The first paragraph mentions WoW, it's not about WoW it gives it as an example. My answer was generic because I assume all (mmo)RPGs have a stat named strength. I deliberately avoid other stats such as Critical Damage, Armor Penetration, Healing Power, Boon Duration to keep my answer non specific.
The problem is that I specifically mention ascended gear (making it clear I'm talking about GW2 in my mind) to which you reply with vertical progression, gear treadmill and so on which made it look like you're injecting WoW when I wasn't talking about it.
I'll clarify what my points are for clarity.
1. Raids and vertical progression (aka gear treadmill) aren't linked. Just because WoW and it's clones do it that way doesn't make it so. Raids from WoW (BT, Kara,... you know the list) don't stop being raids if you take the treadmill away from WoW.
2. A-net wants to implement new content "raids" and are asking the community to give ideas. Many people seem to want non-instanced/open world fights, which IMO are already in the game in two forms World Bosses (and temples) and Living Story (marionette, Scarlet).
3. Raiding for stats is silly since stats don't do anything for you. If you want more stats to make fights smoother, it means you're still interested in the content you just need some extra help. If you want stats to top meters the goal is topping meters not getting more stats. I can't imagine why getting 200 more strength would satisfy someone as a goal.

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