1. #36881
    Quote Originally Posted by Lazuli View Post
    That was what I immediately thought, cantha will probably have a lot of underwater, afterall bubbles could be there and probably is.


    Sure seems like you're right. It's definitely Cantha, and the bubble sounds at the end and expansion logo sure seem to imply underwater content.

    Really hop it'll be a minor part of the expansion overall, with more narrative importance than gameplay importance. Fuck underwater combat in general. It's better in GW2 than most other MMO's, but it's still hot garbage.

  2. #36882
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    Quote Originally Posted by Edge- View Post


    Sure seems like you're right. It's definitely Cantha, and the bubble sounds at the end and expansion logo sure seem to imply underwater content.

    Really hop it'll be a minor part of the expansion overall, with more narrative importance than gameplay importance. Fuck underwater combat in general. It's better in GW2 than most other MMO's, but it's still hot garbage.
    I don't think there will be too much water. Just more water content.

    Makes sense with Cantha not being connected to the rest of the world. It's main feature is the Jade Sea, water suspended in space.

    I'm thinking a water zone or zones that might have water sections.

  3. #36883
    I feel bad that I never got far in the first games and legit haven't the foggiest clue about Cantha. Based on how the GW1 community has raved about it nonstop since as far back as I remember though, I've got pretty high hopes tempered by the expectations of modern Anet.

    I'm just glad to see another expansion, and that despite a pretty brutal year last year with big layoffs and quite a few major departures (that was last year...right?), that they seem to be returning their focus to GW2 and sorta finding their groove again.

    And with the Steam launch I'm hoping they can bring in a new crowd of players to help boost the population/revenue and lead to even more awesome stuff.

    AND DON'T FORGET TO LOG IN TO GET YOUR ANNIVERSARY STUFF AND BIRTHDAY GIFTS IF YOU MADE A CHARACTER ON LAUNCH DAY!

  4. #36884
    Banned Lazuli's Avatar
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    The logo is a wave too. I hope the ending of (elder) dragons is literal but something something cycle. I bet they retcon kuunavang and saltspray dragons to be part of the elder dragon. I am guessing kuunavang is talking to dwayna, or we meeting our first good elder dragon. It could also be kuunas offspring.

    If they balanced underwater without the clown fiesta 1shots then I wouldn't mind it.
    Last edited by Lazuli; 2020-08-26 at 02:46 AM.

  5. #36885
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    They make the skimmer and underwater mount on the same day they revealed the water logo and a teaser with a liquid Jade Sea. They aren't being subtle at all.

  6. #36886
    The skimmer swimmer chain isn't very long, but it is glitchy. I'm on final stage (race), but haven't tried it today.

    After that is a Mastery, hopefully POF based since I got plenty of them points around.

    - - - Updated - - -

    Did the race without issue just now, gold on first try. It IS a PoF mastery so just gotta get the XP and it's done.
    "I only feel two things Gary, nothing, and nothingness."

  7. #36887
    Cheaper than WoW expansions, but I’ll need a new and better gfx card to run it.

  8. #36888
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    Quote Originally Posted by Edge- View Post
    I feel bad that I never got far in the first games and legit haven't the foggiest clue about Cantha. Based on how the GW1 community has raved about it nonstop since as far back as I remember though, I've got pretty high hopes tempered by the expectations of modern Anet.

    I'm just glad to see another expansion, and that despite a pretty brutal year last year with big layoffs and quite a few major departures (that was last year...right?), that they seem to be returning their focus to GW2 and sorta finding their groove again.

    And with the Steam launch I'm hoping they can bring in a new crowd of players to help boost the population/revenue and lead to even more awesome stuff.

    AND DON'T FORGET TO LOG IN TO GET YOUR ANNIVERSARY STUFF AND BIRTHDAY GIFTS IF YOU MADE A CHARACTER ON LAUNCH DAY!
    I think Cantha had a lot of Japaneise themes and or culture. At least from what I remember. Been a long time since the first Guild wars(And yes hopefully GUilds wars keeps chugging).
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

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  9. #36889
    Finally, Cantha.

    I still don't enjoy the game. Only play it for the story and cause i love the lore created with GW1. So, i'll keep doing that and maybe i'll get some closure with the last classic region and the end of the Dragon storyline.

    Would be great to move onto GW3. :x

  10. #36890
    Quote Originally Posted by Swnem View Post
    Would be great to move onto GW3. :x
    Uhhh... no thanks.

  11. #36891
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    I actually started playing this again this week, after a hiatus since 2012. Got the expansions and the LW seasons while they're at a discount, haven't reached any of that yet though since I decided starting a new character would be better than jumping back on my level 80 after 8 years.

    Currently just going through vanilla zones, already level 80 but i'll keep doing the vanilla zones for mastery experience/points and to get used to Weaver before I go into harder solo content (as I've heard vanilla's really easy compared to HoT/PoF)

    It was pretty nice to have 5 characters with 8 years of birthday presents welcoming me

  12. #36892
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    Quote Originally Posted by AryuFate View Post
    Uhhh... no thanks.
    Why not? Its the only way the game is getting a much needed new engine. It the fear is starting all over, thats not exactly how these games do sequels anymore. Theoretically speaking, you could have GW2 and GW3 exist in parallel, sharing the same data and servers by making GW3 backwards compatible with the current system. The user could use either the GW2 client or the GW3 client and be fine. Eventually new content will come out that requires that only support the "GW3" client, thats why two games will start to deviate. Example, lets say Cantha ships with GW3. GW2 and GW3 players will be able to play with each other until the GW3 player decides to go play Cantha content. Its how the Overwatch sequel is going to work.

    - - - Updated - - -

    Quote Originally Posted by Cattleya View Post
    I actually started playing this again this week, after a hiatus since 2012. Got the expansions and the LW seasons while they're at a discount, haven't reached any of that yet though since I decided starting a new character would be better than jumping back on my level 80 after 8 years.

    Currently just going through vanilla zones, already level 80 but i'll keep doing the vanilla zones for mastery experience/points and to get used to Weaver before I go into harder solo content (as I've heard vanilla's really easy compared to HoT/PoF)

    It was pretty nice to have 5 characters with 8 years of birthday presents welcoming me
    HoT zones collectively are the hardest openworld maps.Not overly hard but they make you utilize your classes toolbox. POF is the middle ground.

  13. #36893
    Never got into GW2 until recently, am really enjoying it so far. Was really looking forward to unlocking Reaper on my Necromancer and am now working through the HoT zones (just got through the first one and started the second one last night). The zones are frustrating as hell to navigate, though they aren't that big so it doesn't take long, but the most frustrating part is that in order to get to many of the hero points and stuff, you need a ton of masteries that I simply don't have as a new player...and as someone who made a point to 100% every zone I went through prior to this it's REALLY annoying that the game just flat out won't let me do that until much much later after spending hours grinding for mastery training and points.

    That and many the HoT hero points that have enemies to fight are impossible to solo for most classes/ people and require parties. Luckily there's groups doing them constantly, but it's still a little frustrating/ jarring after being able to do everything solo up to this point and now just get punched in the face with the spike in difficulty and mastery gating. Not saying it's bad, as I'm having quite a bit of fun, just that it's a HUGE change from what I experienced before and it's kinda killing my desire/ drive to unlock my Elite specializations.

  14. #36894
    Quote Originally Posted by Katchii View Post
    That and many the HoT hero points that have enemies to fight are impossible to solo for most classes/ people and require parties. Luckily there's groups doing them constantly, but it's still a little frustrating/ jarring after being able to do everything solo up to this point and now just get punched in the face with the spike in difficulty and mastery gating. Not saying it's bad, as I'm having quite a bit of fun, just that it's a HUGE change from what I experienced before and it's kinda killing my desire/ drive to unlock my Elite specializations.
    You can mostly ignore HoT hero points, finishing Core and PoF hero challenges with their easily soloable veterans would give you almost all of the points for both elite specs.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  15. #36895
    Quote Originally Posted by Katchii View Post
    Never got into GW2 until recently, am really enjoying it so far. Was really looking forward to unlocking Reaper on my Necromancer and am now working through the HoT zones (just got through the first one and started the second one last night). The zones are frustrating as hell to navigate, though they aren't that big so it doesn't take long, but the most frustrating part is that in order to get to many of the hero points and stuff, you need a ton of masteries that I simply don't have as a new player...and as someone who made a point to 100% every zone I went through prior to this it's REALLY annoying that the game just flat out won't let me do that until much much later after spending hours grinding for mastery training and points.

    That and many the HoT hero points that have enemies to fight are impossible to solo for most classes/ people and require parties. Luckily there's groups doing them constantly, but it's still a little frustrating/ jarring after being able to do everything solo up to this point and now just get punched in the face with the spike in difficulty and mastery gating. Not saying it's bad, as I'm having quite a bit of fun, just that it's a HUGE change from what I experienced before and it's kinda killing my desire/ drive to unlock my Elite specializations.
    If you have PoF, pause the HoT campaign and do the PoF one until you get the raptor/hopper IMO. I hate HoT with a passion, and legit the only thing that helped me mostly finish those zones was mounts making traversing them much easier. Though I sitll think I'm missing some HP's and the like that require groups because I've been too lazy to find HP trains and the like. IF you see anyone advertising HP trains in LFG or map chat, those are a great way to clear all those HP's out.

    As for being locked by masteries, that's by design. It was designed more like oldschool games like Metroid IIRC, where they want you going back to zones with new tools to get to new areas and shit.

    HoT is a big departure from the vanilla/PoF design. Some folks love it, some folks (including myself) hate it. Thankfully they at least made the zones less annoying during daytime (it used to be like it was at nighttime all the time) so you can more or less get through it alright. But it's definitely a gear/skill check in the way that you won't really find in the classic zones, even Orriath and the like.

    As others have said, PoF HP's are much easier to get (IIRC almost all are easily soloable) and you can fill out a large chunk of your points from there.

  16. #36896
    Quote Originally Posted by Rogalicus View Post
    You can mostly ignore HoT hero points, finishing Core and PoF hero challenges with their easily soloable veterans would give you almost all of the points for both elite specs.
    While true, I'm trying to go through the story and get things as I go. Having to wait until halfway or more through PoF would just make it seem much less worthwhile. Also, I'm not really all that interested in going around every map in Central Tyria to unlock the Hero Points. It IS an option, yes, I suppose, but the level of effort involved in doing that vs working through HoT masteries seems about even and the HoT would pay off far more. Also, I do plan on going back and doing Central Tyria map unlock, but want to wait until I have more mounts and masteries on them to make it faster

    Quote Originally Posted by Edge- View Post
    If you have PoF, pause the HoT campaign and do the PoF one until you get the raptor/hopper IMO. I hate HoT with a passion, and legit the only thing that helped me mostly finish those zones was mounts making traversing them much easier. Though I sitll think I'm missing some HP's and the like that require groups because I've been too lazy to find HP trains and the like. IF you see anyone advertising HP trains in LFG or map chat, those are a great way to clear all those HP's out.
    I did do that much, a WHILE ago just to get the raptor, and I have absolutely no idea wtf was going in the story at that point, so I stopped as soon as I got it. The raptor almost making things WORSE in HoT zones because of how twitchy it is when you try to switch directions after stopping and how narrow and uneven some of the terrain is and it loses traction and I end up falling. I constantly end up just walking. That said, the fact that you can fall from any height and survive because your mount dies and you don't is making getting to the super low levels of the map really easy and nice.

    As for being locked by masteries, that's by design. It was designed more like oldschool games like Metroid IIRC, where they want you going back to zones with new tools to get to new areas and shit.
    I can live with that I guess, it just makes it frustrating that I see it all, plain as day, and don't know I can't get to it until I spend 10-20 minutes working my way around, up and down the terrain trying to figure it out and then see an updraft or mushroom I can't use or something.

    Half the map of the Verdant Brink is still covered because I just can't get to many places, and that's a HUGE departure from my normal play style in the Vanilla zones.....it doesn't feel good to me, at all.

    HoT is a big departure from the vanilla/PoF design. Some folks love it, some folks (including myself) hate it. Thankfully they at least made the zones less annoying during daytime (it used to be like it was at nighttime all the time) so you can more or less get through it alright. But it's definitely a gear/skill check in the way that you won't really find in the classic zones, even Orriath and the like.
    I've noticed. I don't mind the zone itself, or the difficulty, it's the events that absolutely cannot be soloed. Events I come across with no participation are destined to fail, and that just sucks and feels bad.

    That's a main reason why I chose Necromancer, and specifically aspire to unlock Reaper because the minion mancer Reaper is heavily lauded as a one many army that has a high survivability. And I'm having a blast with Necromancer so far, I'm just getting super antsy to unlock Reaper to a point where it's actually playable for my play style (which is pretty much fully unlocked due to the "Rise!" ability being second to last to unlock)

    As others have said, PoF HP's are much easier to get (IIRC almost all are easily soloable) and you can fill out a large chunk of your points from there.
    I may have to just suck it up and go get those then, but I really am trying to follow the story. Having to skip a huge chunk of it to get Hero Points, and then go back, would feel awful to me.

  17. #36897
    Quote Originally Posted by Katchii View Post
    While true, I'm trying to go through the story and get things as I go. Having to wait until halfway or more through PoF would just make it seem much less worthwhile. Also, I'm not really all that interested in going around every map in Central Tyria to unlock the Hero Points. It IS an option, yes, I suppose, but the level of effort involved in doing that vs working through HoT masteries seems about even and the HoT would pay off far more. Also, I do plan on going back and doing Central Tyria map unlock, but want to wait until I have more mounts and masteries on them to make it faster
    You can also get hero point unlocks via WvWvW, which gives that character a random hero point in a selected region. But, as you say, there's trains all the time in HoT zones, so it's not a big deal.


    I did do that much, a WHILE ago just to get the raptor, and I have absolutely no idea wtf was going in the story at that point, so I stopped as soon as I got it. The raptor almost making things WORSE in HoT zones because of how twitchy it is when you try to switch directions after stopping and how narrow and uneven some of the terrain is and it loses traction and I end up falling. I constantly end up just walking. That said, the fact that you can fall from any height and survive because your mount dies and you don't is making getting to the super low levels of the map really easy and nice.
    Tie mount/dismount to a key near your movement. For me, x is it. So I can dismount/remount very quickly. I agree that it's not perfect, but it is speed, an extra attack and a little bit of damage.


    I can live with that I guess, it just makes it frustrating that I see it all, plain as day, and don't know I can't get to it until I spend 10-20 minutes working my way around, up and down the terrain trying to figure it out and then see an updraft or mushroom I can't use or something.

    Half the map of the Verdant Brink is still covered because I just can't get to many places, and that's a HUGE departure from my normal play style in the Vanilla zones.....it doesn't feel good to me, at all.
    They really need to reduce the mastery XP at least, and probably the mastery points cost too, get people into the action faster. Likewise, Gliding is really the main one useful overall. Mushroom hopping and a couple others are there also, but a lot of the masteries are just there to act as an xp sink for advancing the story for HoT.



    That's a main reason why I chose Necromancer, and specifically aspire to unlock Reaper because the minion mancer Reaper is heavily lauded as a one many army that has a high survivability. And I'm having a blast with Necromancer so far, I'm just getting super antsy to unlock Reaper to a point where it's actually playable for my play style (which is pretty much fully unlocked due to the "Rise!" ability being second to last to unlock)
    Reaper is fun, though I don't bother minion with them, just charge in and smash things to death. I've always enjoyed flamethrower engineer too, and Scrapper makes that pretty durable/damaging which is fun. I really love Mesmer, but it's more work than others sometimes.

    I may have to just suck it up and go get those then, but I really am trying to follow the story. Having to skip a huge chunk of it to get Hero Points, and then go back, would feel awful to me.
    Once you've unlocked Raptor, which is the entrance, you can run around to a few hero points nearby if you wanted to, without spoiling story. It'd be a purely mechanical thing. There's a veteran to the south of the main city, there's one in the mines where you enter, and there's one to the east in a desert (watchout for wandering monsters), and a commune one further east in some ruins. The 5th is a commune all the way to the NE which is irksome to get to.
    "I only feel two things Gary, nothing, and nothingness."

  18. #36898
    Quote Originally Posted by Katchii View Post
    While true, I'm trying to go through the story and get things as I go. Having to wait until halfway or more through PoF would just make it seem much less worthwhile. Also, I'm not really all that interested in going around every map in Central Tyria to unlock the Hero Points. It IS an option, yes, I suppose, but the level of effort involved in doing that vs working through HoT masteries seems about even and the HoT would pay off far more. Also, I do plan on going back and doing Central Tyria map unlock, but want to wait until I have more mounts and masteries on them to make it faster
    I can understand that, but it might feel much more grindy than it should be. Dragon's Stand is impossible to finish without ley line gliding for example and AFAIR most points are inaccessible until the end of meta, so that's at least one map you're better off just ignoring until later.
    Quote Originally Posted by Katchii View Post
    I did do that much, a WHILE ago just to get the raptor, and I have absolutely no idea wtf was going in the story at that point, so I stopped as soon as I got it. The raptor almost making things WORSE in HoT zones because of how twitchy it is when you try to switch directions after stopping and how narrow and uneven some of the terrain is and it loses traction and I end up falling.
    Raptor is mostly useless in HoT other than skipping mobs, especially without investing into masteries. You are better off finishing glider mastery first. Only mounts that give better experience than that are springer, griffon and skyscale and two of those require finishing PoF story first.
    Quote Originally Posted by Katchii View Post
    Half the map of the Verdant Brink is still covered because I just can't get to many places, and that's a HUGE departure from my normal play style in the Vanilla zones.....it doesn't feel good to me, at all.
    AFAIR Verdant Brink can be fully explored with third glider mastery, which should be pretty quick. Just run meta with LFG, they are good source of experience. And take your time to make using glider and bouncing mushrooms your second nature, exploring Tangled Depths without it will be miserable.
    Quote Originally Posted by anaxie View Post
    Looking for Raid.
    They never found one though

  19. #36899
    Quote Originally Posted by Katchii View Post
    I did do that much, a WHILE ago just to get the raptor, and I have absolutely no idea wtf was going in the story at that point, so I stopped as soon as I got it. The raptor almost making things WORSE in HoT zones because of how twitchy it is when you try to switch directions after stopping and how narrow and uneven some of the terrain is and it loses traction and I end up falling. I constantly end up just walking. That said, the fact that you can fall from any height and survive because your mount dies and you don't is making getting to the super low levels of the map really easy and nice.
    It's sorta self-contained for the most part IIRC, but you will miss bits if you haven't done all of HoT.

    As for the raptor, it's not glitchy it just turns slowly a la some more "tank"-esque movement. That's by design, and not terribly unlike some of the player movement. Hopper is in the second PoF zone and will help HEAPS with getting to higher areas.

    Honestly, I'd spend more time on mounts to get used to them in HoT because you'll be on them a lot in PoF. And you should never really need to worry about dying from falling (unless stunned etc.) because you always have your glider to stop you from taking full damage.

    Quote Originally Posted by Katchii View Post
    I can live with that I guess, it just makes it frustrating that I see it all, plain as day, and don't know I can't get to it until I spend 10-20 minutes working my way around, up and down the terrain trying to figure it out and then see an updraft or mushroom I can't use or something.
    Agreed, but again that's by design. If you can't get somewhere, especially if you see mushrooms or something that you haven't unlocked yet, then just save it for later. Glad they didn't really stick with this for PoF, but it's usually pretty clear when you need to unlock another mastery to get to a certain area.

    Quote Originally Posted by Katchii View Post
    Half the map of the Verdant Brink is still covered because I just can't get to many places, and that's a HUGE departure from my normal play style in the Vanilla zones.....it doesn't feel good to me, at all.
    That's probably in part due to you not being there during the events to get to the top area? You do need updraft and a few other masteries to get up there, but it shouldn't take too long to get all the core ones needed in each respective zone.

    Quote Originally Posted by Katchii View Post
    I've noticed. I don't mind the zone itself, or the difficulty, it's the events that absolutely cannot be soloed. Events I come across with no participation are destined to fail, and that just sucks and feels bad.
    And they used to be even worse -_-

    I usually advise people to either skip HoT or just power through the main story and call it a day. I know some folks love it, but it was a deeply unfun expansion for me and I still do my best to avoid returning outside of a few meta events like the Tarir assault or Mouth of Mordremoth meta.

    Quote Originally Posted by Katchii View Post
    That's a main reason why I chose Necromancer, and specifically aspire to unlock Reaper because the minion mancer Reaper is heavily lauded as a one many army that has a high survivability. And I'm having a blast with Necromancer so far, I'm just getting super antsy to unlock Reaper to a point where it's actually playable for my play style (which is pretty much fully unlocked due to the "Rise!" ability being second to last to unlock)
    Assuming this is the pretty standard power build? GS and Axe/Focus? If so it's good fun, my Necro rocks a Reaper build with Berserker gear and shreds pretty damned hard. Minions don't do as much tanking really, but you've still got a fair amount of defensive tools to keep you alive while you melt things.

    Quote Originally Posted by Katchii View Post
    I may have to just suck it up and go get those then, but I really am trying to follow the story. Having to skip a huge chunk of it to get Hero Points, and then go back, would feel awful to me.
    IIRC if you just want the points you don't need to continue the story. The story takes you through the zones and whatnot, but you can always find a guide and just run through and nab 'em solo. Will give you the added benefit of getting WP's and whatnot so they're already unlocked when you go back to the story. But that's your best option if you're finding getting the HoT ones too annoying right now. It's either PoF or find a HP train for HoT zones : /

  20. #36900
    Quote Originally Posted by Rogalicus View Post
    I can understand that, but it might feel much more grindy than it should be. Dragon's Stand is impossible to finish without ley line gliding for example and AFAIR most points are inaccessible until the end of meta, so that's at least one map you're better off just ignoring until later.

    Raptor is mostly useless in HoT other than skipping mobs, especially without investing into masteries. You are better off finishing glider mastery first. Only mounts that give better experience than that are springer, griffon and skyscale and two of those require finishing PoF story first.

    AFAIR Verdant Brink can be fully explored with third glider mastery, which should be pretty quick. Just run meta with LFG, they are good source of experience. And take your time to make using glider and bouncing mushrooms your second nature, exploring Tangled Depths without it will be miserable.
    That's my plan, but it still doesn't feel great. Having to grind xp for a mastery I won't use anywhere but HoT zones because they're practically a must have for HoT zones is just icky to me. Necessarily evil it seems, and at least I'll only have to do it once, but still.....blech

    - - - Updated - - -

    Quote Originally Posted by Svifnymr View Post
    You can also get hero point unlocks via WvWvW, which gives that character a random hero point in a selected region. But, as you say, there's trains all the time in HoT zones, so it's not a big deal.
    It is for someone brand new to the zone. I literally have zero waypoints in most of the HoT zones, and those trains all work off of being able to go from one to the other quickly. I joined one in Verdant Brink yesterday and ended up having to bail after just one HP because I had no other waypoints.

    Tie mount/dismount to a key near your movement. For me, x is it. So I can dismount/remount very quickly. I agree that it's not perfect, but it is speed, an extra attack and a little bit of damage.
    Already done. I do still use it, the trick I'm having to get used to once I semi know my way around is where I should or shouldn't use it. That just takes a little time.

    They really need to reduce the mastery XP at least, and probably the mastery points cost too, get people into the action faster. Likewise, Gliding is really the main one useful overall. Mushroom hopping and a couple others are there also, but a lot of the masteries are just there to act as an xp sink for advancing the story for HoT.
    I wish the necessary masteries would unlock automatically with requisite story completion. Having to grind even a little bit to unlock a required mastery for getting around the zones just feels miserable.
    Reaper is fun, though I don't bother minion with them, just charge in and smash things to death. I've always enjoyed flamethrower engineer too, and Scrapper makes that pretty durable/damaging which is fun. I really love Mesmer, but it's more work than others sometimes.
    Definitely looking forward to it.

    Once you've unlocked Raptor, which is the entrance, you can run around to a few hero points nearby if you wanted to, without spoiling story. It'd be a purely mechanical thing. There's a veteran to the south of the main city, there's one in the mines where you enter, and there's one to the east in a desert (watchout for wandering monsters), and a commune one further east in some ruins. The 5th is a commune all the way to the NE which is irksome to get to.
    I'll check it out. Maybe....I'm really enjoying the story and am loathe to put it on hold for too long to do grindy things if I don't have to.

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