Hahaha They can nerf and buff for pvpv and pve as they have to cater to both crowds... They are quite right. They know their job bettter then 80% claiming they know better... Multishot needed a nerf absolutely... 16000 deeps with multishot being 48% of damage done means alot... Why i continue to suppourt blizz i dont always agree with the steps they take but Im still avidly awaitor kotor mmo... speically for hk47. more meatbagging!
I can appreciate these responses honestly. I can't really call BS on anything he writes here or any of the (relatively insignificant) changes in this patch.
Nothing about enhancement's pathetic state in both PvE and PvP. Give us some love, Blizz :O
What? Hungering Cold is REQUIRED for Howling Blast.
I think you mean Chillblains, and even then, that talent can be had for very very minimal loss from Imp. Frost Presence. No reason not to get it.
LOL... I think they did their job correctly.
Last edited by Simca; 2011-06-17 at 01:42 AM.
A bunch of crap nerfs for everyone. All they are doing is making everyone sad.
We previously nerfed Water Shield via hotfix because shaman were gaining too much mana in PvP when attacked (especially by pets to discourage drinking). The 4.2 change is just a more elegant implementation of the same nerf that should keep the same mana per time as they have currently.
PLUS the nerf on Healing Surge since it was healing too much in PVP!
AGAIN DAMN PVP IS RUINING US >.<
The pvp nerfs to dks really hurt their survivability, utility and ability to solo older content in specs other than blood. One fight that these nerfs will really affect (pve-wise) is Nefarian. Frost DKs will not be able to kite the adds as effectively for phase one and it will severely diminish their survivability during that phase (if something goes askew). On Chimaeron I typically will use death strike as it is enough to keep me at enough health but with this change I will have to severely impact my dps to self heal through that. Yes, I understand that these fights will no longer be new as they will be nerfed and typically we will no longer be running these raids but still, if any new fights are added with similar mechanics I can see a problem.
Cloak of shadows countered melee and casters too easily ? Lawl warrior,rogue,druid, and hunter bleeds say hello
Affliction self-healing is pittiful without multi-target dotting, which due to dispells is difficult enough to achieve to any decent degree. Unless you get a full round of dots on a target, most basic heals will outheal most of, if not all of their damage they do. That nerf was totally unecessary, with another awful excuse from blizzard for nerfing further what is by far the most viable pvp spec for warlocks due to awful design decisions.
Wow, is this a new interface for comments?
Not one melee class can get invulnerable for 8 seconds either. While the nerf may or may not be justified the comment doesn't make any sense the way you stated it.
Anyways overall just a bunch of non sense. Nerfing warriors for pve reasons when they were closest to keeping up with ranged dps. Brilliant idea. That had to be fixed - melee being able to keep up with ranged dps.
Last edited by cFortyfive; 2011-06-17 at 01:52 AM.
Ahhh i wonder how much more time it will take to finally separate PvP and PvE, seriously, so much bullshit right now...
This arises from pvp. range classes have more dmg then melee because we have constant contact with the boss without moving, while melee has to move. if u are doing as much as dmg as range then something is wrong with the class. it fucks up pvp since because of gap closer and other slowing abilities you are going to have more contact with the target. thus, if u do as much dmg as range, you will be op in that situation.