I think a blue was keeping a running list of all of the things ever claimed to have 'killed' or to 'be the death of' or to otherwise have ruined WoW.
It's a pretty long list.
It includes things like "level cap past 60" and "dual specs."
actually, they added dungeon finder to the NPCs(innkeepers), before they made the interface for it we know today. nearly nobody used it. back then it teleported the whole group over to the meeting stone, for the dungeon you picked (in your level range) they removed it pretty quickly though, coz... nobody used it.
this was even before naxx, in vanilla.
Huh, didn't bring up the OLD method of getting into BGs? Where you had to actually travel to the battleground entrance and queue up from there. Trekking to the northern barrens to get into WSG. North of Hammerfall for Arathi Basin. In the mountains north of Tarren Mill if you wanted to do Alterac Valley. Hope you weren't planning on switching it up very often.
Ugh, Seems to be fine with me?
Most people like myself use custom UI's anyway.
And from what Blizzard has done has made it better imo.
Still never happened. The group leader would be stuck in the middle of Org/Shatt/Dal spamming trade LF TANK or LF HEALER for 30-60 minutes while everyone else went around doing their own thing, farming, dailies, whatever. Usually with silence in /p, except for the occasional, "does anyone have guildies that could come?" or "sry i gt 2 go". Good luck finding a group for anything other than the daily dungeon in BC/Wrath as well.
"Loss of blood... My only weakness!"
~ Warlord Khan, Magicka
Anyway, if you don't already see where I'm going with this, allow me to spell it out: the only meaningful MMORPG "endgame" -- i.e., something novel to do after the progression process is over -- is that of the sandbox.
This is a sad day.
It's not ruining the game.. It's making the tedious tasks less tedious
People really complain about everything..
You make it seem like all the things that you described from classic were fun.
I played in classic, looking for a dungeon was the worst thing ever!
"LFG Uldaman" 15 minutes later "ill go tank" /who noobmcnooberson Level 32 Troll Shaman
30 minutes later you finally get a group. Everyone "weres uldamon" 5 minutes to attempt to explain, 20 minutes to run there from Arathi.
Get to the Viking boss. Someone else loots pendent. Get to trogg boss. Someone ELSE loots shaft. ARGUE FOR 10 MINUTES ABOUT WHO GETS TO PUT THE STAFF TOGETHER.
Fuck that.
Yes, taking HOURS to form a group was fun. It was faster to grind mobs to level than to get a group together. Not to mention this lead to most people SUCKING at their class as they never ran dungeons to learn.
Yes, and having to do a RAID to make flasks was just fantastic. HELL NO. While I do miss some of the fun parts of specialist quests and learning unique recipes (I was an armorsmith in vanilla), I don't miss trying to get groups together to mine, smelt, and forge dark iron items...
Well, it's really the same now as well. You get all of the guild perks for just being a member, the items to buy take rep. Stick around in one guild and buy them all and then you can go wherever you want.
No, you were traveling BY FOOT. Running around the world sucked, and most people left the game before they got a mount. Quests were boring and grindy.
So in other words grind grind grind. Only difference now with the tabards is you're grinding and getting other rewards for it (i.e. gold/points/gear). There are still factions that require dailies if that's what you like.
Getting ready to raid back in vanilla was terrible. Gear was hard to get, and many items HAD to be crafted. While that piece of gear was awesome to have, it took a long time to get it and most people didn't get to the serious raids because of it.
I will admit flying mount have had an impact on world PvP, but so have BG's, and high level guards (yeah, getting ganked as a lowbie is grand ). If they added more incentives for world PvP, it would happen more.
Um, no, originally you had to travel to the actual entrance to the BG. Fun part was, it was prime camping for the opposing faction. Plus, it was only on your server, so good luck getting in.
And that's not done now?
And if you screw up you're not blacklisted on your server as a "bad player." I'll take convience over not running dungeons (and thus not doing end game content at all).
Same exact thing before, just that you had to carry all those mats somewhere to train. Also, you still have to do this (high level vendors are in twilight highlands, not to mention drops in dungeons, and certain vendors carrying certain recipes).
And this is a bad thing? Yes, they made it easier to contact a guild, QQ. The actual recruitment process is the same, just easier to make the initial contact. Hell, most guild recruitment is still done in trade...
Wow, I can fly in 3D instead of travelling in 2D. You neglected to leave out that questing has much better story lines and quest flow.
Better than the grind for the winterspring mount
You could always do that.
Except those are home territory and they're not flagged even on PvP servers. You fail.
Wow, I can actually PvP in BG's easily!
Or, you know, the same thing you did before since you had to usually farm for ore only available in dungeons so you could gear up the rest of your raid group, etc.
By level 60, you've seen a hell of a lot of the world. While you may enjoy just running around the world, some of us like to actually play the game with other people (i.e. raiding, instances, PvP). Faster you can move around the world, the less time is wastes from doing what you actually enjoy doing.
Somehow I think you're one of the ones who complained about them removing portals...
Blizzard listened to the players. If none of the changes would have ever happened; you would be on the forums bitching that game is behind the times.
Negative happens when dealing with people who have their hands held out like they do waiting for their welfare checks. Or getting into a dungeon and carrying bad after bad who are too lazy or dont care to learn a spec,craft gear,farm rep, anything. Just give me loot ill roll need on tank or dps, you cant do anything but kick me. Ya alot of people breed negativity like the bads who whine about raiders who clear everything or are doing heroic raids. Constant non-stop whining about how hard the game is when its easy if you arent mentally slow.
Go home wrath baby.
if you`re looking for a game to immerse yourself into, WoW is not the game you want to be playing. everyone is so used to having everything done and spelled it for them it`s expected to be, they don`t realize how nice blizzard is to them.
the millions of people who play WoW do not play it because it is hard, if you`re looking for skilled players good at a variety of games you will not find them in WoW, the game is built for ease, and while I can`t say i`m in a top guild in the world, i`m sure plenty of people are capable of it who play casually.
but the things being added are not bad, yes it takes away from the immersion and sort of 'realism' of being there, i played when you had to run to dungeons, when you spent forever finding a group for that one instance no one did, when you didn`t know where to go for a quest you played in window mode so you could tab and look at thottbot. it was not FUN, and that is why people play WoW, to have fun with their friends.
They listened to the casual whiners and that is why the game is nerfed constantly not because its hard but because they dont want the fail babies to quit and lose their subscription. When blizzard didnt listen to the cry babies they didnt nerf all the time, they didnt make everything faceroll. When people had gear it meant they were in the better guilds, 12/12 is really how hard lol.
Oops. It was an MVP, not a blue.
Oh well, here goes.
Wow has been "ruined" according to people unhappy with one or two aspects of the game since its inception. Since it began, it's been ruined by rooftop camping, the removal of rooftop camping, the lack of honor, the implementation of honor, the lack of dishonor, the implementation of dishonor, the removal of dishonor, the removal of wall walking, rank rewards, decaying rank, the removal of rank decay, the removal of PVP titles, Ahn'Qiraj, Scourge Invasion, Zul'Gurub, the cost of mounts, the lack of information about TBC, all information released about TBC, playable Blood Elves, playable Draenei, Horde Paladins, Alliance Shamans, flying mounts, the timing of the release of TBC, the cost of flight, Jewelcrafting, the LFG channel, holding people accountable to the Terms of Use, meeting stones, arenas, the number of arena teams one player can have, arena-based gear rewards, the lack of battlegrounds, the addition of battlegrounds, everything about battlegrounds, Illidan being killable, Daily quests, instance-based reputations, the Darkmoon Faire, /pizza, playable wisps, Tinfoil Hat, the Armory, Warden, the lack of information about Wrath, all information about Wrath, a failure to revamp old world areas, the inability to transfer from PVE to PVP servers, hero classes, siege engines, cold weather flying, Wintergrasp being a PVP zone, death knights, the inability to start a new character of any class at 55 or higher, the lack of a dance studio, character recustomization, the inability to change race or faction, the cost of mammoths and motorcycles, the fall damage negation of mammoths and motorcycles, the removal of fall damage negation from mammoths and motorcycles, the ability to transfer from PVE to PVP servers, dual specs, Achievements, holiday events, Mountain Dew Game Fuel, streaming Blizzcon ’09 on pay per view, the revamping of Onyxia’s Lair, Worgen for the Alliance, Goblins for the Horde, revamped old world areas, the ability to change faction, the ability to change race, new race/class combinations, purchasable vanity pets, Icecrown Citadel, cross realm LFG, as well as weekly maintenance and patches 1.1 through the current one inclusive.