It depends on what you want from raiding. If you want the type of raiding that leads to a gear treadmill, that will never happen. If you're looking for large-scale, difficult content, I'd say wait and see. At least currently the closest we will get to that will be level 80 elite DEs. Until we know how difficult those are, we can't say whether that fits your definition of raiding...though I guess it won't, since you won't be able to exclude players...by design
I merely mean a instanced large scale dungeon where you and 10 or more of your buddies get to go kill bosses and solve encounters. Yes, gear treadmills have been historically ingrained in this style of content but obviously it doesn't have to be. I guess I just would of loved to see their take on that GW2 style is all. I dont see why that makes the game worse. Some do it seems.Vexies, quick question, are you lumping "Gear Progression" with "Raiding"? Or do you mean "Raiding" as in 20+ player dungeons, and that is all?
The large scale DE's will satisfy some of that craving for me and I very much look forward to those.
I look forward to those very much but I seem to have some how given the impression that I am for or champion exclusivity. I do not. I however also do not believe that it can be totally eliminated and believe you will see it in GW2. I would be completely happy with large scale dungeon style raids. All the other baggage is a by product of different styles of games. I feel they have a place as well. I do like gearing up and have a taste for that style of game as well but obviously that wouldnt work in GW2 as the design of the game is fundamentally different. However, I dont believe that excludes the possibility of raid style content (large instanced dungeons, minus the tread mill) working in GW2 either.At least currently the closest we will get to that will be level 80 elite DEs. Until we know how difficult those are, we can't say whether that fits your definition of raiding...though I guess it won't, since you won't be able to exclude players...by design
Last edited by Vexies; 2012-06-19 at 07:26 PM.
Have to agree, if people are looking for large-scale difficult content, we already have a medium for that: EDEs. The more people enjoy and demand them, the more of them we'll see in the game. I don't know why people think difficult PvE can only be given through instanced content.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
what I would definitely consider if I were Anet would be to implement such kind of corruption-DE we played in the finale of the 2nd BWE. This was tons of fun + it could be designed to be difficult content in lv.80 zones.
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Honestly , how difficult can an open world with no participant limit can be ?
Fun ? yeah sure , the first handful of times you do it as with anything else.
I just hope there'll be enough (E)DE with enough variety (RIFT's ...zone wide rifts were most lacking on this regard.) to keep me entertained for a decent amount of time.
[edit] oooh, i like the post above. i really REALLY like it. Hopefully it's not a bwe exclusive event ( like gwen burning down old ascalon in gw1)!
There probably will be lots of world events, seeing how they did world event in GW1...
I just wanna fight one of the Elder dragons, wanna see how big they are![]()
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Open world != faceroll. When you take into account scaling, and realize that (even ignoring such debuffs WoW had to prevent zerging of world bosses) zerging isn't always possible.... Each death (or even downed state) means you'll be weaker next downed state, eventually (after as few as ~3 deaths, maybe even downings) instantly dying rather than even having a downed state...Then realize that Elite DEs aren't intended to be a guaranteed win, and while the "average" win rate of DEs is meant to be 40-60%, I suspect some EDEs will be closer to 10%...
When victory isn't the means to the end, but participation is the goal and provides rewards regardless of success or failure to varying degrees, it opens up the degree of difficulty available to developers.
I'm just praying that the title itself attracts people who at least comprehend this concept. I had similar hopes for the Rift events in Rift, but eventually it just got to the point where people were figuring out exactly how much effort they had to do for good rewards, doing that, then afking. It was so bad after a while that so many people would AFK out and the event became unkillable by the 4 or 5 people left defending.
I have a little more hope for the potential community of GW2, but I'm not going to go as far as to be naive either. We'll see.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
To be fair Ryngo, right now... We don't actually have to do very much at all to get gold participation in a DE.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
Oh, that's true enough. But I remember quite a few DEs where all I did was throw out some random AoE from my Shortbow, and afterwards I got a gold. Plenty of times this is good - it means I can leave the escort DE to go help defend a camp from invading centaur, and get gold participation from both.
But a lot of the time I'd even get random participation rewards from an event I didn't even remember.
Hate to say it, but I'm actually kind of sick of this attitude where failure doesn't mean less reward. You should feel encouraged to succeed in your endeavors. I've hated this notion ever since I first realized that, lose or win, you get tons of honor from BGs.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
As bad as that probably is for some people to read / hear, it's going to sound even worse when I say that I agree with you. I mean, legitimately I got butthurt that no one else was helping so I left, technically abandoning the event. I shouldn't have been awarded ANYTHING for that, let alone full XP and karma.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.