Here's one method to get money to start off in GW1 HOM as long you completed prophecies or EOTN. You can do this once per character only.
Do War in Kryta and don't open Royal Gifts you get unless you want to gamble (not worth of it). You should end up 23 royal gifts and something like 90 war supplies (=6 gifts or bit over 3 medal of honors). You also get 7 medal of honors (note you cant trade these with other players) from completing quests and you get 6 more if you complete Hearts of the North which will give you enough medals for one oppressor weapon. Sell these Royal gifts 4k and either convert war supplies to gifts or try sell them, if you are lucky you can get like 300g each war supply which is more than what you would get if you sold them as gifts. You end up getting 92k from these royal gifts alone and about 27k from war supplies.
Dedicate that 1 oppressor weapon you get in your HOM or you can sell it for like 50k. I would dedicate it and use plat that was left over to buy minis and 1 destroyer weapon (worth around 40-50k). Also some hero armors can be worth of investment if you don't plan to get these yourself. For example you can get primeval armor remnants for 5k if you go buy them from players at Gate of Anguish (go to American district, if you are EU player).
Also doing this once per week can be worth it http://wiki.guildwars.com/wiki/Nicholas_the_Traveler even if you don't want to farm these mats yourself, there is often people selling the mats. Some weeks you can buy mats for 10k for all 5 gifts and then sell gifts for 20k so you end up profit 10k for just traveling to Nicholas the Traveler. This week it isn't that profitable as item hes collecting isn't that common, but if you are good farmer you can make some profit in farming Kraken Eyes. http://www.guildwiki.org/Guide_to_It...e_Week_Farming these are going like 1.5k - 2k each right now and you need 10 of these to buy max gifts this week.
If anyone need Black Widow Spider or Black Moa to their HOM give me PM here. I can do run for black widow spider free as long you just pay the entrance fee to UW or use scroll. For Black Moa you only need to have explored Aspenwood Gate (kurzick) outpost.
Last edited by mmoca7d06c4104; 2011-09-01 at 03:16 PM.

Fair point. The events do scale, and I believe some of them new mechanics are added. e.g. if there's 5 of you there'd be one adds phase and some slime, if there's 20 there'd be slime AND fire (ok crap example but you see what I mean). However, I realise they can only scale so far. Though if GW2 has allowed for this . . . I'd love to see 200 players and an entire zone taken over by adds/fires/canons/bosses etc. But I agree zerg is a potential problem, and all we can do is wait and see.
I think you are being a bit pessimistic about GW2 PvE though. I realise a lot of us in this thread are probably a bit too optimistic. But Anet really do seem to be taking their time and thinking things through. The 5mans look very interesting, and I like the attitude that "endgame starts at lvl1". This for me makes me less concerned about the lack of raids as such. (incidentally this is something I'm liking in Rift, as I feel I'm getting to really play the game as I level - there was some sort of massive event in Freemarch a couple of nights ago. It was a bit chaotic and confusing, but great fun)
http://www.youtube.com/watch?v=7dr9W_Qiiw4 some sylvari necro gameplay.

I think the game is already having a massive influence already on the genre. Trust me I never thought I would see the day when a MMO dev flat out admitted that resilience of whatever you want to call it made pvp almost pointless for new people and they decided to standardize it.
One single Gamescon proved that this is what pvp'rs want in mmorpg pvp model.
I would very much like to see the sandbox/themepark style questing model catch on. btw that is basically what GW2 leveling is. You are put on a track in one direction, but are given multiple options how you want to proceed.
Have you tried Massively's guide? It's pretty good. Here is part one
http://massively.joystiq.com/2010/10...hall-of-monum/

GW2 transmutation stones (announced a year) = copy the stats from one armor to another piece you like the look of more.
Wow transmogrification stones (announced last month) = copy the stats from one armor to another piece you like the look of more.
GW2 mobile app that lets you chat with guildies etc announced at Pax Sep 3 2010
WoW guild chat app announced Sep 21 2010 yet not delivered until April 2011 (i.e. project hadn't even started when they announced it)
Last edited by Mif; 2011-09-01 at 04:30 PM.
Well the transmute stones have been done before GW2, so I'm not sure we can give credit to them for that.
Blizzard is rather notorious for taking good ideas from other mmo's. Not saying its a bad thing, but sometimes its rather awkwardly implemented. Like just adding a different colored brick to your lego house, it makes it bigger and sometimes better, but looks kind of funny.
In the Dynamic Event video link on the first page, the lead designer (I forget his name, I know... for shame) said that instead of just building ideas onto their game, they incorporate them into the game so that those systems work well together -- I rather like this train of thought. But it makes me wonder, that being said, does that mean they won't implement new systems into GW2 at a later date?
Last edited by theredviola; 2011-09-01 at 04:31 PM. Reason: i r gud at grammarz
"Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven
What game used the system?
And anyway, I'll be technical and say it's about "influenced" not "invented", as I'm sure Blizzard copied the system after seeing it in GW2, not some other game.
---------- Post added 2011-09-02 at 02:34 AM ----------
Blizzard has always been a perfecter, not an innovator.
Well not exactly the same but for example, Aion does something very similar to this. I think some others have done it as well, Runes of Magic I believe?
Just as an aside, I still prefer using an appearance tab, vanity tab, or whatever you want to call it, rather than this system.
That's not necessarily a bad thing. Because if they can still take a system and perfect it and make money off of it where another game could not... making money is making money. However, there is a question of mortal turpitude when it comes to these "perfections," and how they seem to only be implemented after a game has failed, or is proven to be a worth-while investment.
That video is bad-ASS! It makes me want to roll necro... holy crap.
"Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven

Only problem I see with all these announcement from GW2 and this longggggggggggggggggggggggggggg ass dev time it is taking to release the game is the fact that gives devs a crap ton of time to copy them lol
I mean if you as a dev saw all these comments about GW2 pvp and how I am quitting blah blah wouldn't you sit there and try and copy it? I'll piss my pants laughing if a Trebuchet type battleground magically pops up in WoW