I've just finished watching Totalbiscuit's Gamescom coverage of GW2, and apparently this is his new MMO of choice, following the end of his WoW coverage. Looks like we have a lot of the Youtube denizens in tow now
I've just finished watching Totalbiscuit's Gamescom coverage of GW2, and apparently this is his new MMO of choice, following the end of his WoW coverage. Looks like we have a lot of the Youtube denizens in tow now
http://gw2.luna-atra.fr/skills_tool/...itch=2f360c133
looks like a decent pvp choice for an engineer.. 1st set pistol-sheild for decent burst and spell reflect and 2nd rifle + movement, disengage and flamethrower in utility.
Kinda torn between Ele and Engi..
also lol, Puremallace banned again
http://gw2.luna-atra.fr/skills_tool/...itch=2f339b134
I want to try something like this, but people say axes aren't good in PvP at the moment.
Was more of a what to look for in that price range type of thing rather than "system requirements"
---------- Post added 2011-09-02 at 11:54 PM ----------
Open to the public tho?...instead of trying to be sarcastic I should have just said
"You haven't played the game for 10 seconds and have no friggin clue what you're talking about. Stop the "your game sucks" kindergarten bullshit."
Maybe next time : /
Last edited by Varyk; 2011-09-02 at 11:54 PM.
the warrior 2xAxe build seems very damage oriented and not very mobile/utility in it, seems also very pve'ish since many of the damage is done affects multiple targets.
But hey, you have the adrenaline leap thingie that you can use to jump at ppl in pvp :P
still the 2H sword, or better the Hammer seem a bit more appealing to me due to the knockdowns and "charges" + stuns etc they provide, they seem to be more about disabling then any other weapon to me.
Also, is the stun from the Adrenaline while using hammer a AOE stun? thats pretty damn awesome if you ask me :P
the Hammer has 2 knockbacks, a stun + charge ability, a cripple and a attack that weakens ppl, seems cool to me for pvp.
the 2H sword has a charge ability, a knockback, 1 immobilize and 1 immobilize + cripple + swiftness buff, also has the weaken thingie.
both seem better option to me then the axes, for PVP ofc.
I guess its impossible to tell for sure until we get the game ^^
*edit* also check sword+mace, seems cool for burst damage+stun/dazes (the adrenaline ability seems very cool to set up some burst damage)
then again, with all the control hammer or 2h sword provides, maybe the utility skills you choose make them a bit overkill :P too much control is bad I suppose :P
Last edited by xourico; 2011-09-03 at 12:14 AM.
I've been looking up info on the targeting system, and I'm a bit confused when it comes to projectiles.
When a player launches a ranged attack at another player, it seems to follow a set path to where that player was when the projectile was launched. It does not lock on to the victim and always hit, because then there would be no reason for the dodging system. Players can apparently also launch projectiles when they have no target. My main question is, will I have to clear my current target in order to hit a more evasive player who keeps dodging my projectiles because they're on that set path?
I've noticed from TB pvp video that some of the ranger abilities seemed to follow a set path, while other were guided and always hit except when the player dodged I think.
its very hard to see in the video, so I can be sure, but go check the video out and pay close attention to the ranger part, look for "WTF is guild wars 2 pvp" on youtube, and maybe you can see it better then me, becuz Im quiet curious myself :P
I see exactly what you and Pyre Fierceshot mean now. When TB fires off arrows, there's no set path and he has to change his position in order to aim. When he uses the bird attack, it cannot be aimed or dodged in the same way as the arrows. The distinction is pretty clear to me now, and the scenario I thought of earlier should never really come up. The aiming and dodging systems are always paired together and aren't separated in the way I thought.
AMG YOU CAN JUMP?!?! *jumps*