I would totally use 2 talent points in a talent that does NOTHING but make levitate not break on damage.
I would totally use 2 talent points in a talent that does NOTHING but make levitate not break on damage.
But your eyes are drawn of charcoal they're black they're so cold they're so imperfect because they see a sleeping world where waking isn't worth it
Would be nice, but it'd kind of trivialize situations such as Asaad's static cling and the quakes in Stonecore. I'd take a talent that did the same thing but did not work in dungeons.
The goddess in my avatar is Hayley Williams.
I was prepared to see levitating imps....
Son, i am disappoint.
Originally Posted by addictedtotoads
i'd spend 1pt in imp. levitate if it allowed me to levitate while mounted.
It's an idea I had the other day as well. Back when mainly Disc Priests roared for more survivability.
When they buffed Levitate from 2 minutes to 10 I figured they were going to do something with it. They didn't.
So, I figured they could give us a talent that has a 50%/100% to negate particular roots and snares cast by a player.
Mainly to stop Frost Mages, without being broken, in my opinion. I mean, they have Spellsteal, so they can get rid of Levitate, and have the occasional Fingers of Frost proc.
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Well, they can remove or change Body and Soul so that Levitate doesn't break on damage when cast on the priest, and makes you able to mount with the levitate buff. That makes it more useful.
That's a joke
Resurrected Holy Priest