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  1. #1

    Shadowpriest PvP

    My DoTs are worthless. Every healing class dispels my dots 3 times, and then I have no DPS for 10 seconds thereafter. Mind Spike alone isn't good enough.

    It's really unfortunate that the best thing I can do in healer games is just mana burn.

    Sin and Punishment needs to not DR with itself. The entire point, from a design standpoint, of the VT fear is to stop healers from dispelling dots (like UA) or at least create a consequence great enough that it's disadvantageous for healers to dispel. Healers instantly dispel my dots the second they are up, every single time. In many arena games, I feel like casting DoTs is just an immense waste of mana, and Shadowpriest PvP in arenas boils down to DD, Mana Burn, and mana regain cooldowns, because trying to reapply DoTs is super expensive and a complete waste of time.

    Shadowpriests need a fix in PvP. My Shadowpriest has 3400 resil, my rogue has 1300, and I do much better against all comps and classes playing my rogue, somply because 80% of my Rogue's DPS can't be tank dispelled.

    Sin and Punishment needs to not DR with itself. I'm so frustrated with Shadowpriest PvP that I'm not even going to play my priest anymore in PvP.
    Last edited by Necrologic; 2011-03-02 at 12:56 AM.

  2. #2
    I do not know if this is serious.

  3. #3
    Shadow priests can melt peoples faces... hard.. and I thought they had fixed SnP to where it wouldn't DR?
    Hide behind a little Bloodelf Paladin?!? Ridiculous! Make way for the Beef of Light! I will shield you, little ones, and should I fall, remember that I taste amazing with Mustard.

  4. #4
    It doesn't DR with Psychic Scream, but it DRs with itself. This means that at the start of fights, Spriest dots go up, instantly dispelled, 3s fear, dispelled again, 1.5s fear, dispelled again .75s fear, dispelled again, immune. ~10seconds of DoTs being worthless.

  5. #5
    Deleted
    I very rarely PvP as Shadow, so I may be wrong but I think it's on the normal Horror DR now - so itself, Pyschic Horror and Death Coil. It used to be a normal Fear despite what the talent said, so it would gimp Psychic Scream.

    Shadow Priests are in a pretty good place right now, but I agree that Sin and Punishment is a bit of a weak deterrent. With the Dispel Magic nerf coming up I would think if Shadow PvP needed a buff, taking S&P off the DR would be a good place to look.

    But yeah, I play as Disc or Holy and while (Judging by the current representation of SPs) they probably should scare me, Shadow Priests just don't. Mind Spikes can be LoS'd or just healed over, and I have yet to see a proper combination of CC to deter me enough from dispelling VT - but maybe I'm only finding terrible SPs.

    Inb4omgnoobetc.

  6. #6
    Shadow priests are getting nerfed for a reason, because there OP. They can free cast with two or three melee on them and tank 2 to three melee for a whole arena match without going below 90% health, fear everyone within a huge range, and they do more damage then every other class in the game by 20X, and they have the most mobility of any class in this game, please you need to NERF shadow priests.

    Sincerely,

    Death Knights

  7. #7
    Deleted
    Usually I would say great, keeping forcing the enemy healer to dispel, waste their mana.

    But I play shadow myself, and you will oom before they will. Shadow's DoTs are retarculously (ridiculous + retarded) expensive - putting all 3 up costs in the region of 11k mana. If you aren't getting hit enough for plenty of masochism procs, you won't last long in arena games mana wise.

    ---------- Post added 2011-03-02 at 01:02 AM ----------

    Quote Originally Posted by Shermzmcgee View Post
    Shadow priests are getting nerfed for a reason, because there OP. They can free cast with two or three melee on them and tank 2 to three melee for a whole arena match without going below 90% health, fear everyone within a huge range, and they do more damage then every other class in the game by 20X, and they have the most mobility of any class in this game, please you need to NERF shadow priests.

    Sincerely,

    Death Knights
    Oh, I'm sorry, I didn't realise you could become virtually immune to all your damage for 16% of the time, have a gap closer on a shorter cd than our gap opener (and you can break that to start with), as well as interrupt any spells that do half decent damage and slow our cast speed by 30%

    If you're too bad to interrupt or at least force them to fake cast a lot, thats your problem.

  8. #8
    Deleted
    Navigator: Captain, our scanners have picked up a QQ post.

    Captain: On screen!

    Crew: What do you make of it Captain?

    Captain: Clearly L2P issues. Carry on...

  9. #9
    Quote Originally Posted by Shermzmcgee View Post
    Shadow priests are getting nerfed for a reason, because there OP. They can free cast with two or three melee on them and tank 2 to three melee for a whole arena match without going below 90% health, fear everyone within a huge range, and they do more damage then every other class in the game by 20X, and they have the most mobility of any class in this game, please you need to NERF shadow priests.

    Sincerely,

    Death Knights
    What the *^%( ?!

    First of all.. We are a casting class like any other... Interrupt us, silence us, interrupt us again, stun us, interrupt us again... 2 melee's and we can't do anything but cast instants. 2nd, we have a flat reduce of 15% damage, kinda like moonkins, we just can't kite. Fear does not have a huge range, not bigger than warriors shout, your unholy aoe slow on proc, it has a 26 seconds cooldown with pvp gloves and talents. Our 2 instant DOTs are 30% of our potential damage, and last time I checked we were not the best dps class.

    If you can't shit all over our damage with 2 melee's on us (you even said 3), then you suck at interrupting. If your healer can't outheal it, then he heals less than 3.5k HPS and also suck at dispelling. If you seriously think we have a lot of mobility, then you are even worse... We can dispel the effects every 15th second, yes, you can apply it instantly every time besides having an aoe slow.

    If you can't get us below 90% HP, then you also suck... Besides using dispersion and PW:S we have no more dmg migitation available than any other class in the game. We get the 15% on shadowform because Blizzard tries to make it up for our poor mobility.


    EDIT: our 2 instant DOTs are 30% of our damage when we have our mastery proc up (requires proc and MB cast first) and evangelism (requires a little over 1 mind flay also), resulting in luck along with a minimum of 6 seconds free casting time before applying our 2 DOTs... Before that happens, they will deal 31% less dmg in pvp.
    Last edited by mikklas; 2011-03-02 at 01:17 AM.

  10. #10
    The whole issue with spriest pvp is application of dots with the mana cost of them, give them better regen and its gravy

  11. #11
    Quote Originally Posted by Naxcis View Post
    The whole issue with spriest pvp is application of dots with the mana cost of them, give them better regen and its gravy
    I pretty much agree with this. if they want to spam dispel dots using every gcd they have then good for them, and they'll eat ~5 seconds of horrified every 15-20 seconds while doing it - the big problem is that dots are way too fucking expensive and if you have a dispel war with a healer they'll oom you in no time.
    wasted gcd/horror effect (weak as it may be with DR) should be a deterrent enough - and it would be if you could just reapply the dots just as easily. but you can't, and they know that, so they're really just mana burning you while reducing your damage - and really, that's an amazing (yet broken) choice

    the reduction of mana cost of dots - or some very large % of your mana being returned upon dots being dispelled would fix this pretty well IMO.

    ---------- Post added 2011-03-01 at 08:24 PM ----------

    Quote Originally Posted by Abb View Post
    Usually I would say great, keeping forcing the enemy healer to dispel, waste their mana.

    But I play shadow myself, and you will oom before they will. Shadow's DoTs are retarculously (ridiculous + retarded) expensive - putting all 3 up costs in the region of 11k mana. If you aren't getting hit enough for plenty of masochism procs, you won't last long in arena games mana wise.

    ---------- Post added 2011-03-02 at 01:02 AM ----------


    Oh, I'm sorry, I didn't realise you could become virtually immune to all your damage for 16% of the time, have a gap closer on a shorter cd than our gap opener (and you can break that to start with), as well as interrupt any spells that do half decent damage and slow our cast speed by 30%

    If you're too bad to interrupt or at least force them to fake cast a lot, thats your problem.
    spriests have a gap opener? huh, i've never noticed

    sincerely, every melee.
    Originally Posted by Blizzard Entertainment
    If [the dps] are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

  12. #12
    I'm a shadow priest, my previous post was a joke

    but no one has a sense of humor....

    I said that because I had 4 melee on me training me the entire game, but I got bopped and I hit the warrior for 21k Mind Spike, 40k with a mind blast, 11k instant devour, and two shadow word deaths for 20k each. In a matter of 4 seconds. Ahhhhh it's fun when your being beat on for 2 minutes and then COMPLETLY DESTROYING SOMETHING

    Dispel protection is needed, but we keep doing well in arenas so blizz will concentrate on *Balance* aka making all bad melee overpowered so that they can compete with skilled casters.

    My two cents, change VT back to damage when dispelled. Only good part about sin and punishment is the crit pet cd reduction.

    ---------- Post added 2011-03-02 at 01:47 AM ----------

    make massochism give 5% mana for damage that hit you for 5% of your total HP, and 10% on your spells that damage yourself.

    I have 4107 resiliience, i don't get hit for 13k alot.

  13. #13
    I'm a shadow priest, my previous post was a joke

    but no one has a sense of humor....
    /facepalm

    making up fake QQ isn't really a joke....there are enough idiots who complain about anything/everything already...

    and they have the most mobility of any class in this game
    yeah, i didn't make it to this part in your post because the first half was so full of trash, otherwise it would of been obvious...
    Originally Posted by Blizzard Entertainment
    If [the dps] are on the wrong target, then they are playing badly and should be corrected and / or mocked, depending on how you roll.

  14. #14
    for once i must agree with a 'qq' post. i play a healer in arena and spriest are easy. dispel dispel, interupt....
    the only thing that is a bitch is fear silence but that's oly a minor issue. maybe in a 5v5 they can do some damage but for the rest there no treath to most comp's

  15. #15
    Deleted

    spriests have a gap opener? huh, i've never noticed

    sincerely, every melee.
    I was referring to fear, which it is often used as against melee. It is not specifically true, but works in the context of the example.

    Something along the lines of this would be a good idea for shadow - if your DoTs are dispelled, you get back 50% of the mana. Hell, why not just roll -50% mana cost on dots into shadow talent specialisations, mana isn't exactly rosy in PvE either.

  16. #16
    Quote Originally Posted by fizikz View Post
    I pretty much agree with this. if they want to spam dispel dots using every gcd they have then good for them, and they'll eat ~5 seconds of horrified every 15-20 seconds while doing it - the big problem is that dots are way too fucking expensive and if you have a dispel war with a healer they'll oom you in no time.
    wasted gcd/horror effect (weak as it may be with DR) should be a deterrent enough - and it would be if you could just reapply the dots just as easily. but you can't, and they know that, so they're really just mana burning you while reducing your damage - and really, that's an amazing (yet broken) choice

    the reduction of mana cost of dots - or some very large % of your mana being returned upon dots being dispelled would fix this pretty well IMO.
    How aboooot this, increase the mana back from Dark Evang and everytime say your SW is dispelled you gain 1 stack of Dark Evang. That way if they want to dispell us they can eat nuke mode later for it

    Fixed quote for you =] ~Raven
    Last edited by Renagade Raven; 2011-03-02 at 08:33 PM.

  17. #17
    Deleted
    Dark evangelism, except for when you consume the stacks for archangel, should have near 100% uptime at 5 stacks anyway - it won't make a difference.

    There needs to either be a punishment bad enough to be worth avoiding on the dispel (think Unstable Affliction), or make it less punishing to reapply.

  18. #18
    I think shadow priests are F'ing strong, even with properly chain-locking them on my DK(strangulate+arcane torrent+gnaw=10 second disable, they still can hurt me, then again this is in low level BGS without anti-magic shell..ect)

    but they shouldn't have a talent like masochism for returning mana.

    Blizz wants classes to be different, so priests don't need some pseudo-life tap to regain mana, they need a mana-regen that does NOT involve damaging oneself(despite being able to shield the damage).

    I saw nothing wrong with VT returning mana(no not replenishment, something that actually really gives short-term decent mana to the priest), perhaps they should put that back on and have it return mana only to the priest.
    Last edited by Diabeetus; 2011-03-02 at 02:30 AM.

  19. #19
    The Lightbringer Christan's Avatar
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    Quote Originally Posted by Diabeetus View Post
    so priests don't need some pseudo-life tap to regain mana, they need a mana-regen that does NOT involve damaging oneself(despite being able to shield the damage).
    if you shield yourself, you do not take damage 10% of your hp, or from SWdeath-any damage. and do not regain mana.

    i do not quiet see where you are going with that.

    life tap hurts the lock to return a lot of mana, swdeath hurts the priest a little, to return a little mana...
    same thing really, the unique part is Swdeath does a tiny amount of damage to the target as well unless they are in execute phase <25%?

    hardly comparable, big difference in mechanics, the amount of mana returned vs the cost of health, and one has to be done on an enemy that lives through the SWdeath, locks can tap when nothing is around...
    Still I cry, tears like pouring rain, Innocent is my lurid pain.

  20. #20
    I miss dmgin vt dispel.. Nothing like them spammin dispel to realise theyve killed themselves.... Instead of this clunkin survive 3 dispels then lol at priest...

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