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  1. #1

    Patch 4.2 PTR Notes - May 10th Update

    Patch 4.2 PTR Notes - May 10th Update
    Originally Posted by Blizzard Entertainment
    Classes: General
    • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).

    Buffs
    • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.

    Pets
    • The Aggressive pet stance has been removed and replaced with the Assist stance. This stance will cause the player's pet to attack the player's target. The pet will not change targets unless the master attacks a new target for a few seconds.

    Spell Interrupts
    • When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended.

    Death Knight (Forums / Talent Calculator / Skills/Talents)
    • Obliterate base damage has been reduced to 150% weapon damage, down from 160%.

    Frost
    • Annihilation now increases Obliterate damage by 12/24/36%, down from 15/30/45%.

    Unholy
    • Unholy Might now increases Strength by 10%, up from 5%.

    Druid (Forums / Talent Calculator / Skills/Talents)
    • Ferocious Bite damage has been increased by 15%. In addition, its base cost has been reduced to 25 energy and it can use up to 25 energy, for up to a 100% damage increase.
    • Mangle (Cat) damage at level 80 and above has been increased to 530% weapon damage, up from 460%.
    • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
    • Ravage damage at level 80 and above has been increased to 975% weapon damage, up from 850%.
    • Shred damage at level 80 and above has been increased to 520% weapon damage, up from 450%.
    • Swipe (Cat) now deals 600% weapon damage at level 80 or higher, down from 670%.


    Balance
    • Insect Swarm now generates 8 Lunar Energy for Balance druids.
    • Moonfire now generates 8 Solar Power for Balance druids.
    • Sunfire now generates 8 Lunar Energy for Balance druids.
    • Earth and Moon's duration has been increased to 15 seconds, up from 12.
    • Fungal Growth spell visual effect has been updated to be less visually intrusive and more aesthetic.
    • Lunar Shower has been redesigned. When casting Moonfire, the druid gains Lunar Shower. Lunar Shower increases the direct damage done by Moonfire by 15/30/45%, and reduces the mana cost by 10/20/30%. This effect stacks up to 3 times and lasts 3 seconds. While under the effects of Lunar Shower, Moonfire generates 8 Solar Energy, and Sunfire generates 8 Lunar Energy. The amount of Lunar/Solar Energy gained does not change based on the number of points spent in the talent, or stacks of Lunar Shower. Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).
    • Solar Beam has a new spell effect.
    • Wild Mushroom: Detonate can now also trigger Earth and Moon, in addition to Starfire and Wrath.

    Restoration
    • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.

    Glyphs
    • Glyph of Berserk duration increase is now 10 seconds, up from 5.

    Hunter (Forums / Talent Calculator / Skills/Talents)
    • Multi-shot damage has been reduced. It now deals 120% weapon damage at level 80 or higher, down from 137%.
    • Traps now scale with hunter stats such as hit, expertise, spell penetration and attack power as intended.

    Mage (Forums / Talent Calculator / Skills/Talents)
    • Spellsteal now has a 6-second cooldown.

    Paladin (Forums / Talent Calculator / Skills/Talents)
    • Divine Light mana cost has been increased to 35% of base mana, up from 30%.
    • Flash of Light mana cost has been increased to 31% of base mana, up from 27%.
    • Holy Light mana cost has been increased to 12% of base mana, up from 10%.
    • Rebuke, Divine Shield and Divine Protection have new icons.

    Holy
    • Holy Shock mana cost has been increased to 9% of base mana, up from 8%.
    • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast. In addition, this talent now reduces the cooldown of Holy Radiance by 13/26/40 seconds, up from 10/20/30.

    Protection
    • Ardent Defender has a new spell effect.
    • Hammer of the Righteous mana cost has been lowered to 10%, down from 12% to match Crusader Strike.
    • Judgements of the Wise now procs on attempt rather than on strike, which means judgements that miss can still grant mana. This is to help ensure Protection paladins are not starved for mana if they aren't capped on hit rating.

    Shaman (Forums / Talent Calculator / Skills/Talents)
    • Lightning Shield and Water Shield can no longer be dispelled.
    • Unleash Elements is now in the Nature school, and thus can no longer be used if a shaman's Nature school has been locked out.
    • Water Shield has had its internal cooldown reduced to 3.5 seconds, once again matching other shields. The amount of mana restored when Water Shield procs has been reduced by 50%.

    Elemental
    • Lava Flows now grants a 30/60/90% haste buff when a Flame Shock effect is dispelled, up from 10/20/30%.
    • Thunderstorm now reduces the movement speed of players it knocks back by 40% for 5 seconds.

    Restoration
    • Improved Water Shield has been redesigned and renamed Resurgence. When Water Shield is active, Resurgence causes critical direct heals to restore mana (Resurgence rank 2 is roughly equal to 150% of the old Improved Water Shield value when a Healing Wave or Greater Healing Wave critically hits, and scaled down accordingly for faster or multi-target spells).
    • Mana Tide now grants 200% of the caster's Spirit, down from 400%.

    Glyphs
    • Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.

    Warlock (Forums / Talent Calculator / Skills/Talents)
    • Soul Harvest has a new spell effect.

    Dungeon & Raids
    • The Firelands, a new 10- and 25-player raid, is now available for limited testing. Please visit the PTR Discussion forum for the latest raid testing schedule.

    Guilds
    • The daily guild experience cap has been increased by 25%.
    • The weekly guild reputation cap has been increased by 25%.
    • The guild experience cap is now removed at level 20, down from level 23.

    Items
    • Darkmoon Card: Hurricane damage done when triggered has been increased by 40%, however, it can no longer deal critical strikes and no longer receives any modifiers to its damage from the equipping player.

    Set Bonuses
    • The 4-piece Elemental shaman PvP set bonus (Gladiator's Thunderfist set) has been redesigned. It now causes Lightning Shield to generate an extra charge, rather than consuming one, when it is triggered by receiving damage, up to a maximum of 3 (9 with the Rolling Thunder talent).

    Professions
    Skinning
    • Players can no longer skin corpses already being actively skinned or looted by other players.

    PvP
    Conquest Points
    • The minimum cap on Conquest Points earned per week is now 1500 at 1500 or less Battleground rating. The maximum cap remains 3000 at 3000 or more Battleground rating. The cap continues to scale non-linearly between those two points.
    • The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. Conquest Points from Battleground holidays only count toward the total Conquest Point cap.

    Quests & Creatures
    • There are no longer oddities in the critical strike and dodge chance of lower-level creatures.

    User Interface
    • Raid Profiles are in the process of being implemented and are not fully functional. Raid Profiles will allow players to save the raid window user interface layout based on type of content (i.e. 10-player raids, 25-player raids, Battlegrounds, etc.).

  2. #2
    2x heals? Guess they were seeing people forge away that crit, lol.

  3. #3
    LoL heal buff!

  4. #4
    Large mana tide nerf, though I suppose having one class capable of acting as a mana battery probably wasn't the most fantastic design. It'll be interesting to see if the additional emphasis on crit caused by the buff will result in enough water-shield procs to make up for the loss.

    Big Ele buffs in terms of mobility and PvP. Should make a lot of Shamans happy.

  5. #5
    Hots will be scale over the top now with these crit numbers. They really are loosing it :S

  6. #6
    First1111111111111111111111111

  7. #7
    Quote Originally Posted by Tartilus View Post
    Large mana tide nerf, though I suppose having one class capable of acting as a mana battery probably wasn't the most fantastic design. It'll be interesting to see if the additional emphasis on crit caused by the buff will result in enough water-shield procs to make up for the loss.

    Big Ele buffs in terms of mobility and PvP. Should make a lot of Shamans happy.
    The mana tide nerf was coming. Guilds were starting to stack Shamans to use it. Thats never a good sign. Hope the nerf is big enough to prevent stacking.

  8. #8
    Stood in the Fire Lellybaby's Avatar
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    I wish they would go ahead and fix the match-making system for rated BG's instead of doing this 2/3 arena to BG system
    Last edited by Lellybaby; 2011-05-11 at 01:47 AM. Reason: i'm a noob

  9. #9
    Stood in the Fire
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    Glyph of Unleashed Lightning (new Prime glyph) allows Lightning Bolt to be cast while moving.
    Awesome !!!

  10. #10
    raid testing


    that is all

  11. #11
    Bloodsail Admiral Imhullu's Avatar
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    Yay soul harvest new spell effect.

  12. #12
    Quote Originally Posted by Acholon View Post
    First1111111111111111111111111
    sorry ur 5th <3

  13. #13
    Deleted
    paladin the moste nerfed class in wow, time to reroll soon

  14. #14
    Holy shit casting lightning bolt while moving.Will make pvp and pve so easy aswell.

  15. #15
    im so glad they aren't wasting time focusing on fixing warlock talents and pets, and instead focusing on fixing more important things, like spell effects to out of combat spells!! thanks blizzard, as always!

  16. #16
    gogo kitty buff!!!!! :-D

    spellsteal on a CD now, meh cant spam on maloriak no mores

  17. #17
    Those Balance Druid changes shows that blizz still have no idea what to do.....

    'Those druids who wish to delay transition in or out of an Eclipse state should now cast the one of their two basic attacks which will not move the Eclipse bar (either Starfire or Wrath).'
    WHAT??

  18. #18
    Excited about kitty buffs pvp-wise, and still remaining hopeful of ret pvp buffs

  19. #19
    High Overlord MattyP's Avatar
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    Quote Originally Posted by Acholon View Post
    First1111111111111111111111111
    Not even close.
    Quote Originally Posted by Tigercat
    A warrior is kinda like a blender.* You can shatter it from a long way off with a gun, or you could even pull the plug so it can't move, but if you stick your face into it when it's moving you're going to lose.

  20. #20
    FINALLY hunter traps will scale with our hit. Im tired of getting trap resists with nothing i can do about it. However i'm not a fan of the fact that my pet wont find rogues and druids and pop them out of stealth if aggressive is being taken away

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