
Originally Posted by
Tinykong
More pvp balancing that is detracting from the real issue plaguing the game (lack of content and "quality of life issues.")
When is Blizzard going to just realize that it's time to make PVP and PVE two completely separate game styles, with different gear and talent trees? As it stands, competitive PVP is all about finding whatever the current spec, item, ability, class or gear that can be used to create some sort of competitive advantage, and exploiting it. Blizzard constantly spends huge amounts of times designing, and redesigning, and retuning the game to work around these "exploits." DPS is too high, let's bump resilience. Now healing is too easy, let's nerf that. Now mortal strike is too effective, let's nerf that. Warrior charge is too powerful, buff escapes. Too many escapes, buff Rogue stuns.
Meanwhile, PVE players are having to endure the constant pendulum swing of class balancing for raiding and grouping. The only way it's going to end is to make the two gameplay choices distinctly separate. And the argument about people being confused is moot: if you want to be competitive in PVP, you can't just roll into an arena as a fresh 85 with quest greens and blues and expect to get a high rating. You have to research your class composition, create/grind a pvp gear set from crafted/BGs, and learn the ins and outs of all the specs in the game and how to counter them. With all that much research and prep going into it already, what's one more talent tree per class?