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  1. #1

    Ask the Devs - Answers #4: Armor and Weapons

    Ask the Devs - Answers #4: Armor and Weapons
    The answers for the latest "Ask the Devs" have been posted. The important parts in a nutshell:


    • We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.
    • The legendary weapon will be offered in both 10 and 25-man difficulties, however it will be 2 to 2.5 times faster to complete in a 25-man raid.
    • The Firelands legendary weapon has an amazing story and quest chain associated with it.
    • Account Bound items will be transferable to other realms "some day".
    • Blizzard wants to add more customizations to characters but isn't sure that dyes is the way to do it.

    This is a very interesting Q&A, I suggest that you read the whole thing.

    Originally Posted by Blizzard (Blue Tracker)

    Q: Is there any chance we could have caster weapons involved in casting animations? It would look cool to be holding a staff and casting a spell through it, at least as a customization option. - Dromanthis (NA/ANZ)

    A: This is something we would dearly love to do. We agree that melee specs get to see their weapons a lot more often in combat while it's easy for casters to forget about them. It's definitely on the list, but understand that we have so many races now (and two sexes for all existing races) that the animations get expensive to produce.


    Q: Would it be possible for city quartermasters to sell the same equipment that guards wear? Stats wouldn't matter. - Pokemonmasta (EU|English), Tajit (NA/ANZ)

    A: Cool idea. We'll talk about it.


    Q: Are you planning to return to the original principle of designing the Tiers, when the sets were themed with the classes, not with the bosses that drop them? Do you have any plans to make the tier items visually different depending on your spec? - Анви (EU|Russian), Trafalgarlaw (Latin America)

    A: We try and alternate the themes in order to keep things feeling fresh. Players can get bored if things feel too formulaic. The Firelands raid has a really strong theme, so the tier sets are based on the various creatures that live on the elemental plane: for example, fire spiders for the warlock set. Other tiers don’t have as strong a unifying theme so we go back to the classes for that. In the Call of the Crusade patch, we did faction-specific armor to solidify the military feel and Horde vs. Alliance rivalry.

    Varying tiers depending on spec is a cool idea, but it does add more work to the individual armor which usually means we’ll get less of it. Color shifts are one option, but tend to already use all of those. We have more unique art these days than ever before, but the number of items overall has grown tremendously faster.


    Q: I like the creative items that are dropped from Icecrown Citadel such as Nibelung, Heartpierce, Deathbringer's Will. Can I see more of such items containing unique proc-effects in the near futuer? - Whitewnd (Korea)

    A: Yes. We think the procs are a good way from keeping the weapons from just feeling like a predictable bag of stats. There will be more in Firelands.


    Q: Will enchanters be getting back the ability to make wands? - Trustybee (Taiwan)

    A: We have been discussing what role in the game wands are supposed to fill. We generally consider it a failure these days if a caster ever wants to wand for dps instead of using their spells. Working the wand into the cast animation (as in the question above) is one idea. In any event, we want to figure out what we want wands to do before we give them any more prominence.


    Q: Any chance we can start heading away from WWE-esque belts? - Catriona (NA/ANZ)

    A: Azeroth is stricken by a terrible plague that inflates the size of shoulders and belts over time. Our artists like the belts because they have more room for detail when they’re larger. That said, your concern is duly noted.


    Q: Do you have plans to make is so that the tabards don't suddenly cut off whenever we wear long vestments? - Hôwl (Latin America)

    A: This is a technical issue that’s fairly nasty to fix and ultimately trimming the tabard ended up looking better, at least as a short-term solution.


    Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

    A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

    To expand on that idea in case it’s not obvious, we don’t think players should be able to claim certain loot drops based on their class if their only intent is to sell the item. If you want to use the item yourself, awesome, go ahead and roll Need on it and you’ll get preference over players who can’t use that armor type. But if all you want to do is run to the Auction House, then everyone should have equal dibs.


    Q: How do you plan on normalizing Legendary weapon aquisition rate between 10 man and 25 man raids? If the drop rate is the same for 'shards' in 10 and 25 man raids, this may 'force' 25 man guilds to run 2-3 10 mans in order to maximize shard/legendary aquisition. If the drop rate for 'shards' in 25 man raids was 2.5 times than that in 10 man, it could take a 10 man guild say, 2.5 months to gain a legendary whereas a 25 man guild would take 1 month. - Deathsaint (NA/ANZ)

    A: Our main goal is to offer the Legendary in both 10 and 25 without requiring say a 25-player raid to feel like they have to switch to running 10s for the sole purpose of Legendary fragment acquisition (and the same is true for 10s). Our plan is to make Legendary completion take longer to acquire in 10-player raids. The exact ratio will be somewhat obfuscated because of the variation in the amount of fragments dropped per boss based on both raid size and raid difficulty. However, you can plan on it being maybe 2 to 2.5 times faster for the 25-player raid. It should feel analogous to number of Valor points or gold dropped in 25s, and is being treated the same.

    Without giving too much away, the Firelands legendary weapon has an amazing story and quest chain associated with it. We think it truly delivers on the fantasy of a legendary weapon.


    Q: I feel that the current item drop ratio per part for caster's is little bit weird. While belt slot items are very common, wrist and ranged (wand) item are drastically rare. Now players don't like going to Throne of the Four Winds because belt and pants are so easily acquired via other way. What if the drops of Throne of the Four Winds changed into rare slot items, such as wrist and wand? - 빛그***제 (Korea)

    A: There are a few issues embedded in this question. One is that while we like the random nature of the Throne of the Four Winds gear overall, it occupies a strange niche in the current itemization scheme. Al'Akir for example is fairly challenging, but so are Cho'gall and Nefarian. The net result is that many players lack epic legs, heads or shoulders and so have a strong incentive to spend Valor Point on their tier set of legs. By the time they defeat Al'Akir, nobody wants his legs. We plan on tweaking those loot tables a little for 4.1; Al'Akir will drop some random necks and cloaks as well as helm or shoulder tokens in addition or in some cases instead of his current loot.

    As far as some items being rarer than others, that is the kind of thing we vary so that every tier of content doesn’t feel like a photocopy of the previous tier with bigger numbers. Our PvP gear for a variety of reasons has become very formulaic, and we don’t want the same thing to befall PvE. Bracers are hard to get now (though the trolls in 4.1 have a lot!), but next tier it might be a different item that becomes precious.


    Q: What are the criteria you use to design the loots in a certain dungeon/ raid? Is it the backgrounds of the encounters, the preference of the designers, or basing on the existing models? - Kiolds (Taiwan)

    A: All of that and more. As in the question above, if the dungeon or raid has a really strong visual kit, then we definitely jump on that. When you consider say the Cataclysm dungeon tier, there was a really diverse set of environments with no strong unifying theme. We could have tried to plan ahead of time that say Corborus would drop a certain weapon so we should theme it like a ring worm. That kind of rigid planning though doesn’t allow us a lot of room to maneuver if we decide to add a boss, change the source of certain items or so on. Naming the items can come from a variety of sources. Sometimes we play off of the boss (Symbiotic Worm from Magmaw), but there are pop-culture references (License to Slay), inside jokes (Chestplate of Hubris), and words that just sounded appealing together (Battleplate of the Apocalypse).


    Q: Is there any plan to allow Account Bound items to be transfer to other realms? This could really give meaning to the phrase "Account Bound". - 텔레토*** (Korea), Деадхил (EU|Russian), Åtchøûm (EU|French), Tellua (NA/ANZ)

    A: Yes. Some day. It will take a lot of programmer time to implement, but it’s something we want to do.


    Q: Is it possible to let the players create/edit their own looks? - Zed Loft (Taiwan), Vysha (NA/ANZ), Ráchel (EU|German)

    A: As we said in an earlier Q&A, we definitely hear loud and clear from players that they want more customization for their character. This is something we want to provide, but we want to do it in the right way. Consider the Barber Shop feature. It lets you change your character's hair, but there’s not a lot of gameplay to it. We're not sure that feature really added a lot to the game in retrospect. Is WoW more fun for you now that you have a Barber Shop? Are you more likely to keep playing because of it? Maybe, but it wasn’t a cheap feature to add in terms of development time. Dumping a bunch of dyes on the game might have a similar effect, where some players might have fun playing around with the system for a bit, but a lot of players might change their colors once or twice and then forget about the feature after that. Now, not every aspect of the game needs a ton of depth and a lot of interesting decisions, but we tend to attract more players to a feature the more robust the feature is.

    We also think it's fair to argue that the game just needs more armor and weapon art. As we said above, we deliver a lot of art these days, but we also produce an enormous number of new items every expansion or patch and it’s understandably disappointing whenever items use the same art. It would be really cool if not every mage or priest converged on the same look after a given expansion or patch.

  2. #2
    Devs answers are always awesome.

  3. #3
    Deleted
    That "some day" is the day I would definitaly return to WoW... But don't have my hopes up.

    The BoE -> BoP via Need is awesome.

  4. #4
    Moar lore in Firelands... love it.

  5. #5
    The BoE Need change is the best thing these Q&As have said anything about so far.

  6. #6
    Legendary weapon! I cant waitttttt

  7. #7
    Interesting answers. I like that they're committed to doing the realm transfer of Account bound items.

    "A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch."

    This is probably the single most interesting bit of the whole thing. I love this idea.

  8. #8
    Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

    A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

    there goes my trash run fun.

  9. #9
    Scarab Lord Master Guns's Avatar
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    So Warlock tier 12 is based on a "fire spider".
    :O

  10. #10
    The only real problem to me is the last answer, sure the barber shop didnt add a huge fun factor to the game but it did make it feel more alive and different. People want that special snowflake feeling and the little things like the barber shop add to that.

  11. #11
    Quote Originally Posted by broflexing View Post
    Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

    A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

    there goes my trash run fun.
    the change will be only for dungeon found the the lfd system not loot master trash runs....
    \

  12. #12
    Quote Originally Posted by broflexing View Post
    Q: Can we see gear won via need rolls become soulbound? - Lorinall (NA/ANZ)

    A: Yes. We plan on implementing a system where winning an item via Need (when using the Dungeon Finder Need Before Greed loot system) will make a BoE item soulbound. We hope to have this working for the 4.2 patch.

    there goes my trash run fun.
    Did you even read the rest, they said in the Dungeon finder that would happen and second if you are doing a BoT trash run with 9 other people I seriously doubt you would be able to need a BOE drop above anyone else anyways.

  13. #13
    High Overlord Flummox's Avatar
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    I hate the idea of dyes, it's tacky. Most gear looks lame enough as it is.

  14. #14
    So warlocks in tier 12 will make people with arachnophobia run away in fear without even casting fear!

  15. #15
    More proc weapons, awesome D:

    WTB a fun melee weapon this time around

  16. #16
    ah. i must l2read parentheses. my bad >.<

  17. #17
    Quote Originally Posted by minywheats View Post
    The only real problem to me is the last answer, sure the barber shop didnt add a huge fun factor to the game but it did make it feel more alive and different. People want that special snowflake feeling and the little things like the barber shop add to that.
    I think at this point in time (until the race model/animation revamp at least), it's probably more feasible just to go with something similar to WAR's Trophy system. In that you have a couple of slots that you can equip trophies to, that are shown on your character with models/doodads. You could have things like medals, or skulls, or collars, or cape-hoods, and so on. You could even expand it to have special trophies drop for hard-mode kills, or achievements, or anything like that.
    I'm in the "I don't have an obnoxiously large signature" club.

  18. #18
    Quote Originally Posted by dotSeed View Post
    I think at this point in time (until the race model/animation revamp at least), it's probably more feasible just to go with something similar to WAR's Trophy system. In that you have a couple of slots that you can equip trophies to, that are shown on your character with models/doodads. You could have things like medals, or skulls, or collars, or cape-hoods, and so on. You could even expand it to have special trophies drop for hard-mode kills, or achievements, or anything like that.
    They already indirectly have a system like this, it's called heroic gear being a different color, and new/fun mounts :P

    I think the issue with the WAR system in Warcraft is that with all the different types of armor models, it may be too much effort to make sure the sockets on the gear show up properly. I mean, if they don't want to animate each staff/sword/dagger in a spellcasting animation, I doubt they would do this.

  19. #19
    Quote Originally Posted by fangless View Post
    They already indirectly have a system like this, it's called heroic gear being a different color, and new/fun mounts :P

    I think the issue with the WAR system in Warcraft is that with all the different types of armor models, it may be too much effort to make sure the sockets on the gear show up properly. I mean, if they don't want to animate each staff/sword/dagger in a spellcasting animation, I doubt they would do this.
    Heroic gear are, like you said, just recolours. There's no silhouette differences. Besides, heroic gear is hardly a customization choice. You wear heroic gear because it's better than normal mode gear. There's not really a choice in the matter, their use is determined by stats, not by looks. Mounts are either tied to achievement - so no limiting factor - or are extremely rare in and of themselves.

    And attached doodads aren't animated. They're fixed attachments to meshes. They would just need to set certain points for mesh to lock them on. The same way that weapons are attached to hands and not separately animated.
    Last edited by dotSeed; 2011-04-05 at 06:49 PM.
    I'm in the "I don't have an obnoxiously large signature" club.

  20. #20
    repeating my comment on wowhead:

    They're completely off on the dye comment. I hardly doubt the majority of players would "forget it" like the barbershop. You only get hair once, and you only chance when you feel like it, but with dyes, whenever you get a new piece of armor, you'll feel compeled to try new colors to match your current gear. It's a renewing system, not a "one-time only deal" like the barber shop, where you get your results once and that's it.

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