1. #1601
    Deleted
    Quote Originally Posted by YTOfficer01 View Post
    Mostly I would have to say...because Gwen's a mesmer.

    Though I'm not too sure the 8th will be another damage focused class. I think we'll see something more support orientated, while the guardian looks like a promising P/Rt/D hybrid we haven't really got a true healer yet. In think the 8th will be something along the lines of Priest/Monk style healer.

    Although speaking of Rt...
    There is no dedicated healing professions, everyone is jack of all trades, and the Mesmer is far from a pure damage profession. Pretty much every profession bar Mesmer has been catered for so far. Mesmer is a unique profession and iconic of GW. It will be in GW2, just reworked to fit in.

  2. #1602
    Deleted
    Quote Originally Posted by Sapho View Post
    No, there will be no single healer class. All 8 classes are going to be able to do damage, work as support, fight up front/from range/in the middle . . .
    I recall something similar being siad pre-prophecies....but I'm willing to give it a go the last six or so years have shown how capable Arena.net are.

    Quote Originally Posted by Pyre Fierceshot View Post
    There is no dedicated healing professions, everyone is jack of all trades, and the Mesmer is far from a pure damage profession. Pretty much every profession bar Mesmer has been catered for so far. Mesmer is a unique profession and iconic of GW. It will be in GW2, just reworked to fit in.
    I didn't say "pure damage" I said damage focused. I simply mean we have a lack of support orientated characters in comparison to the game as it currently stands such as our Rt/Mo/P although if the leveling system even resembles what we got now in relation to skill points then we can probably see more specialised support roles such as N(Blood magic)/N(MM). I just hope we don't get another 55 solo grinding UW and jacking up mat prices.

    I don't see them adding mesmer back in because although it was easily the most entertaining class to play in Proph through NF it is a class championed in EotN by the destroyer of worlds; it's hard to recover from something like that.

    On the subject of racials I hope racials play into the personal story aspect a little more and give us a benefit for instance say we keep skill point system from GW1 then we could say

    E - Charr fire E gain plus two attribute points to Fire magic.

    (You know given thier past with the Titans and the Prophets of Flame.)

    Or even give us some racial class based content to tie in Lore to the game such as any "magic" class that's rolled by Asura (E/N) gain thier first set of armour free of Material cost. Or something I dunno rambling at this stage....haven't played GW in about six months so alot of stuff is a bit what the opposite of fresh? musty? I'll say musty in my head.

  3. #1603
    Deleted
    Every profession is a support style. I don't think you get what they've done to each profession. Theres no pure damage, no pure healer, no pure tank and no pure support. You are the jack of all trades.

    Everything in GW2 depends on how players play their profession not by who is tank/healer/dps.

    Mesmer will be the last profession. The last profession is a returning profession that is a scholar, now out of Mesmer, Paragon and Dervish which fits that?

    Before someone says Monk, they said they put elements of monk into guardian.

    Also builds don't work the same way at all, you really need to go look up the GW2 changes and the game.

  4. #1604
    Deleted
    Quote Originally Posted by Pyre Fierceshot View Post
    Every profession is a support style. I don't think you get what they've done to each profession. Theres no pure damage, no pure healer, no pure tank and no pure support. You are the jack of all trades.

    Everything in GW2 depends on how players play their profession not by who is tank/healer/dps.

    Mesmer will be the last profession. The last profession is a returning profession that is a scholar, now out of Mesmer, Paragon and Dervish which fits that?

    Before someone says Monk, they said they put elements of monk into guardian.

    Also builds don't work the same way at all, you really need to go look up the GW2 changes and the game.
    stop saying pure. I AM NOT SAYING PURE.

    There is a difference between focus and pure. A pure class uses one aspect of gameplay to the exclusion of others. A focused class can perform all aspects of the game but is better at one than the others.

    e.g. A damage focused class can heal and tank perfectly fine but finds it easier and more forgiving to be a Damage dealer.

    We say this in GW1 thanks to the duel classes' system where D were fully capable at damage but favoured tanking because they had a focus on taking damage due to high armour and powerful enchantments. I've read up on GW2 don't worry about it there's just things I can and can not recall off the top of my head which is only natural.

    We already have Guardians who has traits of P/D/Mo/Rt sure. But I don't think we'll be seeing a Mesmer as from how the current system looks it seems to be integrated into E/N.

    Don't forget the Me originally fulfilled the role of a fast casting debuffer but now the others can not only debuff but can also cast more quickly the advantages of the Mesmer over other classes seem lessened by casters new found mobillity and speed.

  5. #1605
    Quote Originally Posted by Pyre Fierceshot View Post
    Racials won't be game breaking like WoW's so you shuldn't worry about them to be honest, they said racials would be weaken then any similar skills.
    but racials r supposed to be fun, right? like i saw the norn turn into animals...which seems very appealing...so i guess i'll make a norn necro

  6. #1606
    Deleted
    Well I never said, you saud 2pure2, I'm just making a point with the words.

    The Mesmer is coming back as the final profession, it's pretty much been said in interviews etc.

    Your going to have to come up with a pretty good scholar type profession to claim the Mesmer won't be coming back. It's the only scholar not actually catered for.

    ---------- Post added 2011-05-25 at 01:28 PM ----------

    Quote Originally Posted by Sundreamer View Post
    but racials r supposed to be fun, right? like i saw the norn turn into animals...which seems very appealing...so i guess i'll make a norn necro
    They'll be fun and add flavour to the races, yes. Although they won't be as powerful as a similar non-racial skill.

  7. #1607
    Deleted
    Quote Originally Posted by Pyre Fierceshot View Post
    Well I never said, you saud 2pure2, I'm just making a point with the words.

    The Mesmer is coming back as the final profession, it's pretty much been said in interviews etc.

    Your going to have to come up with a pretty good scholar type profession to claim the Mesmer won't be coming back. It's the only scholar not actually catered for.

    ---------- Post added 2011-05-25 at 01:28 PM ----------



    They'll be fun and add flavour to the races, yes. Although they won't be as powerful as a similar non-racial skill.
    While I don't personally believe the mesmers as they exist in Proph-EotN offer anything that the new class layouts in GW2 don't already cover I fully understand I could be wrong and we see a new evoloution in mesmers appearing with GW2. But don't forget that a mesmer is less of a "scholar" and more of a "court illusionist" character and for a scholar may I suggest we see something called a Scholar? possibley an Me/Rt/Mo hybrid.

    If it has been basically said then very well I have missed it but please link me to the source but otherwise it's a little premature to simply assume it will be there.

  8. #1608
    Deleted
    Quote Originally Posted by YTOfficer01 View Post
    While I don't personally believe the mesmers as they exist in Proph-EotN offer anything that the new class layouts in GW2 don't already cover I fully understand I could be wrong and we see a new evoloution in mesmers appearing with GW2. But don't forget that a mesmer is less of a "scholar" and more of a "court illusionist" character and for a scholar may I suggest we see something called a Scholar? possibley an Me/Rt/Mo hybrid.

    If it has been basically said then very well I have missed it but please link me to the source but otherwise it's a little premature to simply assume it will be there.
    Well like I said, the Mesmer will be returning reworked in GW2, just like every other profession.

    You can read through this thread for speculation ideas as to what the Mesmer will be like and all the reasons why Mesmer is thought to be the final profession.

    http://www.guildwars2guru.com/forum/mesmer-t7765.html


    One of the latest interviews also ended with this.

    Jon Peters: There is one left, so hold on...

    DeBussy: Yes, there will be. So listen to me carefully, CAREFULLY!... With only one profession left to be revealed you only have one remaining possibility *clears throat* to 'change my 'MIND'' again.

    Eric Flannum: *laughs* Well, we’ll see. We may be able to "change your MIND".

    DeBussy: *cheers* Well, so I thank you for this wonderful interview. I hope we got the message across, that the engineer will be THE most awesome thing in Guild Wars 2, yet! I am pretty excited about it.

  9. #1609
    Deleted
    They did say there would be one more "returning profession", which would be a scholar profession.
    Monks are confirmed to not make a comeback, necromancers and elementalists are already implemented.
    It leaves only ritualists and mesmers left, and as engineer already uses similar mechanics what ritualist used to use,
    I doubt that they would make a comeback.
    This leaves only mesmers left, and there's a item similar to original mesmer mask available from Hall of Monuments.
    Also a concept art is available.

  10. #1610
    Deleted
    Quote Originally Posted by Dewote View Post
    They did say there would be one more "returning profession", which would be a scholar profession.
    Monks are confirmed to not make a comeback, necromancers and elementalists are already implemented.
    It leaves only ritualists and mesmers left, and as engineer already uses similar mechanics what ritualist used to use,
    I doubt that they would make a comeback.
    This leaves only mesmers left, and there's a item similar to original mesmer mask available from Hall of Monuments.
    Also a concept art is available.
    Engineer is a little different to the Rt. Engineer's are fairly new but do seem to borrow some mechanics from the Rt just like the Guardian does.

    It might be the mesmer but the niche it filled in the past doesn't seem to be present any longer given the new combat system so currently I have difficulty seeing what it's role will be.

  11. #1611
    Deleted
    Quote Originally Posted by YTOfficer01 View Post
    Engineer is a little different to the Rt. Engineer's are fairly new but do seem to borrow some mechanics from the Rt just like the Guardian does.

    It might be the mesmer but the niche it filled in the past doesn't seem to be present any longer given the new combat system so currently I have difficulty seeing what it's role will be.
    Like I've said before. They will rework the Mesmer, just like every other profession to fit. Since without the reworks no profession would fit.

  12. #1612
    Quote Originally Posted by Sapho View Post
    No, there will be no single healer class. All 8 classes are going to be able to do damage, work as support, fight up front/from range/in the middle . . .
    Guardians looks like the class/profession that is closest to be a tank I have ever seen.
    Last edited by Arrowstormen; 2011-05-25 at 01:54 PM.

  13. #1613
    Deleted
    Quote Originally Posted by Arrowstorm View Post
    Guardians looks like the class/profession that is closest to be a tank I have ever seen.
    You;d think they'd be wouldn't you? too bad that they are (very) roughly comparable to a Holy Pala.

  14. #1614
    Quote Originally Posted by Arrowstorm View Post
    Guardians looks like the class/profession that is closest to be a tank I have ever seen.
    Before I go and make a huge post, please give me your definition of "close" and "tank"

    Assuming "close" means "really has several similarities to" and "tank" is being taken more or less in the WoW meaning of the word, lemme try this:
    http://www.guildwars2.com/en/the-gam...healing-death/

    You could say instead of DPS/heal/tank, we have our own trinity of damage, support, and control, but we prefer to think of them as the variety of elements that create a diverse and dynamic combat system that gives each player a toolbox to work with to solve any encounter we might throw their way.
    Every class will have healing abilities, every class will have ways to control and support, and of course do damage. So, while the Guardian may have strong support abilities, he/she will still be a very long way from tanking (again, assuming by tank you mean the wow sort of tank)

    If, on the other hand, by "close" you mean "reminds me a bit of palis in the whole holiness thing with light and stuff" and "tank" you mean "helpful heavy armour wearer who occasionally prevents death", then I completely agree with you - but we may be speaking a language that is not very "close" to English
    Quote Originally Posted by Stevoman View Post
    I love these changes. Maybe it's because I've always valued utility and teamwork over my personal meter whoring, but the ability to pop Heart and step in for a dead healer/tank for 45s to save the day is Druidism at its finest IMO.
    Quote Originally Posted by DoubleDragon
    Technically dragon eating human is not cannibalism. It is misfortunate inconvinience.

  15. #1615
    Quote Originally Posted by Sapho View Post
    Before I go and make a huge post, please give me your definition of "close" and "tank"

    Assuming "close" means "really has several similarities to" and "tank" is being taken more or less in the WoW meaning of the word, lemme try this:
    http://www.guildwars2.com/en/the-gam...healing-death/



    Every class will have healing abilities, every class will have ways to control and support, and of course do damage. So, while the Guardian may have strong support abilities, he/she will still be a very long way from tanking (again, assuming by tank you mean the wow sort of tank)

    If, on the other hand, by "close" you mean "reminds me a bit of palis in the whole holiness thing with light and stuff" and "tank" you mean "helpful heavy armour wearer who occasionally prevents death", then I completely agree with you - but we may be speaking a language that is not very "close" to English
    Raaaaage.
    Sooo, Support = protective + healing spellz, and Control = stuff that helps you take da damage of da creatures?

  16. #1616
    Quote Originally Posted by Arrowstorm View Post
    Guardians looks like the class/profession that is closest to be a tank I have ever seen.
    Quote Originally Posted by YTOfficer01 View Post
    You;d think they'd be wouldn't you? too bad that they are (very) roughly comparable to a Holy Pala.
    There are certain skills and abilities that look to be tanking abilities but then I could say the same for just about all of the professions.

    About the Holy Paladin comparison, I don't see it. Can I ask why you think so?

    If I had to equate the Guardian any other class it would be a protection monk from GW combined with some ritualist.

  17. #1617
    Deleted
    Classes/Professions picture needs updating!
    It doesn't show the engineer (only the shadowy figure).

    In fact, I have a new picture right here!
    If it's just good enough.
    Last edited by mmoc5b3bf16116; 2011-05-25 at 02:58 PM.

  18. #1618
    Quote Originally Posted by Arrowstorm View Post
    Raaaaage.
    Sooo, Support = protective + healing spellz, and Control = stuff that helps you take da damage of da creatures?
    you have the right idea although control also includes things like snares and funneling where the opponent is going (i.e. the Line of Warding skill from the Guardian makes an impassible wall that the enemy will have to go around, you are affecting the battlefield in that way, not necessarily in a traditional tank sense).

  19. #1619
    Quote Originally Posted by Doozerjun View Post
    you have the right idea although control also includes things like snares and funneling where the opponent is going (i.e. the Line of Warding skill from the Guardian makes an impassible wall that the enemy will have to go around, you are affecting the battlefield in that way, not necessarily in a traditional tank sense).
    Sooo, who are supposed to hold the mobs and enemies? The guy with most Toughness and Vitality? The guy who have most health at that point?
    And I couldn't find out how "aggro" works.

  20. #1620
    Quote Originally Posted by Arrowstorm View Post
    Sooo, who are supposed to hold the mobs and enemies? The guy with most Toughness and Vitality? The guy who have most health at that point?
    And I couldn't find out how "aggro" works.
    You are thinking in a traditional tanking mindset, you have to get out of that.

    Think more like in a pvp match, then you are getting closer to how battles will be (yes I know, npc mobs aren't as smart as players but there are no threat abilities like in other games, so the battlefield is going to be more chaotic)

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