
Originally Posted by
Thunderstar
I am new to posting on these forums, but I have been a long time WoW player. I never really look into reading why you make changes, I just go with the flow and learn to work around it. However, I do have a thought that you may or may not have thought about. I don't know how hard it would be to implement, but, with the tool-tip and the spell itself; you can have a 'to NPC / to Player,' tag. For example, I play a Boomkin, so my Wrath spell would look like this, 'Causes 675 to 761 Nature damage to the target NPC and 475 to 561 Nature damage to the target Player Character.' Or something along those lines. That way you can have the same spell for all classes, and keep PVE buffs/nerfs leveled out because each spell would be split into 2 different categories. So if a character is OP in PVE, you can nerf the PVE part, and keep the class viable in PVP and on-par with the other classes. You can balance out 2 different trees of each spell. This way would also require a lot of time going through every spell a class uses and splitting it in half however. But after that, I don't see a problem with it unless anyone else does. Thoughts?