1. #27381
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    I'm extremely dissapointed with PvP in Guild Wars 2 as it currently is. I like that gear is equal, but it was pretty obvious that the Guardian still dominated the PvP battlegrounds by quite a long shot even though people claim they have been nerfed. I was playing an Engineer and... well, they're pretty bad, not the worst... but still bad in PVP. I did enjoy them in PvE though, but since there's no end game PvE it's quite pointless to roll one.

  2. #27382
    Quote Originally Posted by Wookeh View Post
    I'm extremely dissapointed with PvP in Guild Wars 2 as it currently is. I like that gear is equal, but it was pretty obvious that the Guardian still dominated the PvP battlegrounds by quite a long shot even though people claim they have been nerfed. I was playing an Engineer and... well, they're pretty bad, not the worst... but still bad in PVP. I did enjoy them in PvE though, but since there's no end game PvE it's quite pointless to roll one.
    yes and no.

    I am a bit disappointed in PVP; but not for the same reasons. Class balance is a silly reason to shun pvp. EVERY SINGLE GAME will have balance issues, nerfs and buffs come and go, classes rise and fall, its the same old story, it has happened to every class on every MMO that has ever existed.

    My main gripe with GW2's pvp is how little there is to do. WvW, rated AB, and AB. That's it. I really would had liked that the 3 different battlegrounds had different objectives each, but giving the exact same goal to all 3 is pretty boring. I really hope they add other objectives in the future.

    As for there being no endgame in PVE........... I disagree. There are no raids (And by Raids I mean instanced dungeons that you do with very large groups of 10 or more people) but there are dungeons, with plenty of challenge each, lots of different paths to complete them, different modes that significantly alter the experience on each one, and for that "feeling" of a big army of players vs a huge boss, there's the more higher tiered Dynamic Events.

    The only thing that sucks about those, is how we have no way of knowing when such a big boss will spawn. For all we know zaithan could spawn in a DE next week on friday at 4 PM. If you're not in the right zone, at the exact date, at the exact time, at the proper level, you'll just miss it. =/

    Por que odiar si amar es mas dulce? (*^_^*)

  3. #27383
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Wookeh View Post
    I'm extremely dissapointed with PvP in Guild Wars 2 as it currently is. I like that gear is equal, but it was pretty obvious that the Guardian still dominated the PvP battlegrounds by quite a long shot even though people claim they have been nerfed. I was playing an Engineer and... well, they're pretty bad, not the worst... but still bad in PVP. I did enjoy them in PvE though, but since there's no end game PvE it's quite pointless to roll one.
    I fully disagree with this belief. Just because a lot of people play Guardian, doesn't mean they're OP. They're not that hard to take down if you just know how.

    ---------- Post added 2012-08-22 at 11:43 AM ----------

    Quote Originally Posted by Derah View Post
    My main gripe with GW2's pvp is how little there is to do. WvW, rated AB, and AB. That's it. I really would had liked that the 3 different battlegrounds had different objectives each, but giving the exact same goal to all 3 is pretty boring. I really hope they add other objectives in the future.
    Technically, there are different objectives in each. They just happen to have shared primary objectives.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  4. #27384
    Guardians seem OP to people because most people haven't learned how to counter teams with Guardians - it's a learning issue, not a balance issue

    Having a single type (Conquest) of map makes it easier to learn and follow the primary objective, which in ANet's view is essential when it comes to breaking into the eSport territory. If they didn't, it'd be like going to a basketball game and instead seeing a hockey match. They might eventually add other types of maps, but in their internal testing, Conquest was the best/most fun.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  5. #27385
    Dreadlord Vexies's Avatar
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    My main gripe with GW2's pvp is how little there is to do. WvW, rated AB, and AB. That's it. I really would had liked that the 3 different battlegrounds had different objectives each, but giving the exact same goal to all 3 is pretty boring. I really hope they add other objectives in the future.
    Its there desire to open it to a ESport that drives the similar underlying main objective of the sPVP. They want the fundamentals to remain the same like in any sport while changing up the venue a bit with secondary objectives. IF that doesnt float your boat thats why there is WvWvW, which is extremely well done and arguably offers a variety of ways to experience and play it.

    In regards to the "amount" of spvp battle grounds per say its on par with most if not all games at release. It will be expanded on. You cant go into it expecting 10 different maps each with unique this and thats out of the box. How they play however is a design choice by them to keep them easy to pick up and learn.
    Last edited by Vexies; 2012-08-22 at 04:52 PM.

  6. #27386
    Well each map has different secondary objectives. I felt there were a lot of variations.

  7. #27387
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by rhandric View Post
    Guardians seem OP to people because most people haven't learned how to counter teams with Guardians - it's a learning issue, not a balance issue
    Exactly. Everything seems OP when you don't know how to fight against it yet.

    I assure you, in a month, maybe less, people will think that Guardians are worthless because they're so easy to counter.

    It's like how brand new LoL players believe that Eve is OP (the original Eve!). High-level players knew that Eve was absolutely worthless.

    I doubt it will be THAT extreme with the Guardian, but you see my point.
    Last edited by DrakeWurrum; 2012-08-22 at 04:54 PM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  8. #27388
    Quote Originally Posted by Doozerjun View Post
    Well each map has different secondary objectives. I felt there were a lot of variations.
    Right, the secondary objectives really define the map. The primary objective makes it so you're not completely clueless if it's your first time on the map.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  9. #27389
    The Insane DrakeWurrum's Avatar
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    I'd go look up what each secondary objective is, but NCSoft seems to have taken down the wiki for maintenance.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  10. #27390
    Quote Originally Posted by DrakeWurrum View Post
    I'd go look up what each secondary objective is, but NCSoft seems to have taken down the wiki for maintenance.
    Battle for ...whatever the place is called: trebuchets
    The one in the forest: the 2 npcs
    The guild keep-inspired one: guild lords
    No clue about the new one

    That's purely off the top of my head, so I might be mistaken or missing things, but from what I remember it's accurate.
    Last edited by rhandric; 2012-08-22 at 05:01 PM.

    Quote Originally Posted by Ryngo Blackratchet View Post
    Yeah, Rhandric is right, as usual.

  11. #27391
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    Quote Originally Posted by rhandric View Post
    Guardians seem OP to people because most people haven't learned how to counter teams with Guardians - it's a learning issue, not a balance issue.
    I agree with this - it just all seems a bit early to be making these kinds of calls.

  12. #27392
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    Just a quick question, guys: I hear all these people talking about updates, yet my (beta) game client didn't recieve any the last couple of days. Can't press play, no progress bar, nothing I was wondering since the game is supposed to be played on the client you downloaded for beta, right? Thanks in advance.

  13. #27393
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    Looks like their is another large'ish update patch today..... 550 mb
    Last edited by mmoc3f9c23ccd2; 2012-08-22 at 05:07 PM.

  14. #27394
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    Quote Originally Posted by Wookeh View Post
    I'm extremely dissapointed with PvP in Guild Wars 2 as it currently is. I like that gear is equal, but it was pretty obvious that the Guardian still dominated the PvP battlegrounds by quite a long shot even though people claim they have been nerfed. I was playing an Engineer and... well, they're pretty bad, not the worst... but still bad in PVP. I did enjoy them in PvE though, but since there's no end game PvE it's quite pointless to roll one.
    Most Guardians goes with a defesive built , while (we) the Enginners dont have enought pure-raw output to outdps their defence+toughtness . Or while we got nerfed (4 internal cd on our burn mechanic + last for 2 sec + it has a 33% chance on crit to show up) + while the Guardians have dispel condition mechanics , seems they are OP compare to us .
    U just simply ingore them or cc them :P

  15. #27395
    It's a large update, a little over 500mb. Some files will be bigger than others, that is why you will see stuff like 260mb downloaded at only 1%

  16. #27396
    I am Murloc! Mif's Avatar
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    New update just got pushed. Should be around 350 files.

  17. #27397
    guys guys, remember that my current opinion on the game is pre-gameplay, I haven't had any hands-on gametime with the game yet. Its entirely possible for me to change my mind once I've......... ya know, actually played the game.

    For the time being, I can't help but be a little disappointed on there only being conquest mode for all 4 maps, even if they have different secondary objectives. And at no point I've denied that WvW is mindfuckingly fun (yes, I had to make up a word for that because I don't think current words do it enough justice). I've yet to play a single match of WvW and I already think its made of win (Its VERY reminiscent of both the OLD Alterac Valley, and the Castle Siege system of Lineage II, aka; the 2 pvp settings i've enjoyed the most in any other game, ever)

    But personal pre-gameplay opinions ARE subject to change.

    Por que odiar si amar es mas dulce? (*^_^*)

  18. #27398
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    Quote Originally Posted by Plzbegentle View Post
    Most Guardians goes with a defesive built , while (we) the Enginners dont have enought pure-raw output to outdps their defence+toughtness . Or while we got nerfed (4 internal cd on our burn mechanic + last for 2 sec + it has a 33% chance on crit to show up) + while the Guardians have dispel condition mechanics , seems they are OP compare to us .
    U just simply ingore them or cc them :P
    They definitely seem like the do-not-smash profession, but I guess if you did focus someone else on their team then you could get them to blow their virtues and hard-switch while they are down.

  19. #27399
    I am Murloc! Mif's Avatar
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  20. #27400


    Dunno if most of you have already heard this remix of the gamescom trailer, but playing it now just filled up my hype'o'meter.

    Also: lol at Mif's post.
    Last edited by kliffharry; 2012-08-23 at 12:04 AM.

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