Originally Posted by
Mammoth
Without wanting to reopen the argument from the other thread. It is worth noting that this logic applies for targets that stay alive for over a minute. If you're not running raids but only 5s, then you will constantly be living in the dicy vengeance gaining period.
If you're only running 5s, there is nothing wrong with turning points that would have otherwise been Parry/Stam into Exp/Hit. You're adding reliability into your pulls, which you will spend the majority of your time doing in 5s. However, I wouldn't see the cap as a must have value, just getting some points going towards these values will help your pulls.
But let me reiterate, if you're raiding, then raiding is what you gear for. If you're geared for raiding, then you need to be geared for bosses and not trash. If you're geared for bosses, then you expect the fights to be longer than 5 minutes, so you would much rather have survivability than a strong pull.