Excuse me, but you're trying to argue against something that nobody has said.
To re-iterate an earlier point:
There's a reason the players are saying this - because the devs are too, and that was a design goal. There's absolutely no reason to exclude other players from your activities.everyone is able to revive one another, so you view other players as assets that can help you achieve your goals, rather than people who might get in your way
Last edited by DrakeWurrum; 2012-06-19 at 05:36 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I made a thread instead of posting it in here out of fear it would be hidden by pages of angry Jedi.
Been so for a couple of posts. No one, from what I've read, said that excluding raiding will unite the server into a single glorious family. No one said that it would snuff out elitism. The only thing that was said was that it would remove the barrier between hardcore raiders and the rest of the community.
Best part of the whole article.Note: Some of these nicknames may have been invented for this article, but will now be used around the office…constantly.
I still have no idea how they plan to measure the success of GW2, however. They've said earlier that they plan to compete against WoW for the throne of best MMO. How do they measure when they've earned that throne? How many people have bought the game won't work, unless you also compare that number to the number of people who've bought WoW - which is probably double the number of active subscriptions, at least.
Since they can't do it through active subscriptions, surely they have some objective metric in mind.
Last edited by DrakeWurrum; 2012-06-19 at 05:52 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Really? didnt you say earlier that it would make GW2 a worse game if it where part of the game? Im speaking in generalities here and you are obviously not alone in your dislike for raiding. I suppose I pushed my point to extremes there for impact but it is meant to address that fear you expressed earlier.Excuse me, but you're trying to argue against something that nobody has said.
Im not advocating any sort of exclusivity. On the contrary I dont believe that by simply adding raiding content it will be any more or less exclusive than its going to already be. I very much like the direction of the game and the way people interact. I feel they did a great job with it and agree the over all design encourages people to work together. The ENTIRE point of what ive posted that you seem to have missed is that I dont feel that raiding in and of itself has to change that or would in anyway take away from this aspect of the game. They have done such a great job with these aspects of the game it would of just been interesting and potentially refreshing to see them tackle that as well is all. In addition for me it would of satisfied my desire for that content with the potential to be better than any who have done it before so I cant be blamed for the desire to see them do it. Until that time if it ever comes I will satisfy my desire for raid content in other games.There's a reason the players are saying this - because the devs are too, and that was a design goal. There's absolutely no reason to exclude other players from your activities.
Last edited by Vexies; 2012-06-19 at 05:49 PM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Replying to myself, because i was forward a good site with all options
http://www.gw2build.com/builds/simulator.php
enjoy
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Sigil of Nullification and Sigil of Purity look especially powerful to my eyes. O_O
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
thats exactly why i was looking for a complete tool, cause sigils and runes can overcompensate the lack of traits choices
I'm actually annoyed by how many "on weapon swap" sigils there are. Those sigils should also work for when you change attunement.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Vexies, quick question, are you lumping "Gear Progression" with "Raiding"? Or do you mean "Raiding" as in 20+ player dungeons, and that is all?
Hrm. That tool seems incomplete! Or else not every stat combo possible was included in BWE2. Because not a single one of those amulets or jewels increase boon duration!
In addition, that tool assumes you go all the way through a rune's set, rather than mixing and matching set bonuses.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I like playing elementalist because of the attunement swapping.
makes it more difficult and challenging