air totem you say!? Hmm why not a fire totem since the spellpower buff is almost always covered by other classes.
Hmm I was hoping it was a spell with a cooldown like nature's swiftness.
Let's see how it works out.
wonder if the health spread will bypass MS effects, say you can drop it on halfus and heal the tank with stacks by healing others
Judging by the wording I'd have to assume that yes it does 'bypass' it since the health is redistributed and most likely won't be considered damage or healing, though I'd appreciate combat logs from the beta to confirm.
I'm pretty sure we're arguing different points here. I completely agree with your last statement and my goal is not to make this totem out to be useless. I'm merely comparing what other healers have as their cd's and how strong and flexible they are to this new totem. Imo, and only an opinion, I don't think it matches up to what others have. I haven't even brushed upon the fact that a priest 40 yards away can at a whim place their barrier or pain supp where and on whom they desire etc whereas a shaman would need to be stacked where they want the totem. /shrug I must just be hard to please.
Last edited by Samthemann; 2011-03-10 at 11:48 AM.
It looks a bit disappointing. With a name like "Spirit Link" I was hoping for a beam effect joining all players to the totem. Shaman's have enough aura totems already, lets have more chain heal style effects.
I was wondering about something. I hear people " complaining" (or rather, pointing out as a con against SLT) that you could kill other people with this totem. But, as far as I'm aware (and according to the tooltip, because I have no first-hand experience) this totem does not in fact distribute damage taken to everyone in range. This means that, if somebody gets oneshot, nobody else will be affected. Correct?
So, to re-iterate. If you drop SLT when one person is about to get stomped one way or the other and that person does NOT die, all remaining health in range is distributed each second. When a person dies, his/her health is no longer available, can't be distributed and won't affect any other person in range.
Am I right or wrong on this one?
That's the QQing I'm talking about....
---------- Post added 2011-03-10 at 12:13 PM ----------
So that no one in your party or raid will know where to stand to get its benefit?
---------- Post added 2011-03-10 at 12:15 PM ----------
A shaman can also ghost wolf and get to places pretty quickly, so it shouldn't be that hard to position this totem where necessary.
Looks pretty sweet to me. But I've said from the start that this is an interesting new concept of a CD.
The only cons I've seen so far is that its use for PvP is questionable - and we were asking for a raid or tank saver. So this point is moot.
And that there are situations where it might not be optimal to use. Which goes for just about any other CD out there as well. Pop your PW:Barrier all you want when people are spread out all over the place. Pop your aura mastery when 2 people get moderate damage. Shield the raid when no AoE damage is imminent... It's amazing how people come up with sucky scenarios for spirit link totem while completely ignoring that other CDs can be applied in about the same brainless manner.
A 20 yards diameter isn't shabby. You'd be positioning yourself properly way before the dangerous moment already. Raid positioning is already planned in advance. Stack up here when ability x hits. Otherwise remain in that area over there and set your rangecheck to value y.
God forbid that we use our brains when putting this totem to some use.
Funny thought is... people can even alternate between being in range and out of range. Imagine the tank standing in the swirly zone (I want to call it Swirly Totem!). Group 1 running into the zone for a moment, then back out, then group 2 for the second hit... and if all of them had 100% health, they'd give a nice chunk of healing to the tank. So even if you couldn't stack up completely for some boss ability reason, one could find ways to somehow make it work.
I think one could come up with a lot of clever ways to put this totem to use. I'm almost certain that future boss fights will practically throw good situations for it in your face as Blizzard seems to design bosses around certain abilities (instagibs if you don't have a guardian spirit up or similar stuff in WotLK).
Last edited by Seriss; 2011-03-10 at 01:04 PM.
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
There's a simple way to solve that with a macro. I would rather have a textbubble announce "SPIRIT LINK" (for pve) than announce with bright lights to the enemy team in arena that there's a 5hp totem up to whack-a-mole or exploit in other ways (like Cycloning the lowest health target in the team).
So.. Let's say, if a tank is dying (f.e 10k/200k hps) and the next swing is incoming, I have to run into melee range before swing/bossability, place this totem on/near the tank+melee, run back out because of bossmechanics and whatnot and THEN heal?
Will a tank survive that? Compare this to guardian spirit, bubble, tranquility or any other REAL cd out there. I still don't get how this is a tank-saving cd when you got minimal time until next dmg incoming on him. My goblin legs can't run that fast.
How is this useful at fights where people spread? For example flash freeze or chain lightning fights. People usually spread 10+ yards then.
Prob the only thing great with it is the looks.. :P
http://www.youtube.com/watch?v=7RStmCBMYYc
Last edited by mmoc2603ed055b; 2011-03-10 at 08:17 PM.
I don't know about you, but I will certainly not see to it that I grab a position that'll require me to run a long distance before applying my CD. I'll make sure that our raidlead knows that shamans have to stand at certain key positions. Like... when you're healing the debuffs at Chimaeron. You position yourself in a way that will allow you to reach everyone. Which means, you won't be standing in some corner. Now someone might even say: "But... but... my 40 yards cast range is limiting me! I have to run here and there to be able to reach people!" Yep, so position yourself in a way that'll allow you to do your job and minimise the chasing.
You're a shaman. I'm a shaman. We KNOW how to deal with totem positioning! At the latest, I've known it when carrying my Grounding Totem after the add-tank at M'uru to eat those huge-ass casts that would otherwise one-shot the poor guy. The totem only had a very small range. It had to be positioned some 8-10 yards or so away from the tank. So what did you do? You timed your movement. Positioning was clear beforehand. There was no way around having to run for a bit. And if you ran too far, the AoE from the little adds would kill you. The job was a bitch, but I loved the challenge of it.
What I'm trying to say is that when you're a shamy, you should be used to dealing with positioning. Because that's what we do. That's what separates the good shamy from the average shamy.
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
It's a talent.
If you think all talents are intended to be equally viable in PvE and PvP, you haven't been paying attention for the last 6 years. Arguing that this is bad for PvP therefore it's useless is exactly as silly as arguing that Focused Insight is terrible for PvE and therefore it's useless.
If you don't think it's useful in PvP, spend your talents elsewhere.
What absolute, utter ridiculous drivel.
Firstly, there are fights you've mentioned as bad where another stage of said fight would make it awesome (sup feud). As has been said, listing situations that is a bad time to use a cooldown when there are other times in the fight that would make it awesome is stupid and biased. And everyone elses cooldowns have bad/risky times to use them.
Secondly, where the hell are people getting the idea that someone getting gibbed like from 100 sound will suddenly kill everyone else?? It quite clearly states that it checks everyone's health every second and redistributes it evenly - it says nothing nor in anyway implies that it splits damage taken.
Thirdly, a pro that I think people haven't realised is the benefit for effective healing. In an AoE heal situation, people are often on various different HPs, and quite often there will be 1 or 2 high and 1 or 2 low etc etc. This means that there is often at least some case of over healing done because of the nature of AoE heals and HoTs. With this totem keeping everyone's health even, BOOM, you're healers are instantly more efficient and effective.
Fourthly, in situations where the tank is gonna get gibbed, there are more often than not people within 10 yards of him, and at least in my experience, I've never been too far from the tank that I can't ghost wolf in in extremely short order. You should be able to predict based on the fight and what's happening when you're going to need to pop the cooldown to save the tank, and get in position accordingly. And what's this all about always having to move out because of mechanics? Sure, you do on some fights, but then, you wouldn't use this cooldown at that stage of the fight, and more likely at another stage, if it's needed at all.
Fifthly, as I now raid with my priest as of a couple of weeks ago (ironically because shamans lacked cooldowns and we didn't have a priest in our 10 man), I can tell you that there are plenty of fights that my cooldowns are pointless/not needed/not nearly as effective. That's the case for all cooldowns and all fights. So bitchin' just cause it's not useful in every conceivable situation ever is ridiculous.
Just the idea that we're getting an emergency cooldown should be making people over-joyed (does for me!), let alone this cooldown that (a) was asked for and (b) is very very solid, and situationally absolutely freaking amazing.
Situational talents are great. Knowing how to adapt to situations is fun. Many classes have these things.
You can't seriously complain that an ability is bad because it will kill people in your raid if you use it wrong. You have to use your brain and use it right. Don't have it up if its going to kill people.
Atramedes, people shouldn't get 100 sonic. If they do you should have some raid rule where he runs away quickly to minimise the damage that is going to be shared. Either that or take the totem down.
It's a great new tool to your arsenal. As a raid leader I'm certainly not passing over shamans. Not when they're bringing Healing Rain, Mana Tide and a wide range of buffs.
"there are so few fights where that portion of the totem really outshines anything else on the table" -- getting a new move isn't meant to make you the most OP healer available. You all have uses, and this talent certainly isn't as weak as you make it out to be.
---------- Post added 2011-03-10 at 03:19 PM ----------
100 sonic isn't an instant shot. Its a chain of shots. With healing and split health that person will stay alive for quite some time. The totem will pulse every second and normalise the health. Thus by the time he's dead everyone will be near 10% HP. The next modulation will hurt.
The totem wont ever kill you, but it may get you killed. It cant share health equally across 0% since there is no health to share. However, it may drop a group to 1% ish or close. In which case, it could well get you killed.
Well, then maybe this CD isn't for saving people from their own fails? I want to see a PW:Barrier that'll save him, or a Pain Sup, or or or... there's stuff that you're not meant to survive. And if you wish to use your CD on stuff that has the potential to kill your raid, be my guest
metanoia ~*~ Wir rekrutieren für Mythic Hellfire Citadel!
Main: Seriss - Restoration Shaman ~ Favourite Alt: Syope
The swirling circles are nice and useful to visually catch the totem's area of effect, but the big "steam jets" along the borders are just unnecessary and blatantly over the top, especially since they gave Efflorescence and Sanctuary new and more sober spell effects to try to not over-saturate the already way too shiny and flashy visual-effects fest that are our raids.
I think I'll macro it with a /train emote: "choo choo, all aboard the steam train!" :-/
Anyway, that's just irrelevant, this totem has far more serious flaws already...
To stay on the subject of minor flaws, making it an Air totem makes its already awkward positioning even worse, since it will spawn on our back, and its current placement on the 5th tier of the resto tree, next to Telluric Currents, means it will steal a talent point from Acuity/Ancestral Swiftness (tipically): I hoped for a 3rd or 4th tier placement, to be able to make a better use of the currently almost wasted point in 1/2 Cleansing Waters (from a PvE point of view, of course)...
This new CD, while potentially interesting, could definitely use some more polishing...