I can't say today, but it was quite the set back when they first made it craftable. That's why they made it such a royal pain in the ass to make.
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Exactly why I always had a hard time sticking to the game. Every time you want to try something out it's this big production of needing a specific set of gear and runes and sigils and shit that's gonna cost you all your gold and blah blah blah.
i got a full set of ascended celestials and i love it. sure it was pretty overkill to get but for my tempest it was totally worth it.
for anyone else trailblazer or marauder gear will be easy enough and just as worth it.
I had fun once, it was terrible.
I admit that after getting a taste for ascended quality items, I can't fathom equipping exotic ones. But seems like one could craft a full set box of exotic Celestial armor these days? Other than that, its 2 weeks of daily charged quartz to get enough for insignias to stat-swap a spare useless set I have. And yes, I want to try out Celestial on a Renegade.
EDIT: Yep, box of celestial gear requires...Charged Quartz Crystal as well! So either way, I'm going to keep making em for 2 weeks before I get an armor set via stat-swapping an ascended set![]()
Last edited by Saradain; 2022-01-11 at 12:17 AM.
One of the best things about having a bunch of legendaries is precisely being able to test different builds since you can swap stats freely. They are not cheap at all and it's usually a lot of work, but at least for me, the freedom was totally worth it. I mean, in terms of gold it's certainly not worth it, but i often found myself being reluctant to try certain builds that seemed interesting because of gear limitations, that changed when i got my legendary armor and changed even further as i kept increasing my legendary collection (almost all weapon slots, back, amulet, accesories and one ring).
"Mastery Haste will fix it."
Yes. It actually makes ele (weaver) one of the tankiest things in the game. It's great for some classes in open world and has always been okay yet not BiS in some WvW builds. They buffed it not to long ago and made it even better - it had been missing some attributes for years. You wouldn't use it in instances unless you're memeing for reasons you've stated.
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So if you can stomach exotic you can farm Verdant Brink's night meta and purchase stat-select great from the map's vendor. Buy gear, select Celestial, you're set.
For ascended what you can do is farm strikes. Lots and lots and lots of strikes then buy ascended armor boxes with strike currency. Also run T4 fractals if you have the equipment for it. Boxes of ascended gear aren't uncommon. I literally have 2 tabs of unopened ascended chests in bank from doing fractals. Average is like 2-3 boxes a week. The armor from the boxes are stat-delectable and celestial is an option in every box.
Also unfortunately you just mixed missed the Christmas event which gave you fully Charged Quartz at a solid rate...anything is better than 1 a day.
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Well, today I fuckin learned. I always thought it was more of a silly/meme set.
Interesting though, will have to keep in mind if I ever dust off my ele and decide to play her. I'll just need to unlock weaver and shit though, and last I recall playing her (like, at least a year ago) man am I hot garbage at vanilla ele.
Alrighty, thanks for the tips! I do have tons of ascended gear but sadly Celestial is not what I would've normally picked. Hence, either I farm temporary exotic Celestial gear or wait for 14 days to stat-swap ascended one. My guild seems to have died long ago, which is not a surprise at this point, every guild I try out ends up dead and that's the only reason I cannot have lasting interest in the game even I find many curiously fun aspects![]()
Gothca.
Here's a awesome gearing guide.
https://wiki.guildwars2.com/wiki/Use...ar_a_Character
Not mine.
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Don't get me wrong, celestial weaver is very tanky but still feels like you are playing a piano.
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I mean I do have countless ascended gear sets and all the sources to get new pieces, its not like I didnt do anything useful during all these years. But one would agree that all the gear with best runes/sigils and flexibility & capability of filling a lot of roles is wasted when you don't find a bigger group of players to play with![]()
Finished all the Return achieves. Seasons 4 and 5 really are the easiest to just grind out IMO.
Basically all maps have an "do x amount of events". The Season 4 maps all have bounties which count as events so you just grind those out. There metas also tend to be on short timers.
Season 5 maps are doubled up except Grothmar and Visions of the Past. You just play through Visions once or twice, done. Season 5 episode 5, just play through it. Bjora and Drizzlewood have 2 tabs assigned to them each. The two tabs share progression. The requirements for Drizzlewood are basically just doing the two metas on the map.
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Gw2 elementalist remains one of my favorite concepts in any MMO that seems so unplayable once you actually start doing anything with it. Then there's double staff mesmer with 3 buttons...
A better way to think about Casual v Hardcore: https://www.mmo-champion.com/threads...asual-Hardcore
Quite a few articles coming out from journos about a small early preview they had into End of Dragons.
https://www.mmorpg.com/editorials/gu...ampaign=buffer
https://www.nme.com/features/gaming-...&utm_campaign=
https://massivelyop.com/2022/01/19/f...trike-mission/
There is three, there are more but for the most part they read the same.
Overall it seems the people that played it were really impressed with the Echovald Wilds zone they got to test, they said the Strike mission they did was more challenging and less easy to cheese than previous ones (this could easily be because they could only play with the new Elite specs) as well as confirming we are getting 4 new Strike missions in the xpac (confirmed to be getting CMs shortly post launch) and ofc, Turtle is fun.
Can't wait for the stream in just 9 days now, as we are most likely to get some kind of launch trailer with release date during that.
World of Warcraft: Shadowblands
Diablo Bore.
Anet is turning strikes into FF14 trials/raids. Anet can design some damn good fights. The issue they run into is their smaller studio style couldn't justify raid content for 1% of the game. Hopefully their is enough interests for their new strike design philosophy to justify some awesome fights.
I think Anet has been itching to show off their form since the last part of LS5 was rushed. The stream is going to be interesting.
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Anyone else have such a hard time understanding GW2 rotations? Since I have played WoW, play FFXIV, I had no problems learning any class/job rotations and mechanics in those. They have a fluid design, or at least the tooltips themselves explained or gave tips how to use them properly - but in GW2 I feel like you get handed buttons to press with numbers and possible added effects on the tooltips and nothing more, no clue how to use them properly.
So this, leads to reading guides where you'll nearly always find long sequence loops that I personally have impossible time to learn because I can solely trust the guide, and not my own process of understanding. It's really funny how GW2 has the least buttons of all these, but in my opinion I never get taught how to use them, so it doesn't really matter. Weapon swapping also means I can't see the other actionbar while not wielding that said weapon, and since you often need to swap weapon sets for each build, it confuses me further...
EDIT: Let me present an example from Icyveins:
https://www.icy-veins.com/wow/retrib...owns-abilities
I chose this guide from WoW simply because I played a Ret paladin mostly, so ignore any comparisons to other classes.
You have simple guidelines, golden rules and the tooltips themselves are very clear how to use the spells. You can figure things out by yourself easily.
For FFXIV - https://www.icy-veins.com/ffxiv/reap...ners-abilities
Reaper as a Job, is about generating a resource, in order to spend it on more powerful abilities, which generates an additional resource that culminates in a final short sequence of fast burst with a grandiose finisher for coolness factor. You have minor positional requirements for very few abilities. You rarely need to use the filler combo, but it's there as final resort if all else fails. I would say Reaper has a priority system combined with small sequences of abilities and the mastering part of the Job comes from timing things properly and avoiding cooldown drifting. This in my opinion, promotes critical thinking and even feels like you can easily adapt things on the fly if needed.
With GW2, I just somehow can't get the same feeling of understanding and improving myself outside of target dummy smashing. It just gets too mushy in my head when I hit these forgettable abilities with forgettable tooltips and trying to keep a coherent logic to what I press.
Hear me out, but I've thought about this so many times before and it feels like its the lack of automated group finding for the game. I ain't saying that system would automatically improve any game, but when I never get to do things on a regular basis like I did in WoW and do in FFXIV, I never get the "touch" to improve myself with tedium.
It's hard to start the grindy skill training in a 10 years old game/game I've played on and off for 10 years (GW2 was released in 2012?) when it feels like it's been so long without proper learning that it's too late to start.
Last edited by Saradain; 2022-01-20 at 03:04 AM.