Trash killing is not raiding. Try limiting your 'utility' on what can be used during a boss encounter.
Trash killing is not raiding. Try limiting your 'utility' on what can be used during a boss encounter.
Your point being? They are buffs provided by the rogue class, regardless if they can all be supplied simultaneously it should be regarded as utility
And what does this even mean?
There are plenty, and besides, rogues have expose armor which counts as one as well(there are no other specs in the game that only provides one buff/debuff)
Last edited by mmoc348563f3d3; 2011-03-07 at 07:09 PM.
you can redirect 5 combo points to an add and kidney. sounds useful to me.
on omnotron you can cloak acquiring target and completely negate the flamethrower.
on nef for crackles, feint. saves your healers a lot of mana to not have to heal them.
for heroic conclave, a rogue can stay on rohash's platform the entire fight.
cloaking slicing gale and recuperating through the ultimate.
Last edited by Boxes; 2011-03-07 at 07:16 PM.
Anyone who thinks rogues don't bring utility cannot be a good player. The only class, the *only* class/spec, I have ever thought was useless utility wise in this expac is Fury Warrior. And now they are getting Raidstand, so there goes that. Every class/spec now brings some raid buff or debuff. Every class has survivability cooldowns (and rogues have some of the strongest, between cloak, vanish, feint, etc). It is true that some utility is very situation specific, MS/Tranq/Stuns/etc., but that does not mean you do not have those abilities. The pure dps stratification could probably use a little tweaking, but when stateofdps.com has the top 6 as Spriest, Boomkin, Mage, Hunter, Lock, Rogue, then I don't think there is much to complain about on that front (4/6 top spots going to 'pure' dps is pretty good imo). Not every spell or ability is going to be uber-useful on every encounter. Learn to get the most out of the tools you have and you will be fine.
1) You will ALWAYS have energy to kick. Best Interrupt in the game.
2) Sap is great CC for trash packs. Also, great for building up procs of Tia's Grace and Fluid Death.
3) Stuns are great for keeping trash locked down when your tank pulls too many.
4) Again, I don't understand the 'melee' bit, Rogues are a melee class. Shiv is nice when you want to gain 1cp very quickly. Maybe for getting a rupture rolling.
5) Vanish is a DPS cooldown for Assassination. Also the threat drop is invaluable.
6) DPS increase, range being boosted to 100 yards. Also, temporary threat is fine. Gives tanks time to build their own threat whilst your Misdirected burst keeps the boss on the tank for the opening few seconds. ALSO, can keep a large trash pack glued to a tank.
7) Feint is a god send. Kept me alive in MANY situations. Nefarian's Electrocute. Chimeron's Feud, Twlight Council's AoE. + Many More
8) Wound Poison has it's uses. Wound on Anshal in the Conclave battle keeps the AoE healing low on the boss + adds.
9) Evasion is great for if something fucks up, you can hold a boss for a good few seconds, or even an add.
10) Recuperate is great for situations where healers are having trouble.
11) Smoke Bomb, has it's PvE uses. Tentacles on the Cho'gall encounter, prevents them from targeting other raiders.
I'm 99% certain you are a troll, but wanted to post this just in case someone else read your shite and somehow agreed with you.
Edit: Just wanted to note Rogues are probably the best put together class in WoW. There have a few flaws, but they are exactly that, few. If you can't see that, re-roll. Rogue isn't the class for you.
Last edited by mmocccce7a5f55; 2011-03-08 at 09:48 AM.
MrProper is deffo a troll =P
Why else would you make this thread on the Rogue section of the forum =P
*asking* Would you pick rogue over other classes? *asking* Is there class with less raid utility?
So "Rogues" answer on that :P because indeed they "play the class".
As we do know what Rogues can bring to raids (All mentioned in posts above). :P you apparently don't.
Kick - MrProper, if you have 0 energy during a cast that needs an interrupt..then sir.. you suck, and guess you never heard of Rogues having faster Energy Regen.
Sap - CC = CC
Tricks - Temporary threat...aaannddd what is wrong with that? so Hunters MD sucks too? to just give a tank an easier start? :P
Evasion - One of the most Win skills when things tend to go wrong. Oh noes Tank dies!, lolol Rogue tank, tank gets BR! Win! ..just one of the many situations
Recuperate - I guess you never played a healer, so you don't know how mana intensive fights can be.
I shall die here. Every inch of me shall perish. Every inch, but one. An inch. It is small and it is fragile and it is the only thing in the world worth having. We must never lose it or give it away. We must never let them take it from us.
Lol @ the scrub who says recuperate is useless. 2~3 ticks of that shit get you at 10k HP, which means Chimaeron can't kill you and you didn't need any external help.
Feint = halved damage from Feud, Furious Roar, Sleet Storm, Incineration Security Measure, Insert your favorite AoE here.
And if TotT wasn't worth it as a raid DPS increase I wouldn't have other DPS begging me to use it on them.
Accually, real time has showed me multiple times i missed an interrupt because i didn't have 15 energy at the time. (i have pretty fast reflexes if i say for myself.. not holding the button longer than 0.05sec)
But if im interrupting now i make sure i have more than 15 energy guaranteedly all the time.
Commanding Shout buff is shared with Priests, Destro Locks, and Hunters (assuming they have the pet that has it), hardly a unique buff.
As far as unique abilities go, Rogues have Smoke Screen (useful in some encounters) and TotT which is stackable with the Hunter's MD.
Warriors will have an ability that increases everyone's HP by 20% in 4.1 as their only unique buff.
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