Not sure how you can be full on any profession in a game without roles...Sure it might not be an optimized group, but...
/facepalm
So which order did you guy's end up with?
Is it just me, or was AC pretty hard? I myself played as staff guardian, my friend played thief who switched between pistol/dagger and we had 3 randoms who played gun warrior / 2h sword guardian / 2h sword warrior. People were getting downed left right and center throughout the entire run, with very little I could do about it as the only one who was actually trying to heal a bit. Were the randoms (or even my friend) just bad, was the group composition bad, or is the instance just hard?
Is it just me or does this game feel REALLY range favored? I'm currently level 47 as a warrior and have done a few runs through AC. If I run with my greatsword I can probably get a skill or two off before I'm either dead or running away from all the damage, and there's no real way of telling if the boss is attacking you. But if I take my rifle or bow out and stay far away I can pretty much take no damage at all. I've had the exact same experience in just about every single group event as well.
Last edited by kliffharry; 2012-08-28 at 03:17 AM.
Can't say. My Personal Story bugged out totally.
Was fighting a harpy as the cut scene began. The harpy and my pet were still in combat [could hear it over VO] as Eir began speaking. At the end my character and Eir just sway and the game stopped responding. Can't finish that story step.
At least it's as bad as our friend who is getting the "Can not find mission" error on his level 41 Engineer since yesterday. Because ya'know, at least I can play somewhat.
Last edited by Fencers; 2012-08-28 at 03:51 AM.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
I went with the Vigil on my Guardian. If I used scepter/staff more on my Guardian, I'd probably join the other, but since I prefer running around with Greatsword or Hammer, I decided I should join the one with all the fighters.
Oh yea this just happened =D
http://i.imgur.com/AAFza.jpg
Yep
Unless they amped up the difficulty beyond BWE1's curve, Melee feels actually pretty fine. It requires people to pay the heck attention to pull off though, between not just dodges, but blocks, stuns, any other defensive minded toolsets. If one wants to play a dual wielding axe berserker with no care for their own survival, then yeah, they're going to die like a berserker.
It's not "Learn to dodge".
It's learn to Circle Strafe so you're never standing infront of the target (yes even in AoE spam, you need to be aware of your target's facing). It's learn when to block (or daze, stun, immune). When you should dodge, and when it's not worth it to dodge.
Where your Condition removal is. And when the best thing you can do is move away from a target even at run speed, and just pull out a ranged weapon, or revive your allies, or peel to deal with additional mechanics that require your attention right now instead.
Almost every spec has defensively minded abilities (except for double axe warriors, if I recall correctly), some better than others, but failing to use them correctly is not melee being worse than ranged (when it already outdamages ranged by a pretty decent margin). That's melee having a higher skillcap. High Risk, High Reward.
Last edited by Kelesti; 2012-08-28 at 06:27 AM.
~Former Priest/Guild Wars 2 Moderator~
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~When you speak, I hear silence. Every word a defiance~
Melee does more damage then ranged. I use waay more time killing a foe with a rifle/longbow on my warrior then i do with BEAST greatsword. However, i like to mix it up so if i see several mobs or a veteran i usually go like this: Combustive Shot from longbow - Weapon Swap -> Any dmg buff utility i feel is necessary followed up by bulls charge and frenzy -> hundred blades and 3 and regular mobs should be dead. I usually end up with really low health with tons of conditions on me, but still worth it. On veterans i usually swap a lot more, apply burning and weakness, etc. If i see i'm getting hammered down, i swap to ranged weapon and gtfo. I prefer melee most.
I like to think of myself as a little above average in the eye-hand coordination department, as many gamers are. I fully utilize little tricks such as my shield stance, shield stun, weapon swapping to my hammer for AoE Slows and knock downs. I'm an avid circle strafer. Most of the time, these things will keep me alive much longer than anyone else.
Then, there's the boss fights, especially later on, that just aoe the shit out of you. Everyone in melee dies and the Rangers and everyone with them, dance around like wood nymphs having only to keep moving to avoid projectiles and the occasional charge attack. All melee can do is hope for them to take it's attention long enough to rez ourselves.
Most of the time, there is little to no warning to these AoEs, and even when their is, they're too frequent for the CD on our immune abilities and leave us running in and out every 5 seconds while ranged is able to sit and turret, pumping out the damage.
I'm all for being a good team player, but I didn't roll a warrior to dance in an out of awesome looking boss battles. I came to make shit bleed. There's a huge difference between playing intellegently and being forced to play completely differently than you're used to and quite frankly, in a style that you don't even enjoy.
Just throwing this out there to remind you that I'm not a total backbirth and was well aware of basically everything you said months ago, having played every Stress test and Beta.
---------- Post added 2012-08-28 at 02:17 AM ----------
Guessing you've never played a ranger at max longbow range in a position where you're able to turret spam. Leaves most melee classes crying in their premature graves, even when given equal chance to spam damage.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.