy
6. In-game bestiary
Check out my expansion concept, World of Warcraft: Whispers of Madness
Originally Posted by Blizzard Entertainment
To Do List:
1) Make killing gnomes,dwarfs, and male blood elves give you 50g per kill and item lvl 400 epics
2) Make is so Alliance can kill Alliance and Horde can kill Horde
3) Make it so Alliance and Horde can understand each other
4) Increase the amount of Critters by 50% and then make them all lvl 90 elites
5) Teleport everyone and everything into Thunder Bluff (I hate that city), including all the bosses in the game, then make said bosses lvl 90 elites
6) Kick back and watch the chaos unfold
"It's not what we don't know that gets us into trouble; it's what we know for sure that just ain't so." ~ Mark Twain
"The time you enjoy wasting is not wasted time" ~ Jesus of Nazareth
"把它放在我的屁股,爸爸" ~ Dalai Lama
or lets put it simple, arena tournaments, no gear allowed , spells are cancelled , all characters will go naked with a mace and a shield, like real vikings and ancient rome traditions :Pid make mages ring of frost ability not usable in arenas and warriors who think there cool with colossus smash not usable with throwdown then i get rid of hunters deflection give frost dks there frost strike that cant be dodged blocked or parried.. shamen wolves can no longer be used in arenas preist afterlife thing can no longer be used in arena.. smoke bomb takes 100 energy last for 8 secs.. ice lance has 20 sec cd feral bleeds damage reduced by 10 percent shifting into bear form removes all bleeds and or dots.. boomkins deal extra damage while snared ... travelform now cost 50 percent base mana if used in arenas.. necrotic strike mortal strike are affected by resil.. ams now removes all roots and snares and futher grants immunity.. howling blast now spreads both diseases but its damage is reduced for 10 percent on main target and 40 percent of other targets.. all disarms have a fixed duration of 6 secs in arenas hunters now have the abilty to break pally bubbles. ice lance now cost 10 percent more mana to cast.. patch 4.0.6 class balancing
Thanks Elertai. I considered neutrality, but came to the conclusion the concept is too abrupt a departure from what Warcraft is all about. Really, just having races be able to choose their faction is still a pretty big departure, but I figure it'd work just fine what with all the various racial tribes there are.
I'm glad they're making archaeology items worth more, but leveling it is still abhorrent. The zones themselves work to deter players who shouldn't be there from surveying. It's easily the worst profession there is and probably should have been ditched entirely once they did away with the path of the ancients or whatever it was.