Does it include dots? I thought the tooltip said direct damage spells. Confirmation please! I'm at work
http://www.wowhead.com/spell=28176
Single target includes dots. It includes any spell that damages a single target.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
facepalm. I hope that you guy's miss understanding the tooltip are not primary English speakers
In heroics, my personal (not including demon) DPS on non-AOE fights tends to hang right around 8k (I'm still in mostly 346). That's 480 health per second, or 2400 hp/5. The old version (with Demonic Aegis) healed 4% of my health (currently right around 120k) per 5 seconds, or 4800 hp/5. So it's a hefty nerf (cutting my self-healing in half), but not a fatal one.
The bigger problem is with solo AOE grinding. Over the course of a 30-second AOE-fest, I was getting back a free 30k health that I simply won't be getting any more. Fortunately, I was successfully AOE grinding when I had 90k hit points and far lower AOE DPS, so I don't think it's going to be any problem to have 30k less health per fight, when I have a static 40k more health going into them. It just means using Soul Harvest after each AOE pull instead of after every third or fourth, which means slowing down my AOE grinding by, what, 5%? Less?
Honestly. 1k health regen per second was more than a little OP. 500 health per second in combat isn't any too shabby, and Warlocks have excellent out-of-combat health regen.
I completely agree that in heroics and raids and such this nerf will have minimal impact (will impact nonetheless). However, we are one of the few classes that during pvp will not be self healing that much. (hunters and mages are the other but they just became very powerful). Pretty much every other class has sufficient self healing. I may cut back on arena until the next patch (or hopefully hotfix)
I think a more useful and accurate title for this thread might well be "Fel Armor's healing is completely useless for PvP." And I wouldn't even necessarily argue with that.
But I think it might be a good thing. Specifically--I think that Blizzard's intent is that players should use Fel Armor for (most) PvE, and Demon Armor for (most) PvP. Which kind of makes sense to me. Now, in order for that to work, they might need to buff Demon Armor further--but if the main effect of this change is to encourage Warlocks to use Demon Armor for PvP, that's not necessarily a bad thing.
Agreed. Not so long ago .. like a month ago.. when I was a nublet at pvp I was rolling around with demon armour on. I was like.. "more healing when you are healed.. sounds good"
It just naturally felt like the way to go with pvp. However, I soon came to realise fel armour was better :P. If you were going to pop a healthstone, just change armour, use and go back to fel armour for the passive regen. So if they could buff demon armour it could easily be the pvp armour of choice.
Fel armor is still awesome,
For affliction in pvp its more than enough. For destro with Bane of Havoc, it do the job. For demonology, ... emm i dont play demo someone know if its ok?