1. #6441
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    Quote Originally Posted by Barrowmore View Post
    Another part of this game that I'm very interested in is the Skill Combination system. I've heard very little on this and most of it was about the Elementalist putting up a wall of fire and a Ranger shooting through it for flaming arrows. Anyone got more info on this system, or a video that shows it in action?
    They haven't finalized it yet, so theres not much footage out for it, but everyone will be able to have cross profession combos, like arrows setting on fire through fire wall, or gaining electric charge from the air ele attack.

  2. #6442
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    Here's one method to get money to start off in GW1 HOM as long you completed prophecies or EOTN. You can do this once per character only.

    Do War in Kryta and don't open Royal Gifts you get unless you want to gamble (not worth of it). You should end up 23 royal gifts and something like 90 war supplies (=6 gifts or bit over 3 medal of honors). You also get 7 medal of honors (note you cant trade these with other players) from completing quests and you get 6 more if you complete Hearts of the North which will give you enough medals for one oppressor weapon. Sell these Royal gifts 4k and either convert war supplies to gifts or try sell them, if you are lucky you can get like 300g each war supply which is more than what you would get if you sold them as gifts. You end up getting 92k from these royal gifts alone and about 27k from war supplies.

    Dedicate that 1 oppressor weapon you get in your HOM or you can sell it for like 50k. I would dedicate it and use plat that was left over to buy minis and 1 destroyer weapon (worth around 40-50k). Also some hero armors can be worth of investment if you don't plan to get these yourself. For example you can get primeval armor remnants for 5k if you go buy them from players at Gate of Anguish (go to American district, if you are EU player).

    Also doing this once per week can be worth it http://wiki.guildwars.com/wiki/Nicholas_the_Traveler even if you don't want to farm these mats yourself, there is often people selling the mats. Some weeks you can buy mats for 10k for all 5 gifts and then sell gifts for 20k so you end up profit 10k for just traveling to Nicholas the Traveler. This week it isn't that profitable as item hes collecting isn't that common, but if you are good farmer you can make some profit in farming Kraken Eyes. http://www.guildwiki.org/Guide_to_It...e_Week_Farming these are going like 1.5k - 2k each right now and you need 10 of these to buy max gifts this week.

    If anyone need Black Widow Spider or Black Moa to their HOM give me PM here. I can do run for black widow spider free as long you just pay the entrance fee to UW or use scroll. For Black Moa you only need to have explored Aspenwood Gate (kurzick) outpost.
    Last edited by mmoca7d06c4104; 2011-09-01 at 03:16 PM.

  3. #6443
    Quote Originally Posted by Jurai View Post
    Sooo. Future Human Elementalist here. Based on the elements being used in this game, which one do you plan to use the most? I understand that some will be situational, but for the most part, what element suits you?
    Personally, I'm liking the lightning. In my opinion, there isn't much cooler than raining lightning down upon people. Also, I'm a fan of wind, but have yet to see much showing that element.
    Elementalists look so awesome but it looks like such a complicated profession I doubt I will be able to play it.

    If I could play an elementalist I really like the look of lightning/air and earth but to be fair they all look pretty awesome especially scepter + focus.

  4. #6444
    Quote Originally Posted by Puremallace View Post
    While this is true I was also a Aion fan for a while and I understand what a zerg is. Take my word when I tell you there are some very efficient zerg guilds in Aion right now waiting for GW2.

    When I say zerg I mean guilds who makes alliances with other guilds and they are very tight knit and bring over 200 people to a world boss. Go ahead and tell me how any mechanic will matter when that many people show up to the party?
    Fair point. The events do scale, and I believe some of them new mechanics are added. e.g. if there's 5 of you there'd be one adds phase and some slime, if there's 20 there'd be slime AND fire (ok crap example but you see what I mean). However, I realise they can only scale so far. Though if GW2 has allowed for this . . . I'd love to see 200 players and an entire zone taken over by adds/fires/canons/bosses etc. But I agree zerg is a potential problem, and all we can do is wait and see.

    I think you are being a bit pessimistic about GW2 PvE though. I realise a lot of us in this thread are probably a bit too optimistic. But Anet really do seem to be taking their time and thinking things through. The 5mans look very interesting, and I like the attitude that "endgame starts at lvl1". This for me makes me less concerned about the lack of raids as such. (incidentally this is something I'm liking in Rift, as I feel I'm getting to really play the game as I level - there was some sort of massive event in Freemarch a couple of nights ago. It was a bit chaotic and confusing, but great fun)
    Quote Originally Posted by Stevoman View Post
    I love these changes. Maybe it's because I've always valued utility and teamwork over my personal meter whoring, but the ability to pop Heart and step in for a dead healer/tank for 45s to save the day is Druidism at its finest IMO.
    Quote Originally Posted by DoubleDragon
    Technically dragon eating human is not cannibalism. It is misfortunate inconvinience.

  5. #6445
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    Quote Originally Posted by Jurai View Post
    Sooo. Future Human Elementalist here. Based on the elements being used in this game, which one do you plan to use the most? I understand that some will be situational, but for the most part, what element suits you?
    Personally, I'm liking the lightning. In my opinion, there isn't much cooler than raining lightning down upon people. Also, I'm a fan of wind, but have yet to see much showing that element.
    I'm mostly gonna be messing with fire a lot water looks nice too.

  6. #6446
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    http://www.youtube.com/watch?v=7dr9W_Qiiw4 some sylvari necro gameplay.

  7. #6447
    Quote Originally Posted by Sapho View Post
    Fair point. The events do scale, and I believe some of them new mechanics are added. e.g. if there's 5 of you there'd be one adds phase and some slime, if there's 20 there'd be slime AND fire (ok crap example but you see what I mean). However, I realise they can only scale so far. Though if GW2 has allowed for this . . . I'd love to see 200 players and an entire zone taken over by adds/fires/canons/bosses etc. But I agree zerg is a potential problem, and all we can do is wait and see.

    I think you are being a bit pessimistic about GW2 PvE though. I realise a lot of us in this thread are probably a bit too optimistic. But Anet really do seem to be taking their time and thinking things through. The 5mans look very interesting, and I like the attitude that "endgame starts at lvl1". This for me makes me less concerned about the lack of raids as such. (incidentally this is something I'm liking in Rift, as I feel I'm getting to really play the game as I level - there was some sort of massive event in Freemarch a couple of nights ago. It was a bit chaotic and confusing, but great fun)
    I think the game is already having a massive influence already on the genre. Trust me I never thought I would see the day when a MMO dev flat out admitted that resilience of whatever you want to call it made pvp almost pointless for new people and they decided to standardize it.

    One single Gamescon proved that this is what pvp'rs want in mmorpg pvp model.

    I would very much like to see the sandbox/themepark style questing model catch on. btw that is basically what GW2 leveling is. You are put on a track in one direction, but are given multiple options how you want to proceed.

  8. #6448
    Quote Originally Posted by Puremallace View Post
    When I say zerg I mean guilds who makes alliances with other guilds and they are very tight knit and bring over 200 people to a world boss. Go ahead and tell me how any mechanic will matter when that many people show up to the party?
    Those people find that enjoyable?

    I think I read that the event scale up to a 100 people (the big dynamic events).

  9. #6449
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    Quote Originally Posted by Doozerjun View Post
    Those people find that enjoyable?

    I think I read that the event scale up to a 100 people (the big dynamic events).
    They big events scale up to more than 100, that was an example used.

  10. #6450
    Quote Originally Posted by Pyre Fierceshot View Post
    You say in the guide it's not for experienced GW players, but as a new player I've no idea what half of what you wrote means. For a detailed guide.. it's far from it in my opinion.

    I'll stick to using this one rather than yours since it marks things out better for a new player.
    Have you tried Massively's guide? It's pretty good. Here is part one

    http://massively.joystiq.com/2010/10...hall-of-monum/

  11. #6451
    Quote Originally Posted by Doozerjun View Post
    Those people find that enjoyable?

    I think I read that the event scale up to a 100 people (the big dynamic events).
    You better go higher. 100 people is low especially if this content scales up based on level ranges in the area. That is the kind of mechanic I need to see in action.

  12. #6452
    Quote Originally Posted by Puremallace View Post
    You better go higher. 100 people is low especially if this content scales up based on level ranges in the area. That is the kind of mechanic I need to see in action.
    We won't really know for sure until we get testing. I said 100 because, as said above, that was the example given.

    Again, do people find those huge zergs fun? I remember doing those in Aion for the Abyss fort battles and was bored out of my mind.

  13. #6453
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by Puremallace View Post
    I think the game is already having a massive influence already on the genre.
    GW2 transmutation stones (announced a year) = copy the stats from one armor to another piece you like the look of more.
    Wow transmogrification stones (announced last month) = copy the stats from one armor to another piece you like the look of more.

    GW2 mobile app that lets you chat with guildies etc announced at Pax Sep 3 2010
    WoW guild chat app announced Sep 21 2010 yet not delivered until April 2011 (i.e. project hadn't even started when they announced it)
    Last edited by Mif; 2011-09-01 at 04:30 PM.

  14. #6454
    Well the transmute stones have been done before GW2, so I'm not sure we can give credit to them for that.

  15. #6455
    Herald of the Titans theredviola's Avatar
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    Quote Originally Posted by Mif View Post
    GW2 transmutation stones (announced years ago) = copy the stats from one armor to another piece you like the look of more.
    Wow transmogrification stones (announced last month) = copy the stats from one armor to another piece you like the look of more.

    GW2 mobile app that lets you chat with guildies etc announced at Pax Sep 3 2010
    WoW guild chat app announced Sep 21 2010 yet not delivered until April 2011 (i.e. project hadn't even started when they announced it)
    Blizzard is rather notorious for taking good ideas from other mmo's. Not saying its a bad thing, but sometimes its rather awkwardly implemented. Like just adding a different colored brick to your lego house, it makes it bigger and sometimes better, but looks kind of funny.

    In the Dynamic Event video link on the first page, the lead designer (I forget his name, I know... for shame) said that instead of just building ideas onto their game, they incorporate them into the game so that those systems work well together -- I rather like this train of thought. But it makes me wonder, that being said, does that mean they won't implement new systems into GW2 at a later date?
    Last edited by theredviola; 2011-09-01 at 04:31 PM. Reason: i r gud at grammarz
    "Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven

  16. #6456
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by Doozerjun View Post
    Well the transmute stones have been done before GW2, so I'm not sure we can give credit to them for that.
    What game used the system?

    And anyway, I'll be technical and say it's about "influenced" not "invented", as I'm sure Blizzard copied the system after seeing it in GW2, not some other game.

    ---------- Post added 2011-09-02 at 02:34 AM ----------

    Quote Originally Posted by theredviola View Post
    Blizzard is rather notorious for taking good ideas from other mmo's.
    Blizzard has always been a perfecter, not an innovator.

  17. #6457
    Quote Originally Posted by Mif View Post
    What game used the system?

    And anyway, I'll be technical and say it's about "influenced" not "invented", as I'm sure Blizzard copied the system after seeing it in GW2, not some other game.
    Well not exactly the same but for example, Aion does something very similar to this. I think some others have done it as well, Runes of Magic I believe?

    Just as an aside, I still prefer using an appearance tab, vanity tab, or whatever you want to call it, rather than this system.

  18. #6458
    Herald of the Titans theredviola's Avatar
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    Quote Originally Posted by Mif View Post
    Blizzard has always been a perfecter, not an innovator.
    That's not necessarily a bad thing. Because if they can still take a system and perfect it and make money off of it where another game could not... making money is making money. However, there is a question of mortal turpitude when it comes to these "perfections," and how they seem to only be implemented after a game has failed, or is proven to be a worth-while investment.

    Quote Originally Posted by Newbryn View Post
    http://www.youtube.com/watch?v=7dr9W_Qiiw4 some sylvari necro gameplay.
    That video is bad-ASS! It makes me want to roll necro... holy crap.
    "Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven

  19. #6459
    Quote Originally Posted by Mif View Post
    GW2 transmutation stones (announced a year) = copy the stats from one armor to another piece you like the look of more.
    Wow transmogrification stones (announced last month) = copy the stats from one armor to another piece you like the look of more.

    GW2 mobile app that lets you chat with guildies etc announced at Pax Sep 3 2010
    WoW guild chat app announced Sep 21 2010 yet not delivered until April 2011 (i.e. project hadn't even started when they announced it)
    Only problem I see with all these announcement from GW2 and this longggggggggggggggggggggggggggg ass dev time it is taking to release the game is the fact that gives devs a crap ton of time to copy them lol

    I mean if you as a dev saw all these comments about GW2 pvp and how I am quitting blah blah wouldn't you sit there and try and copy it? I'll piss my pants laughing if a Trebuchet type battleground magically pops up in WoW

  20. #6460
    Quote Originally Posted by Puremallace View Post

    I mean if you as a dev saw all these comments about GW2 pvp and how I am quitting blah blah wouldn't you sit there and try and copy it? I'll piss my pants laughing if a Trebuchet type battleground magically pops up in WoW
    Heh, that's one of things that I could easily see blizz putting into WoW. Some of the other stuff I can't see because they would have change their whole game system to implement.

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