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  1. #21
    Data Monster Simca's Avatar
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    Quote Originally Posted by whoregut View Post
    Nerfs because of PvP makes me sad and pissed. Why can't they come up with a way to make the nerf only effect players.
    Almost nothing important was nerfed in PvE because of PvP. I understand the concept, but this patch is a bad example of that.
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  2. #22
    Hahaha They can nerf and buff for pvpv and pve as they have to cater to both crowds... They are quite right. They know their job bettter then 80% claiming they know better... Multishot needed a nerf absolutely... 16000 deeps with multishot being 48% of damage done means alot... Why i continue to suppourt blizz i dont always agree with the steps they take but Im still avidly awaitor kotor mmo... speically for hk47. more meatbagging!

  3. #23
    I can appreciate these responses honestly. I can't really call BS on anything he writes here or any of the (relatively insignificant) changes in this patch.

  4. #24
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    Nothing about enhancement's pathetic state in both PvE and PvP. Give us some love, Blizz :O

  5. #25
    Quote Originally Posted by Sápphh View Post
    You're right, any frost Dk speccing into Hungering Cold is doing it wrong. The only exception possibly being if that Dk's sole purpose is to kite, where I could see it being only a slight hindrance, you'd just have to use your brain and cast it pre-emptively.

    What? Hungering Cold is REQUIRED for Howling Blast.

    I think you mean Chillblains, and even then, that talent can be had for very very minimal loss from Imp. Frost Presence. No reason not to get it.

    Quote Originally Posted by Mortalitiestherogue View Post
    • We nerfed Cloak of Shadows because it felt like Subtlety rogues could counter both casters and melee specs too easily. This change forces them to choose between Cloak of Shadows and Combat Readiness.
    Well, there goes combatreadiness off my bars in arena against any team who has casters.
    LOL... I think they did their job correctly.

  6. #26
    Data Monster Simca's Avatar
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    Quote Originally Posted by Sápphh View Post
    The Dark Succor nerf did seem very uncalled for. /comfort
    Oh come on, no other melee class can heal 30%+ of their health every 10 seconds (45%+ as Frost).

    PvP DKs on AJ are fairly happy that the other things didn't get nerfed like Necrotic Strike.
    Last edited by Simca; 2011-06-17 at 01:42 AM.
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  7. #27
    Bloodsail Admiral Snakez's Avatar
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    A bunch of crap nerfs for everyone. All they are doing is making everyone sad.

  8. #28
    We previously nerfed Water Shield via hotfix because shaman were gaining too much mana in PvP when attacked (especially by pets to discourage drinking). The 4.2 change is just a more elegant implementation of the same nerf that should keep the same mana per time as they have currently.
    PLUS the nerf on Healing Surge since it was healing too much in PVP!

    AGAIN DAMN PVP IS RUINING US >.<

  9. #29
    Field Marshal stahlhammer89's Avatar
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    The pvp nerfs to dks really hurt their survivability, utility and ability to solo older content in specs other than blood. One fight that these nerfs will really affect (pve-wise) is Nefarian. Frost DKs will not be able to kite the adds as effectively for phase one and it will severely diminish their survivability during that phase (if something goes askew). On Chimaeron I typically will use death strike as it is enough to keep me at enough health but with this change I will have to severely impact my dps to self heal through that. Yes, I understand that these fights will no longer be new as they will be nerfed and typically we will no longer be running these raids but still, if any new fights are added with similar mechanics I can see a problem.

  10. #30
    Cloak of shadows countered melee and casters too easily ? Lawl warrior,rogue,druid, and hunter bleeds say hello

  11. #31
    Affliction self-healing is pittiful without multi-target dotting, which due to dispells is difficult enough to achieve to any decent degree. Unless you get a full round of dots on a target, most basic heals will outheal most of, if not all of their damage they do. That nerf was totally unecessary, with another awful excuse from blizzard for nerfing further what is by far the most viable pvp spec for warlocks due to awful design decisions.

  12. #32
    Bloodsail Admiral Snakez's Avatar
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    Quote Originally Posted by Simca View Post
    Oh come on, no other melee class can heal 30%+ of their health every 10 seconds (45%+ as Frost).
    Maybe 15% was too much, but a 7% is ridiculous healing.

  13. #33
    Wow, is this a new interface for comments?

  14. #34
    Quote Originally Posted by Pumps View Post
    Wow, is this a new interface for comments?
    You don't comment on a forum?
    Quote Originally Posted by Zefie View Post
    SOFTWARE VERSIONS SOMETIMES SKIP NUMBERS. THANK YOU.

  15. #35
    Data Monster Simca's Avatar
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    Quote Originally Posted by Snakez View Post
    Maybe 15% was too much, but a 7% is ridiculous healing.
    I'd be okay with 10%.
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  16. #36
    Quote Originally Posted by Simca View Post
    Oh come on, no other melee class can heal 30%+ of their health every 10 seconds (45%+ as Frost).
    Not one melee class can get invulnerable for 8 seconds either. While the nerf may or may not be justified the comment doesn't make any sense the way you stated it.

    Anyways overall just a bunch of non sense. Nerfing warriors for pve reasons when they were closest to keeping up with ranged dps. Brilliant idea. That had to be fixed - melee being able to keep up with ranged dps.
    Last edited by cFortyfive; 2011-06-17 at 01:52 AM.

  17. #37
    Data Monster Simca's Avatar
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    Quote Originally Posted by ComputerNerd View Post
    Affliction self-healing is pittiful without multi-target dotting, which due to dispells is difficult enough to achieve to any decent degree. Unless you get a full round of dots on a target, most basic heals will outheal most of, if not all of their damage they do. That nerf was totally unecessary, with another awful excuse from blizzard for nerfing further what is by far the most viable pvp spec for warlocks due to awful design decisions.
    It is very likely it was done for PvE reasons - if a Warlock can do good DPS while self-healing for a substantial amount, why bring classes who don't automatically self-heal while doing their normal rotation?
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  18. #38
    Quote Originally Posted by Djinra View Post
    Multi-Shot was doing too much damage in PvE given how simple it was to use. The simple to use, um all AoEs are easy and Id consider keeping ISS and Bombardment up harder than most.
    Enhancement shamans say hi.

  19. #39
    Bloodsail Admiral Snakez's Avatar
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    Ahhh i wonder how much more time it will take to finally separate PvP and PvE, seriously, so much bullshit right now...

  20. #40
    Quote Originally Posted by fangless View Post
    I expect this threat to be full of nerd rage. That said, Frost doing too much damage? You mean as much as all of the ranged that are dominating T11 raids at the moment? Gotcha. Melee can't be good ;P Tell that to Fury warriors now.
    This arises from pvp. range classes have more dmg then melee because we have constant contact with the boss without moving, while melee has to move. if u are doing as much as dmg as range then something is wrong with the class. it fucks up pvp since because of gap closer and other slowing abilities you are going to have more contact with the target. thus, if u do as much dmg as range, you will be op in that situation.

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