1. #6721
    Deleted
    If the dodge system works with spells, is it safe to assume that all harmful, targeted spells have 'flight time' and none land instantly when cast?

  2. #6722
    Quote Originally Posted by Ronyx View Post
    When you use a projectile ability on a player, it's 'locked on' until they dodge in a certain direction. Depending on their timing of the dodge, the 'lock' will break and the projectile will be dodged.
    It's kind of complicated at this point, but this is the kind of scenario I was saying would never happen. Basically, any attack that can be aimed in GW2, can also be dodged. Attacks that cannot be aimed in GW2, cannot be dodged.

  3. #6723
    I created this thread in gw2guru to try and get some answers about this ranged attacks business

    http://www.guildwars2guru.com/forum/...4.html?t=21434

    check it out if u must

    ___________

    Also
    Does someone have some link for a video of a guardian doing some pvp?

    Im mainly interested in the control/support aspect of the guardian, I wonder if it works well in pvp.

    I saw here that there was some video of a guardian in those pvp matches during gamescon or pax cant remember, where one of the devs joked about the guardian being immortal in that game or something like that.

    So anyone? :P
    thanks
    Waiting for SWTOR (Star wars: the old republic)

    www.swtor.com

    or... GW2... undecided

  4. #6724
    I think we were both right after reading that thread Ronyx

  5. #6725
    Deleted
    Will there be instant roll PvP characters?

    And level playing fields gear-wise for PvP unlike WoW?

    Please, please say yes to at least one -.-

  6. #6726
    Quote Originally Posted by Baneat View Post
    Will there be instant roll PvP characters?

    And level playing fields gear-wise for PvP unlike WoW?

    Please, please say yes to at least one -.-
    All characters, when entering structured/hot-join PvP, will be boosted to max level, given all skills for your profession, and given standardized stats. I think that's a yes to both of your questions, though I don't really know what an "instant roll PvP character" would be.

  7. #6727
    100% yes for the second point. Will need a source for the first as I think it's right but I'm unsure. I know all PvP characters get a fresh specific set of gear, and the only thing that improves the longer you PvP is the look of the gear set.

  8. #6728
    Quote Originally Posted by Synnaria View Post
    The quickest way to receive info about the Beta will be signing up for their newsletter on the main site of Guild Wars 2.
    They've stated (somewhere) that the announcement and signup process will be made available through the newsletter first, if i remember correctly.
    Oh ok then I got it covered a while ago Thank you.

  9. #6729
    Quote Originally Posted by StationaryHawk View Post
    All characters, when entering structured/hot-join PvP, will be boosted to max level, given all skills for your profession, and given standardized stats. I think that's a yes to both of your questions, though I don't really know what an "instant roll PvP character" would be.
    Like in Guild Wars.

    Won't be quite the same in GW2 but effectively the same. Once you get out of the tutorial area with your character you can go to the mists (or whatever lobby there is) and there you get standardized sets, bumped to level 80, and receive skills for the character. You then can customize it a bit and save that build for any time you wish to participate in competitive pvp.

    For the WWW it isn't like this. You go in there with the gear you have and the skills you have. You'll get a level boost but that's it.

  10. #6730
    My potential Warrior PvP build:
    http://gw2.luna-atra.fr/skills_tool/...itch=2f339b133
    Has plenty of utility and short CDs. Depending on how badly warriors get kited I might switch out "On my Mark" for "Bull's Charge" and go for a high mobility build. I have a feeling the standard for warriors is going to be herpderp hammer knockback/stun fest facerolling. So this seems like a viable build that isn't retarded OP.

  11. #6731
    Bloodsail Admiral Scrabblet's Avatar
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    This will be my Thief. My strategies I have so far is when I use Dagger/Pistol is probably Head Shot>Shadow Shot>Dagger Skills>Retreating Shot. Pistol/Pistol will probably be using all my Condition skills and then use Unload and Roll for Initiative for more Unload. Of course I'll change this when the game reaches open beta/live.

  12. #6732
    Quote Originally Posted by StationaryHawk View Post
    All characters, when entering structured/hot-join PvP, will be boosted to max level, given all skills for your profession, and given standardized stats. I think that's a yes to both of your questions, though I don't really know what an "instant roll PvP character" would be.
    Back in gw1 you could make a character at max level that could only participate in pvp. You can make gear, and utilize every skill your account has unlocked, but you cannot leave pvp areas.

  13. #6733
    Quote Originally Posted by Skelington View Post
    Back in gw1 you could make a character at max level that could only participate in pvp. You can make gear, and utilize every skill your account has unlocked, but you cannot leave pvp areas.
    Yes, I've realized this now. It's something I have yet to try in GW. I'd say they improved the system, letting you be max level in PvP, and leave the PvP areas.

  14. #6734
    Heyyy i need some help fellow gw2 fans im looking for a good male sylvari closeup and cant find one. Something like
    but i dont like the color scheme, id prefer a blueish color

  15. #6735
    Deleted
    Not exactly blue, but still:



    ---------- Post added 2011-09-03 at 06:58 AM ----------

    Quote Originally Posted by Barrowmore View Post
    I've been looking up info on the targeting system, and I'm a bit confused when it comes to projectiles.

    When a player launches a ranged attack at another player, it seems to follow a set path to where that player was when the projectile was launched. It does not lock on to the victim and always hit, because then there would be no reason for the dodging system. Players can apparently also launch projectiles when they have no target. My main question is, will I have to clear my current target in order to hit a more evasive player who keeps dodging my projectiles because they're on that set path?
    No idea how it works in GW2 but in GW1 projectiles were leading the target. So in order to dodge the attack, you had to move if you were stopped, or change direction/stop if you were moving. If you were running in straight line with constant speed you'd get hit.

  16. #6736
    The Patient CyborgOctopus's Avatar
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    i found a really cool asura i like the look of

  17. #6737
    I am Murloc! Mif's Avatar
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    Quote Originally Posted by CyborgOctopus View Post
    i found a really cool asura i like the look of

  18. #6738
    High Overlord Korao's Avatar
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    Quote Originally Posted by Mif View Post

  19. #6739
    Hahaha Love that pic COME AT ME BRO!

    Besides that is there a lot of info/pictures/videos on Capital Citys and home instances of the races yet I tried to find info of them and besides words or videos of dev's talking about them I can't find anything.

    I make a human (paladin ish) type class in every game (Human Guardian in this case) Maybe the home instances/city will make me change my mind but can't find anything visual on what they will look like.

    Edit: Btw is it me or does the Asura Kind of look like the characters in Little Big Planet I dunno but it makes me think of it for some reason when I look at them.

  20. #6740
    High Overlord Korao's Avatar
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    Quote Originally Posted by degonite View Post
    Hahaha Love that pic COME AT ME BRO!

    Besides that is there a lot of info/pictures/videos on Capital Citys and home instances of the races yet I tried to find info of them and besides words or videos of dev's talking about them I can't find anything.

    I make a human (paladin ish) type class in every game (Human Guardian in this case) Maybe the home instances/city will make me change my mind but can't find anything visual on what they will look like.

    Edit: Btw is it me or does the Asura Kind of look like the characters in Little Big Planet I dunno but it makes me think of it for some reason when I look at them.
    For Humans, their home city is also the capital of Kryta, Divinity's Reach. You can also see more what it look like in this video:

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