Thread: Disc PvP

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  1. #1

    Disc PvP

    Pretty sure there was/is a topic discussing this but I didn't feel like reading though all the comments and etc.But anyways to my point and question,I recently went disc and I am wondering what are the stats disc priest mainly focus on.And what gems choice is best,me myself like the buff to our shields,so I tend to go with some int/mastery,and stamia.So with that being said,any helpful advice is nice .

  2. #2
    Brewmaster Nielah's Avatar
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    Intellect, haste and resilience.

  3. #3
    Resilience, resilience, resilience, intelect, spirit, then mastery.

  4. #4
    Brewmaster Nielah's Avatar
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    Gem intellect where you can, but try to squeeze in as much haste as you possibly can.
    If you feel you're taking too much damage, switch for resilience stacking.

  5. #5
    So blue sockets 20sp 20 spirit,red ???,and yellow resil?Alssooo,is it better to reforge mastery into another stat?
    Last edited by beegee2010; 2011-02-16 at 02:47 AM.

  6. #6
    Int is red now.

  7. #7
    im at 3720 resi (stacking resi with double 2set bonus) and im still going to go for more, still need weapons and a back, aswell as full vicious glad
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  8. #8
    Quote Originally Posted by mootlix View Post
    Int is red now.
    Ya I know int is red,but should I get a 40 int or?as a disc priest.To fit red sockets
    Last edited by beegee2010; 2011-02-16 at 03:10 AM.

  9. #9
    Quote Originally Posted by Kuddly View Post
    im at 3720 resi (stacking resi with double 2set bonus) and im still going to go for more, still need weapons and a back, aswell as full vicious glad
    Just wondering why you'd prefer double 2 set, I thought that the 4 set freedom was superior now is it not?

  10. #10
    The Patient
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    In 2v2 arena get 4% hit and the epic spell pen cloak so you can safely manaburn/minspike when you get the time. We are offensive and with the massive buffs we got we are able to pump out more than before.

    Then you need resi. I have 3.4k and 4p healing set and I only die if I get massive zerged in BGS (I only die when oom in arena).
    I actually had a 1v1 vs a rogue for about 10 minutes in Gilneas. I couldnt kill him beacuse of recup but he had not a chance in hell of taking me down

  11. #11
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    Quote Originally Posted by Nielah View Post
    Intellect, haste and resilience.
    not haste sorry. you cannot reach a decent amount of haste without hugely sacrificing other important stats (like spirit).

    spell pen (until cap) > hit (until cap)> spirit (until above 2k combat mana regen) > intellect / resi > crit > haste > attack power > mastery

    ---------- Post added 2011-02-16 at 09:10 AM ----------

    Quote Originally Posted by Niente View Post
    Resilience, resilience, resilience, intelect, spirit, then mastery.
    never, ever, ever go for mastery in pvp. shield dispelled = mastery useless

  12. #12
    Quote Originally Posted by abbot View Post
    not haste sorry. you cannot reach a decent amount of haste without hugely sacrificing other important stats (like spirit).

    spell pen (until cap) > hit (until cap)> spirit (until above 2k combat mana regen) > intellect / resi > crit > haste > attack power > mastery

    ---------- Post added 2011-02-16 at 09:10 AM ----------



    never, ever, ever go for mastery in pvp. shield dispelled = mastery useless
    I would take before crit in pvp.

  13. #13
    Quote Originally Posted by Vanéssa View Post
    Just wondering why you'd prefer double 2 set, I thought that the 4 set freedom was superior now is it not?
    9/10 They go for my mate and a 4second "freedom" ? no its a 4 second "ghostwolf effect" freedom makes you immune to all slowing effect thus making paladins for example retain their 15% extra movement speed. i'd rather take that 400 extra resi.
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  14. #14
    Field Marshal Tøffel's Avatar
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    Quote Originally Posted by Kuddly View Post
    9/10 They go for my mate and a 4second "freedom" ? no its a 4 second "ghostwolf effect" freedom makes you immune to all slowing effect thus making paladins for example retain their 15% extra movement speed. i'd rather take that 400 extra resi.
    This is why you've never been over 1500 rating
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  15. #15
    Quote Originally Posted by Kuddly View Post
    9/10 They go for my mate and a 4second "freedom" ? no its a 4 second "ghostwolf effect" freedom makes you immune to all slowing effect thus making paladins for example retain their 15% extra movement speed. i'd rather take that 400 extra resi.

    While personally i like the 400 resil over the 4 set, your though process of not liking the 4 set because they don't target you and would rather take resilience doesn't really make sense, as resil is only effective if they target you.

  16. #16
    Deleted
    Quote Originally Posted by hikamiro View Post
    While personally i like the 400 resil over the 4 set, your though process of not liking the 4 set because they don't target you and would rather take resilience doesn't really make sense, as resil is only effective if they target you.
    good one )))

  17. #17
    But also when they do target me i can pretty much soak anything they throw at me, then they give up and go for my mate, i've been over 1500 just not on this toon as i rerolled this at the start of cata don't presume you know everything just by checking armory.
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  18. #18
    No offense, but 4 piece mooncloth has way more utility than 400 resilience and is just way more game breaking.

    A few examples:

    - Hunter drops a frost trap on you and starts unloading. With 4 piece bonus, you can shield and run out of the frost trap and get out of LOS. Without 4 piece bonus, you are running in slow motion while the Hunter can stand still and PVE rotation into you.

    - DK grips you into the open and has desecration down. With 4 piece bonus, you can run back to LOS or pillar while calling for a peel. Without 4 piece bonus, you are stuck in the open in desecration, even if the DK gets CCed.

    - Rogue + Ret Paladin stun and burst you inside a smoke bomb. With 4 piece bonus, you can trinket, shield, and then run out of the smoke bomb so that your partners can peel for you. Without 4 piece bonus, you trinket the stun, but you instantly get resnared and you die because you can't walk out of the smoke bomb fast enough.

    - Warlock fears you out of LOS of your teammates, puts curse of exhaustion snare on you, and the enemy team proceeds to burst down one of your teammates. With 4 piece bonus, you are able to move back into LOS fast enough to save your teammate. Without 4 piece bonus, your teammate dies because you got unlucky with fear pathing.

    - Warrior is on you with hamstring while your partners call for you to fear the enemy healer so they can get a kill. With 4 piece bonus, you have a much better chance of actually fearing the enemy healer. Without 4 piece bonus, you have almost zero chance of getting the fear off because even if the warrior gets CCed, hamstring is still on you.

    I could go on and on forever with examples. The point is that if you are playing at a high level and you try 4 piece mooncloth bonus for a while, you won't want to go back to 2 piece / 2 piece.
    Last edited by Evrx; 2011-02-16 at 07:16 PM.

  19. #19
    ^^this to the max.

    i have been fooling around with holy pvp (i LOVE it). but one thing i notice about disc pvp vs holy pvp is that disc doesnt NEED to gem and chant for spirit as much as holy. =(

  20. #20
    Wow, what priest wouldn't use the new 4-piece lol? We were the last healer to finally get a "freedom" ability, and you're not gonna use it? We can finally kite DKs, Rogues, and warriors. Because of this 4-piece bonus is why I'm finally having very much an easier time beating DK teams in 2s.

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