There's really no need for new classes. If there will be any new ones in the future they're going to be a mix of already exiting classes, you can't really create anything fully new.
If you get bored of the class you're playing just roll another one as a main. Played mage 4 years and paladin now for 2, been fun yo.
They should make the next class a tank only class.
It would be an actual tank where people can jump in you (cd) to stop damage/increase damage.
That would be awesome!
I would love to see a combination Bard/Redmage type class from FFXI over here.
I'm just going to go ahead and say that Blizzard doesn't need to look at what all of the "WoW killers" have done. Clearly WoW isn't dead yet, it may have lost some of it's luster for people that have been playing it for years, months, or even weeks, but I don't think they need to take ideas from games that lasted less than a year or had to convert to free-to-play because no one was subscribing.
the only problem with "dk balance" is they wanted dks to be able to tank with every tree and balancing a dps spec into a tree that also had tanking talents (no matter what dps spec you wanted) was the problem
that's why blood is now the tanking tree
---------- Post added 2011-02-03 at 04:46 PM ----------
that's what sony said and then EQ died
#1 MMO to not a top 10 MMO in less than a year
a lot of EQ players started working for blizz and implemented what they wanted EQ to have in the first place
Yes, I'm very glad he's not.
Now this is just my passive observation. I do not have numbers to back this up and I only see a small portion of the game population, but it seemed to me that DKs added some tanks in the short term, but as time went on it evened out. Just like the other plate classes, most of them ultimately went DPS anyway. Sadly I don't think increasing the available options for tanking will really ever increase the percentage of tanks in any significant fashion unless some other factor comes into the picture that also makes the role of tanking as a whole more appealing.
In many dev interviews, a lot of them said balancing DK's was a nightmare and a lot harder than they thought it was going to be. I'm thinking that's probably why, balancing issues. They're having a hard enough time as it is.
From my understanding, they were pretty broken in PvP as well.
Actually, our viewpoint is the more logical one. You want a new class like a child wants candy instead of a healthy dinner. To the child, it's perfectly normal and you can't imagine any reason why anyone wouldn't want it. However, any logical adult would see that eating candy would be an unhealthy substitute for dinner and would probably just make you feel sick afterwards.
Adding a new class at this point would probably hurt the health of the game without adding a lot to it. Chances are you'd have to overlap other classes a lot, step on some toes, and would probably take several months to "get it right".
You're right that nobody wants to play the same class forever, but we have 9 other options to fall back on.
They fucked up so badly when they created Death Knights that they don't wanna try it again.
Yeah, I agree about 95% with what you're saying. It does help -a little- in the long term though. Suppose for example you have a player who really only likes playing "evil" characters. Prior to DKs, their only choice was probably Warlocks. Well, that same player would probably be willing to play a DK now. Obviously this fact won't cause an enormous increase in tanks, but it does help a little.
There's no new classes because there has to be a niche for a class to fill. DK's are a prime example of this. You could argue that they created DK's to fill a need for a spell-resistant tank, but it was really just to add another tanking class. The result of that was a terribly unbalanced class with confusing talenting (since all three trees were intended to hold a tank and a dps spec), and no real place to fit in. It's definitely improved since release, but if you can give me a space in WoW PvE/PvP that desperately needs a niche filled by new class, I'll listen.
If you want to make raiding content harder, turn off DBM. Voila! Your encounters will be much more challenging without bleeps and someone telling you to "run away, little girl."
The only thing I could think of is a healer that heals by dealing damage in melee, but that'd be impossible to balance. It'd always be overpowered somewhere.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
First of all. Lay off the personal attacks. Calling someone stupid does nothing but make you look like a cranky old woman living in an attic apartment with 17 cats.
Second, adding something just because you can is a terrible idea. Sometimes less is more. There is no need to add another class, homogenize everything further, and undermines existing aspects of the game if done poorly or unnecessarily. This is a classic case of people thinking that what they want and what is actually good for them are the same thing when the two couldn't be farther from eachother.
Balancing is way harder than people think. If it was easy, that would of been done ages ago and we would have more classes. Most people underestimate the time and work it takes to get everything to work and the time it takes to fix it all. I don't feel bad for people who complain about the game and say "gg blizz you messed up again". I like the healer choices right now, one for every armor type. I wonder if they'll somehow implement a similar idea for every armor type as well? Shamans used to kinda off tank in vanilla, so that work. And possibly make a tanking demon for warlocks. Obviously not serious ideas, but just thinking out loud.
You really want them to make another class? lol NO thank you! They can't even balance the class's that we have now....
Considering what an impulsive trainwreck DK was, I'd say the devs realized their shortcomings and limitations and decided to stick with less ambitious tasks in xpacs. Cata is pretty simplistic, as far as xpacs go, and it was still a tight squeeze getting it out the door in a solidly functional state if the beta builds and early bugs (some of which still linger) are any indication.
Adding a class is like adopting a puppy. It looks so cool and cute at first, but then you start to realize how much care and maintenance it requires... and that's why you stop adopting puppies after the 10th one.