I was doing some thinking about what a new hero class could be. Without getting really exotic, just about every fantasy archetype has been covered by the ten classes in the game.
A growing trend in fantasy / steampunkish games is that of a mechanically-inclined class. Mechanic, Engineer, Tinkerer, whatever they're called, they have one thing in common: they fight using self-made and maintained gadgets and weaponry.
But, I hear you saying, we already have engineers! In the form of a profession. Well, maybe I'm alone in this thought, but Engineering has always kind of felt like an odd duck among the professions. It's very unique, and many people who fully level it praise the fun and variety it offers. While most professions are simply for improving one's character, or making a profit, Engineering offers numerous rewards with differing effects.
What I'm suggesting, is that Blizzard takes the profession, and turns it into a full-fledged class. I believe the class could be made in such a way as to be distinct enough from the profession that they could both exist in relative harmony.
How would the class itself work? Well, that's the purpose of this thread. I haven't given it a significant amount of thought, and there are people far more creative than I who can design their own vision of the class. However, for fun and to spark discussion I'll give a bit of detail on some ideas I've had.
Tinkerer
Mechanic / Gunslinger / Ergonomist
Tank / Ranged DPS / Healer + Support
Unique Resource: Ingenuity
Armor Type: Mail
Weapon Skills: Pistol, Gun, Maces, Swords, Fist Weapons, Staff
Races: Human, Dwarf, Gnome, Orc, Undead, Goblin ((Though, I suppose as a Hero Class it would technically be available to all races?))
Ingenuity
A new resource similar to Energy / Focus, but with a difference. It regenerates differently depending on what the Tinkerer is doing. A key aspect of the class is that he casts sustained buffs,(that is, they last forever and cannot be dispelled) or "Upgrades", but these cost a significant amount of Ingenuity and that amount spent will not regenerate until the buffs are cancelled.
Mechanic
-Walks in a Mech Suit of armor, significantly tougher than other specs.
-The Mech is larger than your character, and you sit in it. It's not an exoskeleton, rather it has more in common with the Spider Tanks seen in places such as Gnomeregan.
-The Mech functions as a mount outside of battle, it can transform itself into a faster version (like Worgen's running wild) but can't attack while shifted.
-Tanks without a shield. Can upgrade itself to improve its defences or threat generation depending on the situation.
-Crafts and upgrades own weapons. A unique, class-only profession similar to runeforging? Gunsmithing?
-Can use either Pistols (dual wielding) or a two-handed Gun. But you yourself do not attack, the Mech does with a vairety of weapons.
-Mech becomes more fearsome and complex looking every 5-10 levels, giving you a sense of progression beyond just changing your (hardly visible) gear.
Gunslinger
-Ranged DPS. Similar to hunter, but with less focus on pets and more on "sharpshooting".
-Uses varying amounts of Ingenuity to cast sustained offensive buffs on self or sustained debuffs on target.
-When moving, the Gunslinger loses Ingenuity but does more burst damage. When standing still, he gains Ingenuity and gains a stacking buff that increases damage. So ideally you want to find a spot where you don't have to move very often, to maximize your long-term dps.
-This spec in particular would need a lot of work to differentiate itself from Hunters. This is just my own personal idea, the DPS spec could be anything really.
-Also can use either Pistols (dual wielding) or a two-handed Gun.
Ergonomist
-Healer / Support spec similar to Shaman. Can place pylons that emit various buffs and effects to heal or support your allies. The pylons would be purely defensive, and would be less passive than totems. You can only have four at a time, but you're going to want to change them regularly to adapt to the situation. Pylons are your main source of healing and support, not something you cast and then forget.
-Can upgrade pylons at cost of Ingenuity. As long as the ugraded pylons are placed, you will not regenerate the Ingenuity cost you spent to upgrade them.
-All your heals are channeled, and cost continuous Ingenuity.
Other thoughts:
-I'm aware there are "Tinkerers" in lore and the RPG, but I know nothing about that expanded-universe stuff, and for the sake of discussion I'm ignoring it. Those who are aware of the details of such things can better design the class's aesthetics or abilities.
-Other idea for the DPS spec, is a slimmer version of the Mechanic's Mech: a powered exoskeleton of sorts that can morph itself during combat? We have enough ranged dps, perhaps it would work better as Melee.
Guess that's it for now. I'll edit this if I get more ideas.
Discuss!