Its funny. I never really enjoyed Bioware's video games. I tried getting into Dragon Age Origins but it felt 100% unbalanced to me. My brother defeated the final boss in the game just by going into stealth and going to the catapult and damaging the boss while the boss didn't know my brother's characters presence. Another is how I never really liked how we the player, are forced to make decisions that impact the game's future and relationship with comrades. There is a pro/con for every decision you make, just like when trying to make the correct decisions in life as well. I don't like stressing if I made the correct/wrong decision in the game. It was like in GTA4, where I was forced to choose to kill a dick or some loner. I killed the loner and I got nothing out of it. I went back into the game and killed the dick and got a new house, car, friend, phone and weapons. It felt to me that this is a mistake on the developers part.

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You said it yourself, in your previous post, that it can only be proved, when the game goes live, but we can analyse some of the "problems" you mentioned:
