I like the idea of multiple guilds...
for example:
1- my pve guild that hunts down the big events
2- my pvp dedicated guild
3- social lvling guild for my alts
4-etc
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I like the idea of multiple guilds...
for example:
1- my pve guild that hunts down the big events
2- my pvp dedicated guild
3- social lvling guild for my alts
4-etc
![]()
Concerning the hardware requirements, Guild Wars 2 is a MMO, none of them ever required top of the line computers to run (that would be suicidal for that specific market). The devs already stated that the game will run smoothly on an average machine by the time of release. So you most certainly won't have to putt 1500 euros in a big one, anything that isn't made just to check your emails should do the trick (hence anything starting at 600 euros for a desktop computer).
All we know spec wise is if you run GW1 maxed out stable, you'll be able to play GW2 on low settings stable.
#1- I honestly don't get the problem. Other games make you grind a couple months, for gear, to achieve a goal: have the same gear as everyone else and then show your skill. Here, they give you exactly that, without the "couple months grind" part: everyone has the same gear, now go out and show how good you are.
You said it yourself: "get some competitive fun". Cant get more competitive than this. Also, WvWvW pvp will give server wide goodies.
#2- Not every vanity item will be on their shop. Plus you also have achievements you can work on. The whole pve concept is based on exactly that. Since there isn't a competitive environment, it is all about personal progression feel of achievement (while working as a team).
#3- You spend 1 hour killing a boss and still get a reward. Rewards come in the form of instancing, world events, crafting, etc. Pretty much what we already have, in every other game out there, except this one is in open world and without the "we raid at 8pm!!! Need to find exactly 20 raiders!" part. Oh and everyone gets something. No more "25 people kill the boss, 5-6 get loot, 19 walk around empty handed".
#4- How is this different from what happens today, on other MMOs? You level up two professions, to get stuff crafted. If you want something crafted, that is outside those 2 professions you:
a) ask a guildie to make it for you
b) pay someone to do it for you
c) buy it on the AH
d) lvl that profession on an alt and do it yourself.
In GW2 it will be the exact same thing. Lets take wow as example: if i want some gear enchanted, is it more logical to level up an enchanter from scratch, or ask someone to enchant it for me?! It will be the same thing in GW2: is it really worth it paying money to change professions?
And about the discovery system... how different is it from paying money to a trainer to learn them?
Open your mind people... the game WILL have different concepts. But some of them, are really just a different take on what we already have, in most games. For the best, imo.
All I do is make people worried, maybe I should withdraw to my corner for a while.
And it looks like we're ahead of rift thread now, cheers for that! (it is very serious business you know)
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ok, more talk about the game...
1-it is said by the devs and known that for example, the warrior has more base health and the guardian has more regen, I wonder... how much more? what kind of diference we can expect?
2-Im thinking myself of playing a very defensive/support/control guardian, mostly mace/shield + staff as my weapon sets, focused on buffing allies and giving regen/protection/vigor + those nice shields, and Im wondering how viable a build like that would be when compared to a warrior. From what I saw so far the warrior doesnt seem to be such a good choice for support, at least considering the weapon skills, warriors do have some interesting utiity skills to give buffs/boons to allies though, but they dont seem as defensive as a guardian... nowhere near if you ask me.
so, am I correct on my assumptions?

There's a lot of new, in-depth interviews popping up on youtube every day. This one discusses some of the advanced parts of character customization, like how some armors can have 3 different dyes on them at once, when exactly your personal story plays a role in the game, etc.
http://www.youtube.com/watch?v=y0z8M6VFxyM
Different things are fun for different people I guess. The reason I enjoy games like that is that I can watch my character grow more powerful and also gain (huge) advantages over other players with gear and specc. The bigger these advantages are, the more fun.
When I first started playing MMOs 10ish years ago with Runescape, I absolutely loved that you could build a character with 1 defense and a lot of strength, get a good weapon which was very expensive at first and absolutely destroy others in PvP who had assigned points differently and had a lesser weapon. This specc wasn't very practical for anything else, in fact it was very expensive to train but against other players it worked great.
Then came WoW, in vanilla, i was a lot of fun to seek out these 1 trick pony speccs and destroy others. You might say that pushing a few buttons and watching others blow up doesn't take skill. Sure. But making a character who is able to do it can be very challenging. Acquiring the right gear, specc.. etc. This is whats fun for me. The hard training, honing the skills and getting the perfect gear and then watching others blow up with a push of a button. It's exactly the same thing though as training to push the buttons in a right order. You would win fast either way against someone who doesn't know the game well and stumbles on decisions about what skill to use.
I must be really stupid, because you're making no sense to me. If you like challenges and hard training, look for opponents that are better than you, you don't need a handicap mechanism for that.The reason I enjoy games like that is that I can watch my character grow more powerful and also gain (huge) advantages over other players with gear and specc. The bigger these advantages are, the more fun. [...] But making a character who is able to do it can be very challenging. Acquiring the right gear, specc.. etc. This is whats fun for me. The hard training...
If you only like to beat weak opponents, please, look for another game, we want GW2 PvP balanced.![]()
The skill based pvp is a huge plus to me. I hate the gear = win system in wow, and most other games.
From the research I have done on GW2 its hard to disagree with any descisions arenanet are making, I have really high hopes for this game.
The only thing that bothers me is if they decide to sell stuff in the shop that you 'kinda need' like bag slots etc. However if it stands up as a game that you would normally pay a monthly sub for, it gives you 15$ a month to spend in the shop. And this is totally optional month to month.
For people saying they need the gear carrot to play pvp for example, this is clearly because the pvp itself isnt fun (probably because you dont have the gear to compete properly) If it was fun enough then you would be playing it enough for gear to be a non issue mostly (if you include arena). The fact is that in WoW it isnt. The main reason for this is the 'random bg' which forces you to play BGs you hate or that are broken (sota or AV for example).
Cant wait to roll my necro and start exploring this new world![]()
Aye, mmos are the only genre that I can think of that uses gear as enticement for their pvp. MOBAs and FPS games don't use it and millions of people play them.
Make the combat enjoyable and the pvp that people will enjoy and those carrots won't matter.

It comes in CANS?!??! This will bring a whole new level to "icing" people.
To be honest with you, that sounds a lot like GW1 PvP. There were a lot of such "1 trick pony" builds that would show up. True, you don't have the same level of customization in GW2 when it comes to build, but with the combination of weapon sets, utility skills, attributes and traits you can pretty much count on the ability to create a build that very specifically destroys another particular spec that is popular in PvP (assuming you're skilled with the profession). The only huge difference is the removal of the gear factor, which again is only for structured PvP. You can pwn so many noobs in WvWvW that you'll increase your rank on the server from 3 to 1!
Last edited by Drakhar; 2011-09-02 at 05:18 PM.
I doubt that gear difference in WvWvW will last for long, since there will be multiple ways that players can acquire maxed stat gear (in GW1 you could get maxed stat gear before you even hit level 20), so after awhile majority will be doing WvWvW in maxed stat gear, so it will be more like structured PvP where you actually have to be better than your opponents rather than having better gear.
There haven't been much info about WvWvW but I suspect that it will have siege weapons that you can operate as effectively as anyone else no matter what gear you got.

not to difficult to admit. the strange question i am having after the last few pages is: how far can someone defend a system that is so brutal for anyone's sanity (namely the wow system)? Of course GW2 may be a beast of its own and we will see how it goes but yet i think it will 'free' a lots of people's mind and hopefully we will never hear of the word grind againmy thoughts
1) I have 0 interest in anything Star Wars related. Not a hater by any means, I'm just simply not interested in it.
2) I hated Guild Wars 1 with a passion too.
Reasons I'm so interested?
- Removal of the holy trinity, I don't have to play a healer!
- PvP development; they actually intend to make it an e-sport and put time, dedication and balance into the PvP side of the game. My one and only concern is that there isn't anything BUT 5v5 for e-sport stuff. I would of loved a smaller team size, but maybe that's something they'll add in the future.
- Production quality so far looks amazing, any game that feels clunky or buggy I immediately put down. The main reason I've been playing WoW for so long is because nothing lives up to it's fluent movement and casting. Even though PvP is very broken in terms of balance in WoW, the flawless movement is great. I don't feel trapped by invisible walls, characters glitching around mine or stuck to the ground.
- PvE not affecting PvP or vice-verse. I get to play an actual RPG game, just with other people. I don't -need- other people to progress my own storyline, or to take down dynamic events and bosses. But if I want to play with someone else, or perhaps me and someone else stumble across another group of players, you get that feeling that it's really dynamic and story-driven.
Even though I am mainly a PvP player, I'm also very excited for the PvE - and not having to grind PvP gear. PvE gear I'm happy to grind via events, but when you wanna kill somebody-you just wanna kill somebody.
2Cents <3
Kaeja - Stormrage
// Thanks to maybenotquiteasheavy for the Signature & Avatar! //