Originally Posted by
Skarrd
I've been saying this since Ulduar. Hit is a STAT. it has a STAT WEIGHT just like ANY other STAT.
The only way not being hit capped can be more detrimental than the sims are telling you is if you have a specific job that not being capped can fuck up (dispels, interrupts, etc). The argument "well what if I miss big cooldown spell X?" Well, that sucks, but the probability of that happening every pull is just shy of impossible. You'll have "lucky" pulls and "unlucky" pulls if you aren't hit capped. Neither will be THAT big of a gap from the other.
I suppose another relevant time where being hit capped could be short burns like green phase maloriak, where one miss sets you back on dps for about 10% of the phase since it is so brief. I doubt that's a huge deal unless you're incredibly low on hit, though.
TBH from those stat weights up there it sounds like being hit capped is actually a detriment to shadow dps unless you simply can't avoid it (seems impossible with reforging). It sucks in the realm of security of rotation (which is what makes people like the hit cap, it allows you to feel comfortable with the reliability of it), but hit is not good. Ever found yourself saying "lol crit is such a garbage spriest stat, d/e that piece" throughout any of your wow career? Well, sub in the word hit, same story. Stats are stats are stats are stats.