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The Light and How to Swing It
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Nice! Glad to see he's still so impressed with the game that he thinks it will be his next MMO. (clicky)
I was shown an interesting picture today from Eurogamer. Just goes to show the reach Guild Wars 2 is starting to create. Hopefully the game will be welcoming for all audiences.
http://i.imgur.com/SyqX9.jpg
WoW Character: Wintel - Frostmourne (OCE)
Gaming rig: i7 7700K, GTX 1080 Ti, 16GB DDR4, BenQ 144hz 1440p
Signature art courtesy of Blitzkatze
lol I hear that. Took me forever to figure out there were actual quest chains and that I had to do cooperative missions to see the story. Before that I was just wandering around aimlessly being very confused. I'm a little better now, but I still feel like a total noob and get owned more frequently than I'd like!![]()
How so? I was having a lot of trouble with factions missions when I first started about a month ago, but once I got a decent hero setup missions got easier. There are still a few that screw me up every now and then but not nearly as many and I can usually beat them on the 2nd or 3rd try. I use 3 discord necros, 2 rits, gwen and a healer monk. I can give you more deets if you'd like.
Btw, I see you're in San Antonio. I met someone in Alliance chat from SA the other day... do you happen to work on planes / helicopters / etc.?
Pretty much, as I've been bitching about earlier in the thread. My hero builds are pretty shitty. I thought I was doing pretty decent but then everything just starts sucking.
And unfortunately, no. I hardly play alliance and I'm a high school grad trying to figure out wtf to do with my life. lol
O_O balls that is awesome. Each time I see Ele or Necro game play, it makes me want to play one. I've always shyed away from playing casters because of mana, casting time and interrupts, and the "squishy" nature of them. But hell, all of those factors are gone in GW2. I may be changing permanently to a caster once I get into this game.
"Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven
What's important about hero builds is to set them up so they compliment each other and keep the caster energy costs down as low as possible. Monks should only be using skills that use around five energy. Warriors should have a balance of adrenal skills and energy skills. Everyone needs a self heal as well and maybe a defensive sskill.
I'm in the same situation, you should go to SAC it's pretty cheap and is a good school to transfer from.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
I'll end up as a Necromancer or Elementalist, same with Guild Wars 2. I remember that my very first character was an Elementalist. It was a lot of fun but really confusing. One minute I'm questing in an area that seems all fine & dandy and the next, I'm thrown into some weird battle with other players and then a crazy cataclysm happens! Everything gets dark (and I don't mean just in terms of lighting), leaving me incredibly confused. I was much younger back then though so I'm hoping things will make a lot more sense this time around.
Good, good. I'm hoping that when Christmas rolls around I can treat myself to something nice and get Guild Wars plus the expansions.
Great! I'll write these down so I can look you guys up. I haven't played since the game was first released so are there any realms/servers? Or is it just everyone plays together?
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By the way, can someone run me through the basics of the game? Stats, classes, what to look out for, things I should work on, etc. I would like to prepare myself ahead of time since all the talk about Guild Wars 2 isn't helping me wait.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Oh, okay. I didn't know that. As I mentioned before, I played it back in... 2005? I think that's when it was released. I didn't get a chance to play long either because I somehow managed to lose my account information. That's good to know though.
Yeah. I don't expect Guild Wars 2 to be TOO different from the original so getting a firm grasp on this will help me out when the time comes. Or at least... that's what I'm hoping for.
Completely different actually.
There's only one universal stat and that's Armor Value. Each individual class has 4-5 unique attributes to spend attribute points in (you get a total of 170 from leveling and 30 from quests)
It's a hotkey MMO with a completely customizable UI. You can only have 8 skills on your skill bar at one time. Every skill uses either Energy, Adrenaline or Health.
I can keep spouting shitty facts but they won't really matter unless I've got something specific to go on.
Sentinel PVE Basics for the two Specs that matterOriginally Posted by SW:TOR
Classes are almost a nebulous concept in GW I feel. Due to how profession system works, you can mix and match a primary profession (which you choose at character creation and can't change) and your secondary profession (in which you have the ability to change). So you could have an Elementalist/Mesmer setup or a Elementalist/Ranger or something even crazier. What you have to keep in mind though is that you pick your primary profession with several things in mind, your armor, your energy (especially your energy return), and your primary attribute (which is applicable to only your primary profession).
I'll just link the wiki for those two professions. Both are great professions though. Elementalist is probably the most versatile profession in the game in my opinion. And Necros are a staple for most team builds.
Elementalist
Necromancer
End game is different than any other mmos pretty much. 90% of the game is played at max level. Leveling is your tutorial pretty much. At max level, you continue through your missions, gain titles, get different armor sets, work on hardmode areas, and also run through the elite areas and dungeons.