1. #1

    Grid Status Sinestra

    Anyone know how to make it work with 4.1 as its not showing up in any of the indicators im trying to use it with, not even GridStatusCornerText which it was disigned to work with. A link to the addon: http://wow.curse.com/downloads/wow-a...ssinestra.aspx

  2. #2
    Deleted
    Replace the following part:
    Code:
    function  GridStatusSinestra:COMBAT_LOG_EVENT_UNFILTERED( ... )
    	local eventType = select( 3, ... );
    	local auraType = select( 11, ... ) or "";
    	local auraAmmount = select( 12, ... ) or "";
    	local playerName = select( 8, ... );
    	if( (UnitInRaid( playerName ) or UnitInParty( playerName )) ) then
    		self:Debug( "----wrack applied" );
    		if( eventType == "SPELL_AURA_APPLIED" and AURAS[auraType]) then
    			self:AuraGained(select( 7, ... ))
    		elseif( eventType == "SPELL_AURA_REMOVED" and AURAS[auraType]) then
    			self:AuraFaded(select( 7, ... ))
    		elseif( eventType =="UNIT_DIED" ) then
    			self:AuraFaded(select( 7, ... ))
    		end;
    	end;
    	
    
    end
    With:
    Code:
    function  GridStatusSinestra:COMBAT_LOG_EVENT_UNFILTERED( ... )
    	local eventType = select( 3, ... );
    	local auraType = select( 12, ... ) or "";
    	local auraAmmount = select( 13, ... ) or "";
    	local playerName = select( 9, ... );
    	if( (UnitInRaid( playerName ) or UnitInParty( playerName )) ) then
    		self:Debug( "----wrack applied" );
    		if( eventType == "SPELL_AURA_APPLIED" and AURAS[auraType]) then
    			self:AuraGained(select( 8, ... ))
    		elseif( eventType == "SPELL_AURA_REMOVED" and AURAS[auraType]) then
    			self:AuraFaded(select( 8, ... ))
    		elseif( eventType =="UNIT_DIED" ) then
    			self:AuraFaded(select( 8, ... ))
    		end;
    	end;
    	
    
    end

  3. #3
    Deleted
    works perfectly, thanks!
    Last edited by mmocba105e19de; 2011-04-27 at 11:45 PM. Reason: english only

  4. #4
    Stood in the Fire Koilie's Avatar
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    This works. I took the liberty of making the change and uploading it for those who aren't sure how to do this themselves. Tested Working!

    http://www.gamefront.com/files/20270...usSinestra_rar

  5. #5
    When i downloaded this file, it saved it to my desktop, how do i install it so that it works with grid.

    Thanks

  6. #6
    Deleted
    You install it like you install any other addon. Extract it to the Interface\AddOns\ folder in your WoW dir.

  7. #7
    the alpha von wowace/curseforge works just fine btw.

  8. #8
    The Patient
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    Bumping this as it has the same issue in 4.2. Anyone knows how to make it work?

  9. #9
    This is a copy/paste from the wowcurse: "4.2 changed the combat log once again. If you'd like to update this addon yourself, open the GridStatusSinestra.lua file and go to line 277. The numbers in the selects going down should read 3, 14, 15, 10, 9, 9, 9. Save and reload your UI and it should work fine."
    Judging by this comment i'd say that this is a similar fix to what Treeston posted for the 4.1 patch. I have not personally tested this though since i already killed her by the time i found this fix. If you test it please give a reply saying if it works or not, i'd very much like to know. Cheers.
    Last edited by Hellogoodbye; 2011-07-04 at 08:00 PM.

  10. #10
    Deleted
    Yeah. Argument order changed again (two additional arguments inserted).

  11. #11
    Hello,

    I am not really good at editing. Anyone could upload changed working gridstatussintestra for version 4.2? Or at least copy&paste whole lines that got changed like Treeston did for v4.1?

    Thanks in advance

  12. #12
    Deleted
    Code:
    function  GridStatusSinestra:COMBAT_LOG_EVENT_UNFILTERED( ... )
    	local eventType = select( 3, ... );
    	local auraType = select( 14, ... ) or "";
    	local auraAmmount = select( 15, ... ) or "";
    	local playerName = select( 10, ... );
    	if( (UnitInRaid( playerName ) or UnitInParty( playerName )) ) then
    		self:Debug( "----wrack applied" );
    		if( eventType == "SPELL_AURA_APPLIED" and AURAS[auraType]) then
    			self:AuraGained(select( 9, ... ))
    		elseif( eventType == "SPELL_AURA_REMOVED" and AURAS[auraType]) then
    			self:AuraFaded(select( 9, ... ))
    		elseif( eventType =="UNIT_DIED" ) then
    			self:AuraFaded(select( 9, ... ))
    		end;
    	end;
    	
    
    end

  13. #13

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