Originally Posted by
Chiasmus
The fight is not 'retarded', it's one of the best designed fights in the game; your group is just playing badly. There are so many ways to avoid the 'RNG deaths' that for some reason everyone harps on about, especially on ten man where you have completely free movement around the platform.
Got Lightning Charge on you and the ice patch spawned close by? Move to your left/right.
Can't get into the gap for Squall Line without crossing the ice patch? Move to your left/right.
Got Wind Burst and Squall Line coming at the same time? Move to your left/right.
I see a trend here! Positions don't have to be static at all, and any bad combination can be countered with planning before events occur. Think to yourself, "hmm, Squall Line is coming and we have Wind Blast very soon, are they going to collide? Should I move pre-emptively to avoid the chance of being knocked off the platform or getting hit by Squall Line?". You'll soon notice that phase one isn't so random at all, and every combination thrown at you can be predicted ahead of time and nullified.
In terms of positioning, you'll probably want to have one healer near the back of the boss with any melee you have, then have the other healers on the left and right side of the tank, with the casters in range of at least one of these healers.