Originally Posted by
tobindax
The problem is that we like 10man, we really do but we have 2 big problems:
1. A player is missing, the whole raid is destroyed. if we have 2 standbies, they won't stay in guild long. Shuffling players for bosses isn't that easy either since in progression bosses, that are a lot, we want the same best players.
2. Bufs. We find it extremely hard to have all bufs and abilities in raid. 25man are like "who cares" because they are so many they will have them anyway. And if they miss 1, it's easy to find it. In good cases we have all but 1 or 2 missing. But that missing may be huge. e.g. now we miss often at least spell damage of 8% (huge) or 3% spell crit.