1. #2201
    Herald of the Titans Eorayn's Avatar
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    Charr Engineer. Pwned.

  2. #2202
    Bloodsail Admiral Snakez's Avatar
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    Im not sure bout this linear Leveling Curve.
    I dont think it will be cool to take the same time or almost the same time to get from levels 3-4 and 79-80, it would feel less rewarding.

    Dont you guys think that at least the last levels should be more difficult? maybe 70-80

  3. #2203
    Quote Originally Posted by Snakez View Post
    Im not sure bout this linear Leveling Curve.
    I dont think it will be cool to take the same time or almost the same time to get from levels 3-4 and 79-80, it would feel less rewarding.

    Dont you guys think that at least the last levels should be more difficult? maybe 70-80
    The difficulty depends on what your killing. You could either get your last level by protecting farmer johns farm or by killing the dragon that destroys a whole city by stepping on it
    Last edited by georgevonfranken; 2011-05-31 at 09:46 PM.

  4. #2204
    Merely a Setback Sunseeker's Avatar
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    Quote Originally Posted by Snakez View Post
    Im not sure bout this linear Leveling Curve.
    I dont think it will be cool to take the same time or almost the same time to get from levels 3-4 and 79-80, it would feel less rewarding.

    Dont you guys think that at least the last levels should be more difficult? maybe 70-80
    The leveling curve isn't linear. It's a plateau. Levels 1-10ish will be increasingly hard, but the difference between 20-30 and 70-80 will be minimal.
    Quote Originally Posted by Masark View Post
    People in cars cause accidents. Accidents in cars cause people.
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    And thus I give you: MALE contraception!

  5. #2205
    Quote Originally Posted by georgevonfranken View Post
    I might be wrong here but i believe all dungeons drop just currency and a token you trade in for gear so your never grinding for that specific piece from a certain boss
    You are correct, when you kill bosses you gain tokens that you can spend at a vendor for gear.

  6. #2206
    Quote Originally Posted by Eorayn View Post
    Charr Engineer. Pwned.
    Norn Elementalist, Air attuned, Raven Form. Feed, me bruddahs!

  7. #2207
    Quote Originally Posted by Snakez View Post
    Im not sure bout this linear Leveling Curve.
    I dont think it will be cool to take the same time or almost the same time to get from levels 3-4 and 79-80, it would feel less rewarding.

    Dont you guys think that at least the last levels should be more difficult? maybe 70-80
    If a game has a lot of boring content, or has way too little content, then yes, going from 70 to 80 needs to take more time than going from 10 to 20. Because then you need that artificial 'challenge' to make you feel like you're rewarded something at all. If the content is boring, you really need to make a big deal out of that DING once in a while, because it's really all you got.

    If on the other hand, the content is so fun and engaging that you almost forget what level you actually are, then it dosen't matter at all how much time it takes from one level to the next, because you're way too busy having fun to even worry about it. And I think that's how Arenanet wants their game to be.

  8. #2208
    Quote Originally Posted by Blizzcon2011 View Post
    You are correct, when you kill bosses you gain tokens that you can spend at a vendor for gear.
    I also remember them saying theres a chest at the end of each dungeon lootable by everyone that will contaim somethimg they can use.

    Edit:
    In the case of distributing general monster loot or opening dungeon end-chests, this principle means that each player gets their own roll, so it’s alright if you are soloing and someone begins fighting alongside you. This won’t cause the loot you would receive to degrade in any way, as long as you actively participate in that combat. Likewise, when you get to the end of that big dungeon with your group, you each get to individually open the chest and receive your own personal reward.
    In the case of gathering materials from things like ore nodes, plants, and the like, this means that when you gather from that resource you use it up for yourself, but not for others. In Guild Wars 2 there is no need to race to beat other people to the same resource node. Take your time ripping that bear’s head off, because no one can walk up and steal that copper node in the back of its cave from you. You may be helping others in your world reach that copper safely, but rest assured that you’re not just clearing a path for a node ganker.

    ww.arena.net/blog/a-rewarding-experience-john-hargrove-talks-about-loot#more-3320
    Last edited by zombiemike168; 2011-05-31 at 10:45 PM.

  9. #2209
    Tokens AND personalised loot. Sounds awesome!

  10. #2210
    Deleted
    Quote Originally Posted by Tristan Khan View Post
    If a game has a lot of boring content, or has way too little content, then yes, going from 70 to 80 needs to take more time than going from 10 to 20. Because then you need that artificial 'challenge' to make you feel like you're rewarded something at all. If the content is boring, you really need to make a big deal out of that DING once in a while, because it's really all you got.

    If on the other hand, the content is so fun and engaging that you almost forget what level you actually are, then it dosen't matter at all how much time it takes from one level to the next, because you're way too busy having fun to even worry about it. And I think that's how Arenanet wants their game to be.
    enough idealism...Do you actually believe that that is ever going to happen? Or is that something you wish for like world peace?

  11. #2211
    Bloodsail Admiral Snakez's Avatar
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    Yea i agree that all lvls should be rewarding, but you know, i just wanted a final challenge before reaching the level cap.

    Quote Originally Posted by Psilo View Post
    If you guys jump me I'll escape to my Golem battlesuit. NERF ASURA RACIAL IT TOO OP!!!
    Asura also have Radiation Field and Arcane Blast as racial according to GWWiki
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    Last edited by Snakez; 2011-06-01 at 12:03 AM.

  12. #2212
    The idea is that they want you to go around and do everything in the game because its fun and engaging not because doing so will make you level faster. The game is designed for you to play it and enjoy playing it not logging in and contemplating whats the fastest course of action to blow through an area and get them levels. Now we just have to wait and see whether or not they succeed.

  13. #2213
    Quote Originally Posted by Snakez View Post
    SNIP
    He's just playing Guild Wars 1

  14. #2214
    I just can't get over how impressive the graphics are in this game, there is so much detail put into the characters and world. I'm sold on this game from what I have seen thus far, it sounds too good to be true. I'm hoping Guilds Wars 2 will attract a lot of mmo gamers that will stay for the long haul, Cata is trash and I can't wait for a quality WoW alternative. No monthly fee is a huge plus as well, $15 a month isn't breaking the bank, but I'd much rather play for free. The leveling system sounds very intriguing where the developers are aiming to make it fun and not a grind, I really like the sound of what they're trying to do there with the personal story lines.

  15. #2215
    Quote Originally Posted by Diocassius View Post
    enough idealism...Do you actually believe that that is ever going to happen? Or is that something you wish for like world peace?
    I do believe it's possible, yes. Whether or not Arenanet is able to do it with GW2 remains to be seen. I can't really know for sure until I've tried it out myself. But the thing is though, I think there is a decent chance that they can pull it off like they say, since they are trying to design the game to be like that already from lvl 1.

    If I didn't believe it was possible, then I wouldn't be looking forward to trying out GW2 as much as I do. I'm terrible bored of wow atm, not because wow is a bad game, but because there are some serious limitations to the vertical progression model that they use. That model forces me have to wait around ever so often for the really fun stuff, like new content, new raids. If I wanted more of that kind of playing, I'm sure there are plenty of other nice MMOs out there that I could play for 6-12 months or so before I had exhausted all the content.

    Wow's weakness as I see it - as well as other MMOs that follows the same vertical progression model - is that when you have gone from lvl 1 to max lvl, when you have done those 2-3000 or so quests, you are basically 'locked out' of that content forever on that character. No amount of kicking and screaming can change that. What's done, is done. That part of the game is over for that character.

    So then the developers have only one thing to do to keep you busy and happy, add more content and add it often. But there's the really bad part, the developers are never able to make new content fast enough for people. The players will always consume the content they are given, faster than the developers can create more. Unless ofcourse, they fall into another trap, and make the content grindy and repetative for the sake of slowing peoples progression down until they can push out more content.

    The reason I believe that Arenanet has a chance to make a really fun game at all levles - so much fun in fact that you might even forget about your leveling at times - is that they are building the game around this idea of players having awesome fun without grinding already from lvl 1, and when you hit max lvl, you are not 'locked out' of the content. The content is still there for you to enjoy for months and years to come if you so wish.

    The way Arenanet is designing the game, with the dynamic events that branches out to other events, makes it more or less impossible for you to experience all that the game has to offer first time around. It just isn't possible for you to go through it all in one go, because you're not the only one that gets to decide what happens in the gameworld.

    There are thousands of other players around you that also has an effect on what's gonna happen next in the world. Will they fail at an event and start of another chain of events this way, or will they succeed at an event and start another chain that way? Will the game go into night time mode when you happen to be online, and start different events because of that? Will some lucky player almost by accident pick up that rock out in the gameworld while exploring, starting a new chain of events that could change the whole map whithin the hour?

    So you will not even be remotely close to finished with the content when you hit max lvl. They are making a game with a shitload of replayability compared to many other MMOs out there. Arenanet isn't 'locking you out' of the content at all, instead they actually scale you down so you can still enjoy the content you missed more or less the way it was supposed to be experienced. Not by one-shotting stuff as you do in many other MMOs.

    In wotlk our guild was farming ICC for the better part of a year. Every week, again and again and again. I was so bored at times I just wanted to rip my hair out, but there was little or nothing else to do for that year. But I still loved my characters, and liked to play them, so I just had to suck it up. Now if blizzard had gone and done some of the things that Arenanet is doing - with the downscaling and the karma/token/transmutation stones - then you can bet your ass our guild wouldn't have spent close to a year farming ICC.

    We would have gone back to BC and done Kara, SSC, TK, BT and what have you from time to time. And we would have had closer to the same difficulty that we had before, and still get loot (or buy loot) we could use. Instead of going back and do those raids, being totally overpowered and get loot that even the vendors barely want anymore.

    This is some of the reasons why I think Arenanet has a chance to make a game that is going to be so fun and engaging for such a long time, that hitting level cap will for many just feel like a little sidenote.

    How's this for idealism mate?

    TL;DR: Arenanet isn't gonna make all the fun content useless when you hit max lvl like so many other MMOs do, so it has a decent chance of being fun and engaging for a very very long time.

  16. #2216
    I am Murloc! Mif's Avatar
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    Wow has always used a carrot on a stick model because they need players to keep grinding away so they get their $15 again next month.

    But when you take that monthly fee out of the equation, as ArenaNet has done, there's no need to made players grind.
    So instead of putting development effort into jiggling a carrot in front of your playerbase to make them keep grinding, it can be put into actually making the game enjoyable.

  17. #2217
    Tristan, Thank you.
    You have summed up my feelings for WoW that have been building up for a while now. GW2 is a breath of fresh air and a change I desperately need. You left out one thing, may be due to you not enjoying it or you are more of a raider than a pvp person. I was a raider myself and stopped doing it due to the feeling you have for it also in your explanation of ICC raids. Well, when this expansion came out I dusted off one of my other characters that had been shelved and capped them out for strictly pvp. Bad thing is with pvp in WoW it's the same feeling as in raiding.
    Not only are you up against others and have to work on your skill to improve to be able to be competitive, but you are also stuck with the grind of gearing up with pvp gear that has resilience on it to be able to withstand the hits you are taking or else you get globaled before you can even react. It turns into a second job. I don't want to feel like my gaming experience is a second job anymore. Don't get me wrong though, I have enjoyed my time in WoW since '05, and if Blizzard were making the changes that Anet are making to their MMO I would prob not be considering leaving.
    I want that fun again. Anet is bringing that back imho.

  18. #2218
    One of the things I wish ArenaNet would have done, is gotten rid of levels. I like their philosophy that you should enjoy the content no matter what level you are, so why not take it one step further and eliminate levels altogether. I mean they have the pieces in place already for people to participate in the content no matter what level you are. Looking back on their design it seems like they just added levels because people are used to levels.

  19. #2219
    Bloodsail Admiral Snakez's Avatar
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    Quote Originally Posted by Tristan Khan View Post
    *Wall of text*
    Haha you had to say "So, what will be your story?" at the end.

    Quote Originally Posted by Doozerjun View Post
    Looking back on their design it seems like they just added levels because people are used to levels.
    yep, if there wasnt a leveling system i would sadface
    Last edited by Snakez; 2011-06-01 at 03:30 AM.

  20. #2220
    It does give folks a feeling of accomplishment to see those level numbers. I wouldn't mind them taking them out either but I don't have a problem with them still being in place. I prob won't be paying much attention to them as much since I'll be trying to decide from one moment to the next what I'm gonna do. Do I want to go and take on that awesome dynamic event I see over across that field or do I want to work on my personal story. Do I want to work on pvp or play one of the mini games.

    Come on, keg rugby sounds like it's gonna be a blast.
    Last edited by Lathrall; 2011-06-01 at 03:33 AM.

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