It started here.
http://www.mmo-champion.com/threads/...1#post17029596
It started here.
http://www.mmo-champion.com/threads/...1#post17029596
I hope with this sucky new system , they will be able to tone down the burst of some classes
(and thats their intetion)
Watch at 00:36
Warrior vs warrior = less than 3 secs
http://www.youtube.com/watch?v=LkGx5...feature=relmfu
Last edited by mmocd9c65c8d53; 2012-06-04 at 01:47 PM.

Thank you very much for explaining it to me![]()
As for the changes, I really don't see the need to change them I was quite happy with being able to choose whatever utility skills I liked provided I gathered the necessary skill points. I personally do not like the idea of spending skill points on utility skills I may not even want.
I don't know what to make of the trait changes though, but I can understand that it's easy to just pick the best traits from one spec then invest the rest of your points into another, with no commitment in any. What I'm worried about though is that this puts us on a path of being "forced" to choose certain spec's to whatever produces the most damage, I liked the chaos of having any spec you wanted.
That guy was amazing, I honestly didn't know a profession was capable of doing such damage.
I'm not sure whether this is something that needs to be looked at or if he is just really good at his profession.
July 24th is far too early. My guess is August 21st.

He's a glasscanon, 18k health isn't a lot for a warrior. And most people who I've run into didn't optimise their clases yet so they're running around with like 14k hp and no toughness points etc.
He also popped all his cd's so it's expected.
No need to be worried atm tbh. I've had a toe to toe fight as hammer war vs greatsword war and lived (and won) with 1/5th of my hp left.
Edit: Every fight you see he uses his Elite...
Last edited by Meledelion; 2012-06-04 at 03:29 PM.
WTF? ok, this is just stupid now, this sub-forum is turning into GW2G; freak out over anything without any info on the subject or without seeing it in CONTEXT. unless you are in closed beta and have tested it out extensively and have seen ALL the changes and how they interact with each other just wait until the BWE2 so we see what has been changed.
because previously there were no meaningful choices; there were many builds that did not have to sacrifice anything for their effectiveness i.e. if you want to go dps, go dps but you should suffer in control and support.
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Doubled servers? nice!
Hopefully I wont have to live on overflow servers this time. Getting DC'd mid event and coming back on a server that the event wasn't active is super weaksauce.
Also, were there EU servers last BWE?
"Haters give me balance, every Kyle's got a Cartman." -George Watsky
While it is technically more limiting to make you put 10X points into a tree to get access to traits of that tier, it also makes choices more meaningful. For example, if previously there were exactly 7 traits you wanted, spread among, I dunno, 4 lines, you could get all 7 with no problem; you only had to make a choice if there were 8+ traits you wanted/needed for your specific build. With the new tiers, if you're building, for example, a Cantrip build, and they put traits you want at the top of 2 tiers, you're fine, but if they also put another cantrip trait you want at least at the second tier of a third tier, you have to make a decision as to which trait is more important, the 30-pt, 3rd tier of one (or another) line, or the 20 pt, 2nd tier of the 3rd line.
Ideally there will be sufficient choices in each tier that you don't have to take "fluff" traits to get the trait you want, but if there's exactly one talent you want in a line (for example, minion damage in the spite line mentioned earlier in the thread), it again comes down to choices: what do you have to give up to get that, and is it worth it? Saying: here's 7 minion traits spread across 5 lines, you can either go for those traits or you can try to master a line isn't nearly as compelling a choice as doing the same thing with several of the traits as 2nd or 3rd tier traits.
As I and others have said, we'll have to try it to see the pros and cons, but I can see immediately that it allows for the forcing of tough, compelling decisions, which is inherently a good thing. Sure, it might "break" some builds people were planning, but, well, welcome to beta.
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OH GOD, I FELL OUT OF MY CHAIR WHEN I WENT TO THE BLOG AND REALIZED THAT WAS AN OFFICIAL ANET PICTURE.
/caps
U should check at 08:19 , where he fights an elementalist , without using any utility- or elite skills
While the Engeneer at 01:58 , was full toughness ( biggest crit was 4500 damage on him , while he does 9k to the elementalists and the heavy golems)
For example , 10 points in arms gives the warrior <<stackable Might>> each time he crits .
Which does a hell of damage with 5 stacks
These kind of things , i believe the company try to make less accesible

Open discussion forums allow speculative conversation over game mechanics of other MMOs w/o much fuss. It is fair to discuss the mechanics of Guild Wars 2 in the same manner as well.
There is no reason to extend Arena.net greater grace over system changes than other developers. That's silly, unworthy fanism.

I didn't watch all the way through so I missed the ele but I'll go on a limb and say the ele was using a staff
(also don't forget all his eviscerates (adrenaline axe skill not certain of name) are crits.
EDIT:
Damn I'm good
(also note that he himself was below 50% hp whilst the ele hardly had time to do any dmg. (the ele has 19k ish hp which if I recall correctly is standard, so again it's an unoptimised char)
I doubt anet will need to balance anything. In any 2v2 situation (or 3v3) glasscanons tend to be useless and will be sh*t on by the slightest form of coördination.
This vid reminds me of the QQ regarding tornado![]()
Last edited by Meledelion; 2012-06-04 at 06:01 PM.

Absolutely. Arenanet has so far done a great job, but they are not perfect and we should never stop questioning Arenanets motives if they are vague. If they have a good reason, they should be able to explain themselves. If they dont, we ride them. Thats the deal
Which is all thanks to those lovely Sigils. +30% dmg on next hit and next hit guarenteed crit, both activate after weaponswapping. Doesnt take rocket science to see that those two sigils will cause a massive problem if stacked for a single-very hard hitting ability.
Also, Might is not the reason it hits so far. Infact i believe most traits were going into Defensive stuff anyway, because it didnt need a lot of dmg increasing traits. Even without any at all it would still hit like a truck, because the problem is those two sigils. So i dont believe a restrictive trait-system will remedy this at all.
I fully disagree with this. I've played around with builds too extensively to believe otherwise.
Especially important: This game employs a soft trinity. We've had numerous discussions on this topic. Nobody is going to be forced to specialize specifically into one of the three roles. They may be REALLY good at one role, and perhaps be mediocre at the other two, but you seem to suggest it should be taken to an extreme where you're only good at one role.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.