1. #33861
    I wish you could use spears, harpoon guns, and tridents above water.
    3DS FC: 1177 - 7882 - 6112

  2. #33862
    Quote Originally Posted by sergel02 View Post
    I wish you could use spears, harpoon guns, and tridents above water.
    If this was towards the start of the game I would disagree. However with the recent changes to water gameplay in general Anet has taken I am inclined to agree. They had a great plan and idea for underwater but failed in execution and for some reason just gave up (probably because of the lack of interest from player base about underwater in general) though I still feel like they could change players mind about underwater exploration and combat if they just did it right.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  3. #33863
    Quote Originally Posted by zito View Post
    If this was towards the start of the game I would disagree. However with the recent changes to water gameplay in general Anet has taken I am inclined to agree. They had a great plan and idea for underwater but failed in execution and for some reason just gave up (probably because of the lack of interest from player base about underwater in general) though I still feel like they could change players mind about underwater exploration and combat if they just did it right.
    Underwater combat is better in gw2 than in most mmos, but something about fighting in 3 dimensions just doesn't seem to click with most folks. Movement during underwater combat sill feels a bit clunky due to some of the moves. Like people seem to dislike the Aquatic ruins fractal since it's all underwater (and dark).

    Exploring underwater is cool I just don't really like fighting underwater too much. I mean sometimes it's really cool and other times it feels off.
    3DS FC: 1177 - 7882 - 6112

  4. #33864
    Quote Originally Posted by sergel02 View Post
    Underwater combat is better in gw2 than in most mmos, but something about fighting in 3 dimensions just doesn't seem to click with most folks. Movement during underwater combat sill feels a bit clunky due to some of the moves. Like people seem to dislike the Aquatic ruins fractal since it's all underwater (and dark).

    Exploring underwater is cool I just don't really like fighting underwater too much. I mean sometimes it's really cool and other times it feels off.
    Aquatic ruins fractal is hated because it is one of the most thoughtless lazy developed encounter in this game. The jellyfish boss is literally just bloated HP mob. It is a horrible representation of underwater in general.

    Like I said Anet had a great idea and plan but failed in execution and just lobbed off the useless arm instead of fixing it.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  5. #33865
    One of the chief things that keeps me grenades as an engineer is that I don't have to change what I'm doing when I go underwater, and you stay at the same level of power underwater as above. I think most people avoid it because they are optimized for land combat, know what they are doing during land combat, and would like to avoid the hassle of learning something different, and re-optimizing , for very narrow situations.

  6. #33866
    Quote Originally Posted by hrugner View Post
    One of the chief things that keeps me grenades as an engineer is that I don't have to change what I'm doing when I go underwater, and you stay at the same level of power underwater as above. I think most people avoid it because they are optimized for land combat, know what they are doing during land combat, and would like to avoid the hassle of learning something different, and re-optimizing , for very narrow situations.
    Sorry but grenades underwater are vastly more powerful then above water.

    Really though underwater shouldn't have stopped at just under water only weapons. There should have been underwater only utility skills, elite, and traits. There was no point in only stopping half way with just weapons and trying to mesh everything else together (that have no relation to underwater)

    - - - Updated - - -

    Lots of nice comments here. I, too, have a strong dislike for the Defiant/Unshakable system. Internally we’ve kicked around a lot of ideas about how to change it. The problem is that making large sweeping changes to the game is a bit like moving a table that you built a Jenga™ tower on—it takes time, planning, and a lot of care to do it.
    We’ve made big changes before, though. This one is on our list to address.
    In the mean time it’s great to see some discussion over alternatives as well as some specific examples where existing alternatives work.
    Personally (by which I mean not representing the entire development team) I’d like to see at least one boss with a sort of reverse defiance. Generally immune to CC except in windows during one or two keys attacks with a long warmup. I think the theory behind Defiance would work well if everyone knew exactly when to interrupt. This is a troublesome prospect for the ad-hoc groups that GW2 promotes in various settings, so maybe shifting the responsibility to the boss (which everyone is already paying attention to) would work out a little better. “He’s winding up for super-mega-attack, everyone stun now!”
    Discuss?
    Anet, why are you so stupid. You got my hopes up within the first sentence, then you say something stupid. Wasn't this how it was suppose to be? That the big wind up attacks being constant and the real danger and having to counter them by avoiding it somehow?
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  7. #33867
    Quote Originally Posted by zito View Post
    Sorry but grenades underwater are vastly more powerful then above water.
    I got that impression, but was unsure if it was true, or just comparatively true when regarding the lack of underwater specialization in other classes. I've never sat down and tested it.

  8. #33868
    What's a shame about water combat is that there are some gorgeous spears and tridents in the game that don't get to be seen much because they are underwater items. Like, I dunno who would waste their time on Legendary underwater weapons unless they didn't have anything left to do or craft.
    3DS FC: 1177 - 7882 - 6112

  9. #33869
    SO I just discovered the other day that if you take off your breather and jump in the water you still don't drown... It's a completely pointless piece of equipment

  10. #33870
    Quote Originally Posted by hrugner View Post
    I got that impression, but was unsure if it was true, or just comparatively true when regarding the lack of underwater specialization in other classes. I've never sat down and tested it.
    Well for starters your grenades homing in on your target > grenades having to ground target.

    - - - Updated - - -

    Quote Originally Posted by Arlee View Post
    SO I just discovered the other day that if you take off your breather and jump in the water you still don't drown... It's a completely pointless piece of equipment
    Yea it's just for aesthetics, and forcing you to buy a 7th rune
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  11. #33871
    Quote Originally Posted by zito View Post
    Yea it's just for aesthetics, and forcing you to buy a 7th rune
    why should I buy a rune for underwater-combat? Nah.

  12. #33872
    The Unstoppable Force Kelimbror's Avatar
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    I mean some people may just love underwater combat. It is rather well defined compared to every other MMO that has ever tried it. I don't love it, but it's a nice change every now and then.
    BAD WOLF

  13. #33873
    Quote Originally Posted by Maarius View Post
    why should I buy a rune for underwater-combat? Nah.
    Like I said. They stopped half way, well not even half way more like 1/8th of the way there. There needs to be:

    -Separate trait line(s) only active underwater
    -Separate gear (not just weapons)
    -Separate utility skills (6-0)
    -Separate everything

    They tried to just do weapons and then mesh everything together hoping it would work out but... no. If you are going to segregate underwater then you to go full on.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  14. #33874
    Deleted
    Quote Originally Posted by sergel02 View Post
    What's a shame about water combat is that there are some gorgeous spears and tridents in the game that don't get to be seen much because they are underwater items. Like, I dunno who would waste their time on Legendary underwater weapons unless they didn't have anything left to do or craft.
    I know someone >_> But he's got too much time and cash on his hands =X

    --

    I always forget my underwater stuff :') It's pretty sad. Those are usually the last thing I update, I've been playing fractals with a level 20 trident before when I just got my mesmer to 80 the day before. Oops! Gladly I found a rare underwater in a few minutes hahahahah.

  15. #33875
    Quote Originally Posted by zito View Post
    Like I said. They stopped half way, well not even half way more like 1/8th of the way there. There needs to be:

    -Separate trait line(s) only active underwater
    -Separate gear (not just weapons)
    -Separate utility skills (6-0)
    -Separate everything

    They tried to just do weapons and then mesh everything together hoping it would work out but... no. If you are going to segregate underwater then you to go full on.
    But why all the effort? underwater battles are just not fun (to me). Not because of something missing but because it's really hard to tell where you are in relation to your enemy. Also moving in a plane is much faster than moving up/down.

  16. #33876
    The Unstoppable Force Kelimbror's Avatar
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    So I've been playing for the last few days and having a great time. I come and go, which is complete feasible in this game, but I have missed a fair share of content along the way. My wife commented she was glad I was playing and has always felt like that MMO was designed for my play style these days. I think it is true to an extent for the same reason LotRO is also a personal favorite. The ability to log on, experience the world, and not really give a flip about anything else is great. I go up and down with various MMOs, but I always feel like saying positive things is something I don't get to do enough. I thought I'd toss them some bones for gems as well, because I like supporting their dev model and price structure. *rambleoff*
    BAD WOLF

  17. #33877
    Quote Originally Posted by Kelimbror View Post
    So I've been playing for the last few days and having a great time. I come and go, which is complete feasible in this game, but I have missed a fair share of content along the way. My wife commented she was glad I was playing and has always felt like that MMO was designed for my play style these days. I think it is true to an extent for the same reason LotRO is also a personal favorite. The ability to log on, experience the world, and not really give a flip about anything else is great. I go up and down with various MMOs, but I always feel like saying positive things is something I don't get to do enough. I thought I'd toss them some bones for gems as well, because I like supporting their dev model and price structure. *rambleoff*
    Yeah, a few years ago I doubted that an mmo made with adult players, and their schedules, in mind could be a thing, GW2 somehow managed it.

  18. #33878
    The Unstoppable Force Kelimbror's Avatar
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    Quote Originally Posted by hrugner View Post
    Yeah, a few years ago I doubted that an mmo made with adult players, and their schedules, in mind could be a thing, GW2 somehow managed it.
    Indeed. Season 1 was problematic for me because when I did try and experience content I felt rushed and pressured to not stop playing GW2 ever otherwise I was abandoning content. It made the world feel dynamic at the expense of making me alienated from it. I think their solution for S2 is elegant and helps me enjoy it that much more. It's actually had the inverse effect...I logged on to unlock the content, then wound up playing it. Now I can't stop playing the game. I've even been neglecting my Steam games to play GW2 for all of my limited free hours. Those clever devs.
    BAD WOLF

  19. #33879
    Quote Originally Posted by Kelimbror View Post
    but I always feel like saying positive things is something I don't get to do enough.
    Geeez, you're such a negative nancy!

    Personally as much as I like things about GW2, the Living Story is what keeps me interested and playing. But I do really need them to stop putting things in their gemstore that I want >< I occasionally feel like whoever is in charge of it has tapped into my brain and goes "ok guys, Arlee isn't planning on buying gems this month so we need to put in x".

    On a related note... the color swatches... BEST THING EVER. It's really awesome to scroll through and see all the reds and see what you already have/what the new things look like.

  20. #33880
    Quote Originally Posted by Maarius View Post
    But why all the effort? underwater battles are just not fun (to me). Not because of something missing but because it's really hard to tell where you are in relation to your enemy. Also moving in a plane is much faster than moving up/down.
    obviously tweaking movement and flow is standard, why anyone would exclude that is stupid. What you hate is the current form of underwater. I'm talking about changing it and why the effort? Because they started the effort, they need to finish it.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

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