Quote me, respond. The way you're going at this is unorganized and thus I can't tell what you're saying in response to what so I'll be guessing which makes things more chaotic.
1. This point is retarded on more than one way, I won't waste my time with explaining why since if you don't realize this now I fear you're not capable of ever grasping this.
2. I did, hence the numbers.
3. I take it you didn't realise that I responded in chronological order? You said this
I made the "purples" purple for you and the red is because you identify it as worse than purples and for something to be worse it has to be different.
4. What? Where? Quote me, it's easiest.
5. I highlighted where you mention shift:
The first one talks about introducing vertical progression, which has little to nothing to do with raids as a game mechanic nor a definition:
Originally Posted by WikipediaNeither of those ever mention (nor come close to mentioning) loot in any way, meaning that it's a trivial thing when defining a raid. Would SC,Ulduar, Karazhan, BT no longer be raids if you didn't get loot?Originally Posted by Urban Dictionary
You're mentioning "shift" in relation to "adding vertical progression" which would make raids appear out of nowhere, while as you can tell from the quotes vertical progression isn't needed in any way shape or form for fight to be called a raid.
6. Follow the numbers, I went chronologically through posts and I also went through the post chronologically to voice commentary.
1. World Bosses + Living Story Bosses have it covered no? It's important that a-net is referencing raids as new content:
The were is important because it implies it's not part of GW2 yet.Originally Posted by A-net(C. Whiteside)
2. Plenty of games have skill points, jumping puzzles, exploration, achievements, lfg tools, trading facilities, housing,WvW,... Why does GW2 need that?
You can throw your question at every part of the game which you don't find necessary. Going into this will just be an endless debate about opinions.
1. I find this strange at 800ms what can you do? Scarlet Briar/Marionette/tacco/World Bosses... when all require dodging (some more than others) and good latency, yes it's more forgiving than wow-raids but I can't imagine it being fun to die cause of lag, wait to get rezzed and then eventually semi afk(dieing a lot/just auto-attacking) the fight to beat it, you might as well go to the mists and hit the indestructable gollem (hyperbole).
My response will be quite harsh, if you don't have the equipment to do something why put yourself through such hell? The guy with crutches can't hang with uninjured people but he could try wheelchair rugby where he's on an even footing.
2.A. That's fine but that's a limit you put on yourself. Nobody is forcing you to play the same character all the time, raid guilds have alt runs quite often and "normal" guilds usually don't care about who brings what as long as you can do the encounter.
2.B. Again that's fine (I do to) but there's nothing saying that raid = rng loot or rng loot = raid. As I mentioned before a raid is defined by mechanics, not by drops/loot systems/... FoW was a raid but getting FoW Armor had very little to do with RNG for example.
3. I know it became a joke (which is fine, the problem in GW was that they didn't release new stuff that people had to figure out after that) that's what I mean with the power creep. Leaving that aside, did you enjoy the content? Since it basically means you enjoyed raiding.
4. It doesn't for a very simple reason. You're (indirectly) tying subfee with raiding and vertical progression.
If GW2 has the same subfee as wow tomorrow, would that make you less inclined to play? Alternatively if WoW dropped the subfee would you be more inclined to go play that?
If your answer to either of those is yes then your problem is with the subfee and not the type of content that the game offers.
5. See 1. I can't believe you could stand doing any of those fights with 800ms. IMO if you did those without dieing as often as I think you did, you might be good to raid in GW2 as well.