!HI!
I'm terrible at writing guides, but I am good at evaluating other guides. I'm not sure if this counts as a mini-guide, but maybe so, you decide.
Normally I don't post this stuff, but I'm seeing so much talk about how these two bosses are harder than ZA bosses. I wholeheartedly believe this isn't true. Why? Because I've just finished them both with undergeared party members. Now, don't think I'm trolling you by saying "HAHA they're easy, you're just N00bs". I'm not saying that at all. What I'm saying here is Zanzil and Jin'Do are definitely the most difficult OF the bosses in ZG, but they are easier than the bosses in ZA.
A side track: A pet peeve of mine is when people think OMFG 1 shot kills, OMFG HP and OMFG dps means a boss is difficult. I consider difficulty to be tactics. Now, these two bosses completely 100% require DPS to utilize a lot more tactics than they're used to. To tell the truth, they're kinda like beefed up Malown, where DPS had to figure out how to handle Malown and his adds successfully. Each DPS has to figure out their own way of handling the adds for both encounters.
Zanzil:
Strategy guides out there are pretty good for this guy overall, but every single one makes 1 fatal error. I noticed this - after 8 cumulative wipes on him over this past week. What do they get wrong? Every single one says "Tank Zanzil" (each using a different reason to justify this).
Each time nailed Zanzil, I evaluated the fight. I noticed something... when we won was when I stopped tanking him. No joke. Asking one of the dpsers to tank the Zombies, or asking the tank to tank the zombies AND Zanzil lead to problems. The only times we were successful was when I left Zanzil in the middle, I built up threat in the beginning, then just kept running back and forth to hit him once or twice. The DPS had 1 priority - Kill the Beserker when he spawned. When the Zombies would spawn, I would hold threat on them, DPS would split their dps between Zanzil and the zombies.
See... Zanzil is rarely the reason why the party wipes. Zanzil's fire can 1 shot kill you, but the only people I saw get nailed by him were melee dps who didn't pay attention to the direction in which he faced.
If he's in the middle you can easily go back and forth between any of the cauldrons. Literally - you can stand at maximum distance for melee and be within 2 steps of a cauldron, or just sit at a cauldron on ranged. It blew my mind. Whenever I "Tanked" Zanzil we lost, but when I ignored Zanzil (keeping threat up at minimum), we won! That's the secret! He's a magic user - you don't really tank magic users!
Jin'Do:
So, Phase 1 is really easy. Get in the shield when he casts Shadow of Hakkar, get out of the shield when he isn't all Shadowy and Hakkary.
Phase 2 is where make strategy guides screw up. So this is what I wrote in my notepad. I literally copy paste this into my group speech every time I go in now. I completed Phase 2 with 2 DPSers pulling less than 7k each. Learning curve? 2-3 wipes if people haven't done it before. It tends to take newbies 2 tries to get used to this style of PvP combat. Yes, I am comparing it to PvP combat - comparable to Malown or Priestess in Magisters' Terrace.
Jin'Do is cake if everyone does their job right. Tank has to keep grabbing troll spirits, 1 for each chain, that's easy enough. I do it without much issue at all.ok so problem with this guy is that the guides are all messed up when it comes to aoe damage and adds.
What you need to do is have people kinda run around near but NOT on the shielded chain as tank tanks one of the four spirits.
The DPS' job is simple - Kill ALL of the adds and protect the healer, without straying too far from shielded chains.
As you run around Jin'do the Godbreaker likes to toss out aoes that hit the ground. The guides tell you all to stack on one chain, but that's just stupid cause Jin Do will Dot that area.
When the troll spirit selects someone to pound, that person jumps RIGHT ON THE CHAIN at the last second.
KILL the troll spirit IMMEDIATELY after slam or its enrage damage boost will kill the tank.
That way there is only one ground dot (from the troll spirit) at the chain so you can run away pretty fast without taking ground aoe damage.
See the guides keep telling people to actually sit on the chain which usually means you got a ground dot (or more) from Jin Do.
Once shield on ONE chain is down, move on to the second chain. Poeple need to run around the second chain but not on it, killing adds, kiting them, keeping them from healer.
If you have a pet class put the pet class on first chain, pets can take the dots and not die.
Once shield on second chain is down, go and DPS the first chain hard, it should be half health from pets by now.
When someone is highlighted, have them run to a nearby shielded chain FAST.
Once shield on third shield is down, KILL second chain and POP COOLDOWNS this means pop out army of the dead.
Put Pets on the now dotted third chain, and finish that when dots are gone.
Dots are the killer. They really are. ONCE you master the dots - you would be hard pressed to wipe. The Mobs are so easy to kite and kill that if you let them kill the healer you really need to go back to some wrath dungeons like DTK and learn how to master ground dot avoidance.
I'm sure people can do these bosses other ways. I know my way isn't the only way. I just believe that my way is easier because I can get these bosses down with undergeared healers and DPSers using these tactics. I really can and so can you!