Hasn't been updated since she stepped back for personal reasons, but Dulfy usually has great guides for pretty much everything in classic/HoT and quite a bit of PoF stuff.
I try to figure some out myself sometimes, but often I'm just looking to clear it out and will look to a guide for some pointers.
There are a handful of those where you need to actually find stuff/solve some sort of actual puzzle (other than a jumping one), they're a lot of fun and I know I've still got a bunch that I've come across and never cleared but totally forgotten about by now.
I've done this from time to time. It's surprisingly good! I usually just mosey on through with loud music/podcasts in the background (outside of actual story dialogue), but the game has both a pretty awesome soundtrack (when I actually turn it on) and a lot of great ambient noise via stuff like animals/NPC chatter etc.
Can just get a bit repetitive if you hang around some of them for too long. Some of the event NPC can get really bad and I wish we could mute them and just leave them talking via text : P
What a shame. With the game's declining population, at this point we will never get another raid.
HoT's systems and mechanics were great. The overtuned numbers were quickly fixed.
The problem was the content drought. After LWS2E8, we went 10 months without a content update before HoT hit, and then another 9 months without a content update when LWS3E1 hit.
That's the problem with paying attention to insular communities like subreddits. The upvote system means that - rather than each poster reading through the thread and posting their own opinion, you have people who just default to upvoting one of the first posts they see that somewhat aligns with their view (the top posts) and moving on. Dissenting opinions are buried. Eventually, the normies begin to leave, and what you are left are a subsection of the playerbase who share the same sentiments about the game. That's not a good representation of the playerbase as a whole.
Last edited by Val the Moofia Boss; 2020-02-10 at 07:24 AM.
Quickly...as in 6 months after launch (the "easy mode" update hit in the summer). I had pretty much quit entirely by that point and barely came back to finish the campaign after that. It didn't "fix" it entirely by any means, at least not for me, because a lot of the same problems exist when it comes to mob density and issues getting around (and fuck pocket raptors forever).
In terms of their revenue, the damage was already done. Predictable revenue spike at launch, but it dropped off hard after that, to well below pre-HoT levels (IIRC it was around 22M a quarter, even after a long drought, and then 15M a quarter after HoT) and it's never recovered. It wasn't the drought, but the big shift in design compared to the old world.
If you buy HoT you can get gliding. Not usable in all JP's, but it helps make quite a few much easier.
I had tried to force myself to clear those zones during HoT but couldn't do it even after the update. It was really only after I got PoF mounts (including gryphon) that I went back and finished them up. Made things SO much easier, especially with how dense and vertical those zones are.
And may whoever concepted pocket raptors always find loose Lego's scattered around when they are barefoot.
I completed the zones, but not all on one character since they're irritating (especially Tangled Depths) to complete.
Amusingly there was a bug that ticked off "completed a zone with a Blah" for most of my characters just for logging in, for the collection for the class weapons, so I never really cared.
I don't raids, fractals, or PvP, and barely any Wv anymore, so basically the newer Legendaries are locked out to me, so it's not a big draw whenever they add a new thing that I won't get, so didn't need the completion tokens either for the HoT zones.
PoF zones are more fun overall, but too big and the meta events never took off other than Ascension.
"I only feel two things Gary, nothing, and nothingness."
I'm in the same boat pretty much, though I do fractals periodically. It's a shame and I get why they want players engaging with diverse content, but I just have so little interest in most other modes that even working towards legendaries isn't enough to motivate me. The only thing I may grit my teeth through is the warclaw mount in WvW, but even then I doubt I'll bother.
Agreed. I think they course corrected a bit too hard from HoT and ended up with zones that weren't "active" enough for their size. And it doesn't help that there's no boss/meta teleport item like there is for HoT/Classic (and now S5) zones.
That being said, IMO they've figured that out since then and the S4/5 zones were much better designed overall in terms of allowing for plenty of "open spaces" where you could safely travel while still keeping them pretty densely packed with pockets of enemies and frequent events. S5 zones in particular have been exceptional IMO - Charr one is great overall, and both halves of the Norn one have come together far better than I expected them to.
I got my warclaw a couple weeks late because the queue times were so high. It's a royal pain in the behind.
Everyone had warclaws, so the groups all take off a trot and you're left behind trying to snag some events. I must be worse now. On one hand, warclaws suck, on the other hand, if you don't already have one you are now a second class citizen in Wv.
IMO at least.
Sometimes guilds may coordinate to capture/ lose a castle or something to help out members.
The problem with the bigger zones is that you still have X people in a zone. So if a zone is 3 times as big, even if you have the same number of folks running around, you're a lot less likely to see anybody. Mostly I think it's the meh-ness of the metas though, since Bounties still occur.Agreed. I think they course corrected a bit too hard from HoT and ended up with zones that weren't "active" enough for their size. And it doesn't help that there's no boss/meta teleport item like there is for HoT/Classic (and now S5) zones.
I've never completed some of the meta's in PoF because there's no interest. (Though, I don't coordinate anything myself of course.)
I sort of hope they move giant meta's to the seasons overall, where they are usually more thematic and keep expansions (assuming we ever see more) with big changes and don't bother with a meta event per zone.That being said, IMO they've figured that out since then and the S4/5 zones were much better designed overall in terms of allowing for plenty of "open spaces" where you could safely travel while still keeping them pretty densely packed with pockets of enemies and frequent events. S5 zones in particular have been exceptional IMO - Charr one is great overall, and both halves of the Norn one have come together far better than I expected them to.
"I only feel two things Gary, nothing, and nothingness."
I'm in the same boat. Which is why I like how they've shifted away from them with S5 and back to timed zone events. Never liked needing to wait for the meta to be "active" and then hope I was lucky enough to be in a map that had enough folks working to trigger it. Tons of "wasted" content in those zones that I'd love to see them go back and take a pass at updating to work better with the existing designs.
And considering I never really play WvW I guess I'm not missing out on much with the warclaw. Kinda wanted "just to have", but at the same time I've already run out of "easy" keybinds for my mounts without the skyscale and I'm not sure how I'd fit in two more (unless I can shift-modifier them, which is still mildly annoying). They really need a better system to handle mounts in the game, especially since they've now added 3 new ones since launch (beetle, warclaw, skyscale)
I still like that they all have their own "purpose", even if some like the gryphon act as an "all purpose" mount. And I'm in no way opposed to more cool ones, they're fun to use, can be fun to unlock at times, and they're easy to monetize...when they're not creating nightmare fuel skins.
- - - Updated - - -
https://en-forum.guildwars2.com/disc...bruary-11-2020
And patch notes for changes to the Drakkar fight...I hate them.
Damage increase - yay, more time spent ressing people that can't jump!
Defiance bar increase - yay, more time begging people to use their active ability and not waste time!
Health scaling down - thank fucking god, he's a fucking HP sponge
New abilities - I'm open to this, the fight was pretty basic.
Spirit champion buffs and longer debuff on entering portals - great, so even if we're slow we can't rotate in all the knuckleheads that rush the first portal without thinking.
I'm not looking forward to trying this out.